https://lain.wiki/api.php?action=feedcontributions&user=Amysteriousgal&feedformat=atomSerial Experiments Lain wiki - User contributions [en]2024-03-29T13:50:33ZUser contributionsMediaWiki 1.35.4https://lain.wiki/index.php?title=Talk:Come_to_the_Wired&diff=1409Talk:Come to the Wired2013-07-06T09:37:11Z<p>Amysteriousgal: </p>
<hr />
<div>==Japanese stuff==<br />
<br />
First off: ''Nice.'' This draft looks a lot more interesting.<br />
<br />
Thing is, 死ぬ時? seems really, really incomplete. Based on my (limited and mostly based on anime/VNs) knowledge of Japanese, shouldn't it be something like 死ぬ時、どんな感じですか? It would have to be longer, though. [[User:Amysteriousgal|Amysteriousgal]] 09:37, 6 July 2013 (UTC)<br />
<br />
==ideas from irc==<br />
<br />
here's the ideas that ain had:<br />
<br />
02.1910:54 < denkimusume> So you have the school play scene as mostly same <br />
02.1911:35 < denkimusume> Then instead of going straight to Wired, we have a montage of Chisa just not fitting in, I guess?<br />
02.1911:43 < denkimusume> This includes her going to Cyberia<br />
02.1911:46 < denkimusume> and stuff<br />
02.1911:54 < denkimusume> just get all that out of the way early on<br />
02.1912:03 < denkimusume> Then we have the first Wired scene<br />
02.1912:07 < denkimusume> where she's useful<br />
02.1912:13 < denkimusume> and we combine that with the second<br />
02.1912:23 < denkimusume> where they comfort her and stuff<br />
02.1913:05 < denkimusume> Next we have her walk home with lain<br />
02.1913:29 < denkimusume> And we take some ideas from the last walk in the empty corridor and add that into this scene<br />
02.1913:37 < denkimusume> this scene should probably be the longest<br />
02.1914:32 < denkimusume> We have the last Wired scene where the Knights inform her that 'God is here' and tell her about the Psyche processor<br />
02.1915:00 < denkimusume> We can include a VERY brief reiteration of the last walk in the empty corridor, minus most of the lain stuff<br />
02.1915:16 < denkimusume> More morbid than anything<br />
02.1915:25 < denkimusume> Then the last scene is the Psyche processor arriving<br />
02.1915:37 < denkimusume> Literally fuck the rooftop scene we don't need it<br />
02.1916:31 < denkimusume> The player KNOWS what happens to her, we don't need to draw it out in its detail<br />
02.1917:12 < denkimusume> And to be honest the scene itself as I see it written here doesn't express anything that the previous scenes don't already establish<br />
02.1918:18 < denkimusume> If we want it to be really cool the first line of the thing could be<br />
02.1919:36 < denkimusume> frig I can't type moon here<br />
02.1919:43 < denkimusume> but the card<br />
02.1920:08 < denkimusume> 'Ne, shinu toki?' (what was it like when you died?)<br />
<br />
<br />
==music==<br />
<br />
There's no music designed into it right now - it's probably too short to warrant many tracks anyway, and in the spirit of Lain, most of the sounds are noise.<br />
<br />
<br />
==length==<br />
<br />
I still have the impression that something needs to be added to this one. It seems empty. [[User:Amysteriousgal|Amysteriousgal]] 13:12, 19 December 2012 (UTC)<br />
<br />
:Perhaps it could be a little longer, but I am liking the structure. I think ending the story at the ''"I let it all go."'' (basically leaving out the "aftermath") might have a nice, strong impact. --[[User:アラベスク|アラベスク]] 15:07, 19 December 2012 (UTC)<br />
<br />
:: I do like the idea of that being the end. Maybe slip a mental invite to Lain earlier into the last paragraph?[[User:Bytor|Bytor]] 22:33, 19 December 2012 (UTC)<br />
<br />
::One place I could see lengthening it is to maybe have some content as she decides to go to the Wired. I don't think she would be in a state to just jump right away, so maybe some more debating it, finding out what is involved, getting convinced? I do like what is here, and I think it will work well as a sort of intro, first story for the collection- lengthening it to much may ruin that "prelude" feel. [[User:Bytor|Bytor]] 22:20, 19 December 2012 (UTC)<br />
<br />
:::Now that I think about it more, if anything were added, it probably should be pretty short; the way this is written (and SEL itself), is very efficient and compact when it comes to dialogue. Just enough to get rid of that "ok, why is she just killing herself?" feeling that the method of entering the Wired can give.[[User:Bytor|Bytor]] 22:22, 19 December 2012 (UTC)<br />
<br />
::::Yeah, I'll elaborate on that a bit. May as well mention Eiri, too. [[User:Amysteriousgal|Amysteriousgal]] 11:31, 20 December 2012 (UTC)<br />
<br />
<br />
==required viewing==<br />
<br />
Do we maybe want to do this so that the first time you launch the VN, it does a basic options screen, then jumps straight to this VN? Then, each subsequent launch goes to the title screen. Assuming ren'py supports this, of course. [[User:Bytor|Bytor]] 22:31, 19 December 2012 (UTC)<br />
<br />
:There's a splashscreen thing built in, so we could use that. I have no idea how to make the prologue only play the first time the game is opened, though. [[User:Amysteriousgal|Amysteriousgal]] 11:31, 20 December 2012 (UTC)<br />
<br />
::There's probably a way to save/read a state from a file (if launched=1, skip prelude or something like that). --[[User:アラベスク|アラベスク]] 13:12, 20 December 2012 (UTC)</div>Amysteriousgalhttps://lain.wiki/index.php?title=Talk:Let%27s_all_love_Lain&diff=989Talk:Let's all love Lain2012-12-24T09:54:18Z<p>Amysteriousgal: Created page with "This is kind of not that easy to write, but it's... interesting. I went back and rewatched Layer 12, imagining Alice being secretly yandere, and it worked 80% of the time. The wr..."</p>
<hr />
<div>This is kind of not that easy to write, but it's... interesting. I went back and rewatched Layer 12, imagining Alice being secretly yandere, and it worked 80% of the time. The writing so far isn't good enough, though... Anyway, post any suggestions here. [[User:Amysteriousgal|Amysteriousgal]] 09:54, 24 December 2012 (UTC)</div>Amysteriousgalhttps://lain.wiki/index.php?title=Let%27s_all_love_Lain&diff=988Let's all love Lain2012-12-24T08:39:17Z<p>Amysteriousgal: </p>
<hr />
<div>Written by [[User:Amysteriousgal|Amysteriousgal]]<br />
<br />
Last updated 2012-12-24<br />
<br />
(I'm trying Alice's POV for now. If it doesn't work, maybe I'll change it to someone else's. Taro's? Yasuo's? Or maybe just an unnamed stranger's? Anyway, this is Alice narrating Layer 12.)<br />
<br />
<br />
<br />
''And now, the following message:''<br />
<br />
''Let's all love Lain.''<br />
<br />
''Let's all love Lain. Let's all love Lain. Let's all love Lain.''<br />
<br />
''Lain Lain Lain Lain Lain Lain Lain LainLainLainLainLainLainLainLainLainLainLain''<br />
<br />
<br />
<br />
I love you, Lain.<br />
<br />
Stay there, OK? I'm coming to find you right now. It's lonely being in the real world, right? Don't worry, I'll be right there for you.<br />
<br />
Then, you won't have to connect through the Wired anymore.<br />
<br />
Then, you won't have to connect with all those other people, all those strangers who could be dangerous, just to heal your loneliness.<br />
<br />
After all, I'm your friend, right? This is what friends are for.<br />
<br />
<br />
<br />
It's only halfway through the school day, but I really can't concentrate. What am I doing sitting in this classroom, staring at 'Lain', when I know that she's a fake and the real Lain has been missing for days?<br />
<br />
Look at her, smiling and laughing and disgustingly fake. Look at her. That can't be Lain. That thing can't be the shy and quiet and surprisingly strong Lain who I know. It can't be.<br />
<br />
...And yet, nobody noticed. Nobody else knows that she's a fake, just like nobody remembers that rumour about me. There's nobody I can talk to.<br />
<br />
Maybe Lain actually did change everyone's memories. Maybe she left me alone with the truth just so I could suffer. I'm sure Lain is watching me right now - I don't know how, but I can feel it. What did I do to deserve this? What did I do to make Lain hate me?<br />
<br />
...Maybe I'm just going insane.<br />
<br />
I have to find Lain. I need her. She needs me. I have to find her.<br />
<br />
<br />
<br />
It's such a relief when the bell signals the end of school. I try to summon hope again and speak to Reika and Juri. They were Lain's friends, too, right? Maybe they noticed...<br />
<br />
'''Alice:''' Reika! Juri! Have you seen Lain?<br />
<br />
'''Reika:''' What are you talking about? She was sitting right there in class.<br />
<br />
'''Juri:''' Yeah, we talked with her, remember?<br />
<br />
'''Alice:''' No, that's not what I meant...<br />
<br />
''Where are you, Lain? That wasn't the real Lain. Where is the real Lain?''<br />
<br />
Reika and Juri aren't Lain's real friends, after all, so I ignore them and leave school on my own, heading home quickly to change into casual wear - something bright and pretty and might make Lain happy and then maybe my torture would stop...<br />
<br />
<br />
<br />
Taking a deep breath, I press Lain's doorbell.<br />
<br />
<br />
<br />
TBC<br />
<br />
{{VNProject}}<br />
<br />
[[Category:VN]]</div>Amysteriousgalhttps://lain.wiki/index.php?title=Let%27s_all_love_Lain&diff=979Let's all love Lain2012-12-24T02:21:11Z<p>Amysteriousgal: Created page with "''And now, the following message:'' ''Let's all love Lain.'' ''Let's all love Lain. Let's all love Lain. Let's all love Lain.'' ''Lain Lain Lain Lain Lain Lain Lain LainLainLa..."</p>
<hr />
<div>''And now, the following message:''<br />
<br />
''Let's all love Lain.''<br />
<br />
''Let's all love Lain. Let's all love Lain. Let's all love Lain.''<br />
<br />
''Lain Lain Lain Lain Lain Lain Lain LainLainLainLainLainLainLainLainLainLainLain''<br />
<br />
<br />
<br />
I love you, Lain.<br />
<br />
Stay there, OK? I'm coming to find you right now. It's lonely being in the real world, right? Don't worry, I'll be right there for you.<br />
<br />
Then, you won't have to connect through the Wired anymore.<br />
<br />
Then, you won't have to connect with all those other people, all those strangers who could be dangerous, just to heal your loneliness.<br />
<br />
After all, I'm your friend, right? This is what friends are for.<br />
<br />
TBC<br />
<br />
{{VNProject}}<br />
<br />
[[Category:VN]]</div>Amysteriousgalhttps://lain.wiki/index.php?title=Template:VNProject&diff=957Template:VNProject2012-12-24T00:21:59Z<p>Amysteriousgal: Augh no I have no idea what I'm doing so please ignore me.</p>
<hr />
<div>{|div style="left:20%; position:absolute; width:60%; border:#72A3FF solid 1px"<br />
|-<br />
| style="text-align:center"|<br />
'''[[Lain visual novel project]]'''<br />
|-<br />
| div style="float:left; margin:0.35em; margin-bottom:0.5em" |<br />
* [[Come to the Wired]] – First draft completed<br />
* [[Visual Novel Experiments Lain]] – In progress<br />
* [[Becoming God]] – '''Writer needed'''<br />
* [[Let's all love Lain]] - In progress<br />
* [[A day in the life of Lain]] – '''Writer needed'''<br />
* [[Rumours in the Wired]] - '''Writer needed'''<br />
* [[Love Experiments Lain]] – '''Writer needed'''<br />
| div style="float:right; margin:1em" | [[Image:212px-Lain's hairclip from VEL cover.jpg|100px]]<br />
|}<br />
<br /><br /><br /><br /><br /><br /><br /><br /><br /><br />
<noinclude>[[Category:VN]]</noinclude></div>Amysteriousgalhttps://lain.wiki/index.php?title=Template:VNProject&diff=956Template:VNProject2012-12-24T00:21:22Z<p>Amysteriousgal: </p>
<hr />
<div>{|div style="left:20%; position:absolute; width:60%; bottom:5%; border:#72A3FF solid 1px"<br />
|-<br />
| style="text-align:center"|<br />
'''[[Lain visual novel project]]'''<br />
|-<br />
| div style="float:left; margin:0.35em; margin-bottom:0.5em" |<br />
* [[Come to the Wired]] – First draft completed<br />
* [[Visual Novel Experiments Lain]] – In progress<br />
* [[Becoming God]] – '''Writer needed'''<br />
* [[Let's all love Lain]] - In progress<br />
* [[A day in the life of Lain]] – '''Writer needed'''<br />
* [[Rumours in the Wired]] - '''Writer needed'''<br />
* [[Love Experiments Lain]] – '''Writer needed'''<br />
| div style="float:right; margin:1em" | [[Image:212px-Lain's hairclip from VEL cover.jpg|100px]]<br />
|}<br />
<br /><br /><br /><br /><br /><br /><br /><br /><br /><br />
<noinclude>[[Category:VN]]</noinclude></div>Amysteriousgalhttps://lain.wiki/index.php?title=Template:VNProject&diff=955Template:VNProject2012-12-24T00:21:10Z<p>Amysteriousgal: </p>
<hr />
<div>{|div style="left:20%; position:absolute; width:60%; bottom:5% border:#72A3FF solid 1px"<br />
|-<br />
| style="text-align:center"|<br />
'''[[Lain visual novel project]]'''<br />
|-<br />
| div style="float:left; margin:0.35em; margin-bottom:0.5em" |<br />
* [[Come to the Wired]] – First draft completed<br />
* [[Visual Novel Experiments Lain]] – In progress<br />
* [[Becoming God]] – '''Writer needed'''<br />
* [[Let's all love Lain]] - In progress<br />
* [[A day in the life of Lain]] – '''Writer needed'''<br />
* [[Rumours in the Wired]] - '''Writer needed'''<br />
* [[Love Experiments Lain]] – '''Writer needed'''<br />
| div style="float:right; margin:1em" | [[Image:212px-Lain's hairclip from VEL cover.jpg|100px]]<br />
|}<br />
<br /><br /><br /><br /><br /><br /><br /><br /><br /><br />
<noinclude>[[Category:VN]]</noinclude></div>Amysteriousgalhttps://lain.wiki/index.php?title=Template:VNProject&diff=954Template:VNProject2012-12-24T00:13:43Z<p>Amysteriousgal: </p>
<hr />
<div>{|div style="left:20%; position:absolute; width:60%; border:#72A3FF solid 1px"<br />
|-<br />
| style="text-align:center"|<br />
'''[[Lain visual novel project]]'''<br />
|-<br />
| div style="float:left; margin:0.35em; margin-bottom:0.5em" |<br />
* [[Come to the Wired]] – First draft completed<br />
* [[Visual Novel Experiments Lain]] – In progress<br />
* [[Becoming God]] – '''Writer needed'''<br />
* [[Let's all love Lain]] - In progress<br />
* [[A day in the life of Lain]] – '''Writer needed'''<br />
* [[Rumours in the Wired]] - '''Writer needed'''<br />
* [[Love Experiments Lain]] – '''Writer needed'''<br />
| div style="float:right; margin:1em" | [[Image:212px-Lain's hairclip from VEL cover.jpg|100px]]<br />
|}<br />
<br /><br /><br /><br /><br /><br /><br /><br /><br /><br />
<noinclude>[[Category:VN]]</noinclude></div>Amysteriousgalhttps://lain.wiki/index.php?title=Rumours_in_the_Wired&diff=953Rumours in the Wired2012-12-24T00:13:32Z<p>Amysteriousgal: Created page with "'''Ideas:''' Play as your own online identity. Possible early branching, after the first screen of random rumours, where you choose which path to investigate. This might allow ..."</p>
<hr />
<div>'''Ideas:'''<br />
<br />
Play as your own online identity.<br />
<br />
Possible early branching, after the first screen of random rumours, where you choose which path to investigate. This might allow you to collect information on Lain, the Wired, the Knights or even the VN project itself.<br />
<br />
Possibly hiding hints to "winning" other stories in the VN?<br />
<br />
{{VNProject}}<br />
<br />
[[Category:VN]]</div>Amysteriousgalhttps://lain.wiki/index.php?title=Lain_Visual_Novel_Project&diff=952Lain Visual Novel Project2012-12-23T23:25:01Z<p>Amysteriousgal: Suddenly unsure about where in the list to place them...</p>
<hr />
<div>On 2012-12-15, several users of [[Mebious.co.uk]] decided to make a visual novel based on [[Serial Experiments Lain]].<br />
<br />
It will consist of a collection of short stories and use the Ren'Py visual novel engine.<br />
<br />
==Staff==<br />
*[[user:Amysteriousgal|Amysteriousgal]] - Writer, possible artist<br />
*[[user:bytor|bytor]] - editor, maybe writer<br />
*[[user:アラベスク|アラベスク]] - audio stuff, Japanese translation, general enthusiast<br />
*[[user:Ahania|Ahania]] - tentative writer and programmy-stuff-do-er<br />
<br />
==Plan==<br />
The text used for the VN will be collected here in a page in the next section. Each page represents one short story idea that will be included. Feel free to add your own ideas or to choose an existing one to write up.<br />
<br />
Music will be Creative Commons (any non-ND license). Possible source: http://archive.org/details/nineinchnails_ghosts_I_IV<br />
<br />
Backgrounds should mostly be made from anime screencaps. Some specific ones may need to be drawn or adapted from photos.<br />
<br />
Character sprites will need to be drawn. (I'll try to draw some if she has time, but I can't guarantee quality. -Amysteriousgal)<br />
<br />
Everything will then be assembled into a visual novel. (I'll try my best to do this, but I'm really not capable of anything beyond the basics at the moment. It's fortunate that Ren'Py has been around for long enough for there to be guides to practically everything. -Amysteriousgal)<br />
<br />
==Stories==<br />
*'''[[Come to the Wired]]'''<br />
** Chisa's story, leading up to her suicide. Also sort of like a prequel.<br />
** First draft completed<br />
<br />
*'''[[Visual Novel Experiments Lain]]'''<br />
** Visual novel adaptations of the text snippets found in [[Visual Experiments Lain]].<br />
** In progress<br />
<br />
*'''[[Becoming God]]'''<br />
** The conspiracy from Eiri's point of view, beginning with the modification to Protocol 7 and finishing with the incarnation of Lain. Sort of a prequel to the anime.<br />
** '''Writer needed'''<br />
<br />
*'''[[Let's all love Lain]]'''<br />
** Reality slippage causes people to become obsessed with Lain. Told in first person as one of the other characters - could be anyone, but perhaps Alice or Taro are easiest to use. Concurrent with Layer 12.<br />
** In progress<br />
<br />
*'''[[A day in the life of Lain]]'''<br />
** A light comedy where you go to school, explore the Wired, flirt with Alice, hallucinate, fulfill the prophecy, fend off your other self and try not to be too socially awkward.<br />
** '''Writer needed'''<br />
<br />
*'''[[Rumours in the Wired]]'''<br />
** You play as yourself - you can enter your name or handle at the beginning. Voices are whispering things in the Wired. They're mostly random things, but when you speak to the Wired, it listens and begins responding, allowing you to collect information. Possible topics of investigation: Knights, Lain, some sort of conspiracy theory? And if you say the wrong things, the speakers become increasingly chaotic and perhaps attack you by spreading rumours until you can't stay on the Wired anymore.<br />
** '''Writer needed'''<br />
<br />
*'''[[Love Experiments Lain]]'''<br />
** A dating sim with Lain, where the player plays as himself. Possible choice of which of the 3 Lain personalities to date?<br />
** '''Writer needed'''<br />
<br />
==Art==<br />
<br />
===Character sprites===<br />
<br />
{| border="1" cellpadding="1" cellspacing="1" width=50%<br />
|[[File:Lainschoolstandard1lightfar.png|thumb|50px]]<br />
|[[File:Lainschoolstandard1lightclose.png|thumb|100px]]<br />
|Lain in school uniform, standard pose, 1st (default) expression, light atmosphere.<br />
|-<br />
|[[File:Lainschoolstandard1darkfar.png|thumb|50px]]<br />
|[[File:Lainschoolstandard1darkclose.png|thumb|100px]]<br />
|Lain in school uniform, standard pose, 1st (default) expression, dark atmosphere.<br />
|}<br />
<br />
[[Category:VN]]</div>Amysteriousgalhttps://lain.wiki/index.php?title=Talk:Lain_Visual_Novel_Project&diff=951Talk:Lain Visual Novel Project2012-12-22T23:35:38Z<p>Amysteriousgal: /* Regarding the music */</p>
<hr />
<div>AMG, you are a goddess amongst men. If you are the artist, I have confidence that this could be done well. Were you the person that initially suggested this? [[User:Bytor|Bytor]]<br />
<br />
:I think 3, 4, and 5 are very doable, and are short enough they shouldn't be a big deal. I think we could perhaps do those to get the system down, and then tackle 2. I presume 4 and 5 will not have any choices in the paths? Personally, I don't have a huge interest in the dating sim as I haven't actually played one before, but if there is interest, I would certainly be willing to help with it. If the guys in Welcome to the NHK can make one, then surely we can, too, right? [[User:Bytor|Bytor]] 14:54, 15 December 2012 (UTC)<br />
<br />
::I'll look into how wiki software can help us with this; I'd like the pages related to this to be semiprotected, so only logged in users can edit, and potentially some pages that can only be seen by approved users. [[User:Bytor|Bytor]]<br />
<br />
:::Indeed I was. Thank you; I don't have as much confidence in my drawing ability as you seem to, but I'll certainly do the best I can. [[User:Amysteriousgal]]<br />
<br />
::::I don't believe I've seen any of your work fully colored, but your general style and skill level are definitely good. [[User:Bytor|Bytor]]<br />
<br />
:::::I really only work with chunks of flat colours. The shading is usually built into the lineart. Never quite worked out how to do things any other way. I'll see if I can put something together by tomorrow, maybe a title screen illustration. [[User:Amysteriousgal|Amysteriousgal]] 16:07, 15 December 2012 (UTC)<br />
<br />
:::3, 4 and 5 would probably be linear. 5 might need a menu to let users select different sections. That's pretty easy to implement. 1 and 2 could work with simple branching (which I've used) or with flags and/or points (which I haven't, but doesn't seem hard). They probably won't be too long, either. The dating sim could potentially take up about half the entire VN, if we choose to write it seriously. If it's a comedy, like the day in the life, then it could be extremely short. [[User:Amysteriousgal|Amysteriousgal]] 15:03, 15 December 2012 (UTC)<br />
<br />
I would like to offer help, if needed. I'm not much of a visual artist nor programmer, but could help out with GUI design or basic Ren'Py code. In addition to that, I could perhaps provide a Japanese translation (I'm the Japanese studying mebby weeaboo) or provide sound FX and other help with audio (I have a decent large diagram microphone and some audio hobbyist background). Or whatever else you might need help with. Let's make this happen! --[[User:アラベスク|アラベスク]] 15:13, 15 December 2012 (UTC)<br />
<br />
== Project management platform? ==<br />
What sort of setup will we need for the software? Should we have subversion repository, or would something simple like google drive be enough? Also, I think it might be best for us to use an Agile-like process for working on this. (can you tell I'm a programmer :(? ) Since this will be several short pieces, we can work on one, and start with a bare structure, and then flesh it out as the pieces are created. [[User:Bytor|Bytor]] 16:15, 15 December 2012 (UTC)<br />
<br />
: I've been using Dropbox with success in some other online projects. I'm fine with Google Drive as well though. I would imagine one of us (AMG probably) creates the 1st draft in Ren'Py, archives its contents, and uploads to a cloud we use. Then we can create and discuss new revisions as we go. That's probably something similar to the Agile-like process you described? --[[User:アラベスク|アラベスク]] 16:21, 15 December 2012 (UTC)<br />
:''edit:'' It could even be an FPT folder @mebious.com I guess, in case you have sufficient amount of drive space available and you're willing to make one. Visual novels archive quite neatly, especially if we keep the music files local. --[[User:アラベスク|アラベスク]] 16:55, 15 December 2012 (UTC)<br />
<br />
::I can volunteer space. it will probably be on a subdomain (likely m.mebious.com) and a non-80 port, but computer resources are not an isssue. [[User:Bytor|Bytor]] 19:57, 15 December 2012 (UTC)<br />
<br />
:::: I may go so far as to make a VM, and then share the username/password with you all, so that you could do ssh and scp to it. [[User:Bytor|Bytor]] 01:05, 16 December 2012 (UTC)<br />
<br />
::Re: process, that would work. The basic idea is that you go through cycles, and at the end of each cycle you have a "working" product. So the first step is to get the basic layout down. then add more text fleshing out each scene, more art, more sounds, etc. I'll have to sit down and play with ren'py myself I guess to see if I really know what I'm talking about for this situation.[[User:Bytor|Bytor]] 01:05, 16 December 2012 (UTC)<br />
<br />
<br />
Not entirely sure what's going on here. May need to retrieve bear hat before proceeding further. ...I tried putting together the start of Lain's life and Chisa's story in Ren'Py just now. All my Lain screencaps are 480 x 360, but they scaled up surprisingly well. It's standard for VN backgrounds to look blurry, right? Do we want to specify a more Lain-like typeface? I was thinking of Courier New or something like it. 02:13, 16 December 2012 (UTC)[[User:Amysteriousgal|Amysteriousgal]]<br />
<br />
:640x480 seems like The Classic VN Resolution, although it's rather small by today's standards. I'd suggest 1024x768 (4:3) or 1024×576 (16:9). As for the font, [https://en.wikipedia.org/wiki/Nimbus_Mono_L Nimbus Mono L] comes pretty close to Courier New, and is open source. --[[User:アラベスク|アラベスク]] 16:06, 20 December 2012 (UTC)<br />
<br />
::Ren'Py defaults to 800x600, so that's what I've gotten used to, although it could be changed. Nimbus Mono L sounds good - do you think it's suitable for a Lain VN? It probably fits in with the themes and setting, right? [[User:Amysteriousgal|Amysteriousgal]] 17:29, 20 December 2012 (UTC)<br />
<br />
:::Is there any chance of allowing scaling or stretching with ren'py? At the very least, being able to maximize it. I have a 1920x1200 screen, and anything locked at 800x600 makes me :( [[User:Bytor|Bytor]] 01:34, 21 December 2012 (UTC)<br />
<br />
::::Yes, Ren'Py supports stretching the window and making it fullscreen (F is the hotkey for fullscreen). --[[User:アラベスク|アラベスク]] 13:38, 21 December 2012 (UTC)<br />
<br />
:::Yeah, I think the font style would fit right in, most likely. --[[User:アラベスク|アラベスク]] 20:02, 20 December 2012 (UTC)<br />
<br />
<br />
I tried using Cutive Mono [https://www.google.com/webfonts/specimen/Cutive+Mono] just now. It's under an OFL and looks like this:<br />
<br />
[[File:Cap1.png|400px]]<br />
<br />
What do you think?<br />
<br />
:I think that looks great. It's monospace, and has a nice sort of cold feeling (...because its monospace) which suits Lain well.[[User:Bytor|Bytor]] 01:32, 21 December 2012 (UTC)<br />
<br />
== Regarding the music ==<br />
By the way, should we want to make this project comply copyrights (not that I really care, but it'd be nice), we could consider using available open music out there. For example, [http://archive.org/details/nineinchnails_ghosts_I_IV Nine Inch Nail's ''"Ghosts"''] has been released under a [https://creativecommons.org/licenses/by-nc-sa/3.0/us/ Creative Commons licence]. While of course not identical to the SEL soundtrack, I personally think it comes really close to the thematics described at the planning page, and to those of SEL in general. Do give it a listen if you have the time, and let me know what you think. --[[User:アラベスク|アラベスク]] 15:27, 15 December 2012 (UTC)<br />
<br />
:I like it. It's probably easier to use than the Lain soundtrack is, actually. We'll probably run with Creative Commons music in the end. Just make sure not to mix CC-BY-SA with CC-BY-NC-SA, since that would lead to messy licensing things. [[User:Amysteriousgal|Amysteriousgal]] 15:38, 15 December 2012 (UTC)<br />
<br />
:: Yes. One big thing to note though would probably be that using the aforementioned NiN album would require us to release this game with a similar, open licence, including all our own intellectual content put into it. I would personally have no problem with this, but it's worth pointing out. --[[User:アラベスク|アラベスク]] 16:03, 15 December 2012 (UTC)<br />
<br />
:::I have no problem with it, either. Being attributed is nice, nobody is in this for the money, and spreading Creative Commons is a worthwhile cause. [[User:Amysteriousgal|Amysteriousgal]] 16:07, 15 December 2012 (UTC)<br />
<br />
::::I'm cool with it being open, as well. [[User:Bytor|Bytor]] 16:15, 15 December 2012 (UTC)<br />
<br />
::::: Alright then! In case we need more music, [http://search.creativecommons.org/ CC Search] with Jamendo and SoundCloud selected is handy. (I'm thinking especially the dating sim part might need at least a few "less serious tracks", if/when implemented.) --[[User:アラベスク|アラベスク]] 16:50, 15 December 2012 (UTC)<br />
<br />
<br />
I made a somewhat minimalist [https://www.dropbox.com/s/v5236na6skwpn3v/utopia.ogg BGM loop] with this project in mind. Do feel free to assess. --[[User:アラベスク|アラベスク]] 15:15, 21 December 2012 (UTC)<br />
<br />
:Interesting. It might make a good "weird stuff happening" theme, kind of like Ectoplasm? Unsettling, but neither comedic nor terrifying. [[User:Amysteriousgal|Amysteriousgal]] 23:35, 22 December 2012 (UTC)<br />
<br />
== Locked pages ==<br />
As a test, I just semi-protected this page. アラベスク, could make sure you can still edit it? [[User:Bytor|Bytor]] 01:05, 16 December 2012 (UTC)<br />
<br />
:Seems to work. --[[User:アラベスク|アラベスク]] 09:41, 16 December 2012 (UTC)<br />
<br />
==Art==<br />
So I drew Lain for the first time in ages. How does it look? Does this style work with the lighter stories? The darker ones will probably have duller shades of the same colours, plus possibly some textures. [[User:Amysteriousgal|Amysteriousgal]] 14:57, 17 December 2012 (UTC)<br />
<br />
:I like it. I suppose even intentionally having different visual styles between the various stories might work. --[[User:アラベスク|アラベスク]] 15:07, 17 December 2012 (UTC)<br />
<br />
:looks good to me. I would say maybe make her eyes a little larger, theyre a little too close to accurate for an anime style as-is.[[User:Bytor|Bytor]] 17:34, 17 December 2012 (UTC)<br />
<br />
::Yeah, that happens a lot. I've adjusted them. If all goes well, the dark versions will be up in a few hours. [[User:Amysteriousgal|Amysteriousgal]] 00:33, 18 December 2012 (UTC)</div>Amysteriousgalhttps://lain.wiki/index.php?title=Talk:Lain_Visual_Novel_Project&diff=943Talk:Lain Visual Novel Project2012-12-21T00:49:09Z<p>Amysteriousgal: /* Project management platform? */</p>
<hr />
<div>AMG, you are a goddess amongst men. If you are the artist, I have confidence that this could be done well. Were you the person that initially suggested this? [[User:Bytor|Bytor]]<br />
<br />
:I think 3, 4, and 5 are very doable, and are short enough they shouldn't be a big deal. I think we could perhaps do those to get the system down, and then tackle 2. I presume 4 and 5 will not have any choices in the paths? Personally, I don't have a huge interest in the dating sim as I haven't actually played one before, but if there is interest, I would certainly be willing to help with it. If the guys in Welcome to the NHK can make one, then surely we can, too, right? [[User:Bytor|Bytor]] 14:54, 15 December 2012 (UTC)<br />
<br />
::I'll look into how wiki software can help us with this; I'd like the pages related to this to be semiprotected, so only logged in users can edit, and potentially some pages that can only be seen by approved users. [[User:Bytor|Bytor]]<br />
<br />
:::Indeed I was. Thank you; I don't have as much confidence in my drawing ability as you seem to, but I'll certainly do the best I can. [[User:Amysteriousgal]]<br />
<br />
::::I don't believe I've seen any of your work fully colored, but your general style and skill level are definitely good. [[User:Bytor|Bytor]]<br />
<br />
:::::I really only work with chunks of flat colours. The shading is usually built into the lineart. Never quite worked out how to do things any other way. I'll see if I can put something together by tomorrow, maybe a title screen illustration. [[User:Amysteriousgal|Amysteriousgal]] 16:07, 15 December 2012 (UTC)<br />
<br />
:::3, 4 and 5 would probably be linear. 5 might need a menu to let users select different sections. That's pretty easy to implement. 1 and 2 could work with simple branching (which I've used) or with flags and/or points (which I haven't, but doesn't seem hard). They probably won't be too long, either. The dating sim could potentially take up about half the entire VN, if we choose to write it seriously. If it's a comedy, like the day in the life, then it could be extremely short. [[User:Amysteriousgal|Amysteriousgal]] 15:03, 15 December 2012 (UTC)<br />
<br />
I would like to offer help, if needed. I'm not much of a visual artist nor programmer, but could help out with GUI design or basic Ren'Py code. In addition to that, I could perhaps provide a Japanese translation (I'm the Japanese studying mebby weeaboo) or provide sound FX and other help with audio (I have a decent large diagram microphone and some audio hobbyist background). Or whatever else you might need help with. Let's make this happen! --[[User:アラベスク|アラベスク]] 15:13, 15 December 2012 (UTC)<br />
<br />
== Project management platform? ==<br />
What sort of setup will we need for the software? Should we have subversion repository, or would something simple like google drive be enough? Also, I think it might be best for us to use an Agile-like process for working on this. (can you tell I'm a programmer :(? ) Since this will be several short pieces, we can work on one, and start with a bare structure, and then flesh it out as the pieces are created. [[User:Bytor|Bytor]] 16:15, 15 December 2012 (UTC)<br />
<br />
: I've been using Dropbox with success in some other online projects. I'm fine with Google Drive as well though. I would imagine one of us (AMG probably) creates the 1st draft in Ren'Py, archives its contents, and uploads to a cloud we use. Then we can create and discuss new revisions as we go. That's probably something similar to the Agile-like process you described? --[[User:アラベスク|アラベスク]] 16:21, 15 December 2012 (UTC)<br />
:''edit:'' It could even be an FPT folder @mebious.com I guess, in case you have sufficient amount of drive space available and you're willing to make one. Visual novels archive quite neatly, especially if we keep the music files local. --[[User:アラベスク|アラベスク]] 16:55, 15 December 2012 (UTC)<br />
<br />
::I can volunteer space. it will probably be on a subdomain (likely m.mebious.com) and a non-80 port, but computer resources are not an isssue. [[User:Bytor|Bytor]] 19:57, 15 December 2012 (UTC)<br />
<br />
:::: I may go so far as to make a VM, and then share the username/password with you all, so that you could do ssh and scp to it. [[User:Bytor|Bytor]] 01:05, 16 December 2012 (UTC)<br />
<br />
::Re: process, that would work. The basic idea is that you go through cycles, and at the end of each cycle you have a "working" product. So the first step is to get the basic layout down. then add more text fleshing out each scene, more art, more sounds, etc. I'll have to sit down and play with ren'py myself I guess to see if I really know what I'm talking about for this situation.[[User:Bytor|Bytor]] 01:05, 16 December 2012 (UTC)<br />
<br />
:::Not entirely sure what's going on here. May need to retrieve bear hat before proceeding further. ...I tried putting together the start of Lain's life and Chisa's story in Ren'Py just now. All my Lain screencaps are 480 x 360, but they scaled up surprisingly well. It's standard for VN backgrounds to look blurry, right? Do we want to specify a more Lain-like typeface? I was thinking of Courier New or something like it. 02:13, 16 December 2012 (UTC)[[User:Amysteriousgal|Amysteriousgal]]<br />
<br />
::::640x480 seems like The Classic VN Resolution, although it's rather small by today's standards. I'd suggest 1024x768 (4:3) or 1024×576 (16:9). As for the font, [https://en.wikipedia.org/wiki/Nimbus_Mono_L Nimbus Mono L] comes pretty close to Courier New, and is open source. --[[User:アラベスク|アラベスク]] 16:06, 20 December 2012 (UTC)<br />
<br />
:::::Ren'Py defaults to 800x600, so that's what I've gotten used to, although it could be changed. Nimbus Mono L sounds good - do you think it's suitable for a Lain VN? It probably fits in with the themes and setting, right? [[User:Amysteriousgal|Amysteriousgal]] 17:29, 20 December 2012 (UTC)<br />
<br />
::::::Yeah, I think the font style would fit right in, most likely. --[[User:アラベスク|アラベスク]] 20:02, 20 December 2012 (UTC)<br />
<br />
:::::::I tried using Cutive Mono [https://www.google.com/webfonts/specimen/Cutive+Mono] just now. It's under an OFL and looks like this:<br />
:::::::[[File:Cap1.png|400px]]<br />
:::::::What do you think?<br />
<br />
== Regarding the music ==<br />
By the way, should we want to make this project comply copyrights (not that I really care, but it'd be nice), we could consider using available open music out there. For example, [http://archive.org/details/nineinchnails_ghosts_I_IV Nine Inch Nail's ''"Ghosts"''] has been released under a [https://creativecommons.org/licenses/by-nc-sa/3.0/us/ Creative Commons licence]. While of course not identical to the SEL soundtrack, I personally think it comes really close to the thematics described at the planning page, and to those of SEL in general. Do give it a listen if you have the time, and let me know what you think. --[[User:アラベスク|アラベスク]] 15:27, 15 December 2012 (UTC)<br />
<br />
:I like it. It's probably easier to use than the Lain soundtrack is, actually. We'll probably run with Creative Commons music in the end. Just make sure not to mix CC-BY-SA with CC-BY-NC-SA, since that would lead to messy licensing things. [[User:Amysteriousgal|Amysteriousgal]] 15:38, 15 December 2012 (UTC)<br />
<br />
:: Yes. One big thing to note though would probably be that using the aforementioned NiN album would require us to release this game with a similar, open licence, including all our own intellectual content put into it. I would personally have no problem with this, but it's worth pointing out. --[[User:アラベスク|アラベスク]] 16:03, 15 December 2012 (UTC)<br />
<br />
:::I have no problem with it, either. Being attributed is nice, nobody is in this for the money, and spreading Creative Commons is a worthwhile cause. [[User:Amysteriousgal|Amysteriousgal]] 16:07, 15 December 2012 (UTC)<br />
<br />
::::I'm cool with it being open, as well. [[User:Bytor|Bytor]] 16:15, 15 December 2012 (UTC)<br />
<br />
::::: Alright then! In case we need more music, [http://search.creativecommons.org/ CC Search] with Jamendo and SoundCloud selected is handy. (I'm thinking especially the dating sim part might need at least a few "less serious tracks", if/when implemented.) --[[User:アラベスク|アラベスク]] 16:50, 15 December 2012 (UTC)<br />
<br />
== Locked pages ==<br />
As a test, I just semi-protected this page. アラベスク, could make sure you can still edit it? [[User:Bytor|Bytor]] 01:05, 16 December 2012 (UTC)<br />
<br />
:Seems to work. --[[User:アラベスク|アラベスク]] 09:41, 16 December 2012 (UTC)<br />
<br />
==Art==<br />
So I drew Lain for the first time in ages. How does it look? Does this style work with the lighter stories? The darker ones will probably have duller shades of the same colours, plus possibly some textures. [[User:Amysteriousgal|Amysteriousgal]] 14:57, 17 December 2012 (UTC)<br />
<br />
:I like it. I suppose even intentionally having different visual styles between the various stories might work. --[[User:アラベスク|アラベスク]] 15:07, 17 December 2012 (UTC)<br />
<br />
:looks good to me. I would say maybe make her eyes a little larger, theyre a little too close to accurate for an anime style as-is.[[User:Bytor|Bytor]] 17:34, 17 December 2012 (UTC)<br />
<br />
::Yeah, that happens a lot. I've adjusted them. If all goes well, the dark versions will be up in a few hours. [[User:Amysteriousgal|Amysteriousgal]] 00:33, 18 December 2012 (UTC)</div>Amysteriousgalhttps://lain.wiki/index.php?title=File:Cap1.png&diff=942File:Cap1.png2012-12-21T00:46:17Z<p>Amysteriousgal: Lain visual novel project font test: Cutive Mono [https://www.google.com/webfonts/specimen/Cutive+Mono]</p>
<hr />
<div>[[Lain visual novel project]] font test: Cutive Mono [https://www.google.com/webfonts/specimen/Cutive+Mono]</div>Amysteriousgalhttps://lain.wiki/index.php?title=Talk:Lain_Visual_Novel_Project&diff=940Talk:Lain Visual Novel Project2012-12-20T17:29:02Z<p>Amysteriousgal: /* Project management platform? */</p>
<hr />
<div>AMG, you are a goddess amongst men. If you are the artist, I have confidence that this could be done well. Were you the person that initially suggested this? [[User:Bytor|Bytor]]<br />
<br />
:I think 3, 4, and 5 are very doable, and are short enough they shouldn't be a big deal. I think we could perhaps do those to get the system down, and then tackle 2. I presume 4 and 5 will not have any choices in the paths? Personally, I don't have a huge interest in the dating sim as I haven't actually played one before, but if there is interest, I would certainly be willing to help with it. If the guys in Welcome to the NHK can make one, then surely we can, too, right? [[User:Bytor|Bytor]] 14:54, 15 December 2012 (UTC)<br />
<br />
::I'll look into how wiki software can help us with this; I'd like the pages related to this to be semiprotected, so only logged in users can edit, and potentially some pages that can only be seen by approved users. [[User:Bytor|Bytor]]<br />
<br />
:::Indeed I was. Thank you; I don't have as much confidence in my drawing ability as you seem to, but I'll certainly do the best I can. [[User:Amysteriousgal]]<br />
<br />
::::I don't believe I've seen any of your work fully colored, but your general style and skill level are definitely good. [[User:Bytor|Bytor]]<br />
<br />
:::::I really only work with chunks of flat colours. The shading is usually built into the lineart. Never quite worked out how to do things any other way. I'll see if I can put something together by tomorrow, maybe a title screen illustration. [[User:Amysteriousgal|Amysteriousgal]] 16:07, 15 December 2012 (UTC)<br />
<br />
:::3, 4 and 5 would probably be linear. 5 might need a menu to let users select different sections. That's pretty easy to implement. 1 and 2 could work with simple branching (which I've used) or with flags and/or points (which I haven't, but doesn't seem hard). They probably won't be too long, either. The dating sim could potentially take up about half the entire VN, if we choose to write it seriously. If it's a comedy, like the day in the life, then it could be extremely short. [[User:Amysteriousgal|Amysteriousgal]] 15:03, 15 December 2012 (UTC)<br />
<br />
I would like to offer help, if needed. I'm not much of a visual artist nor programmer, but could help out with GUI design or basic Ren'Py code. In addition to that, I could perhaps provide a Japanese translation (I'm the Japanese studying mebby weeaboo) or provide sound FX and other help with audio (I have a decent large diagram microphone and some audio hobbyist background). Or whatever else you might need help with. Let's make this happen! --[[User:アラベスク|アラベスク]] 15:13, 15 December 2012 (UTC)<br />
<br />
== Project management platform? ==<br />
What sort of setup will we need for the software? Should we have subversion repository, or would something simple like google drive be enough? Also, I think it might be best for us to use an Agile-like process for working on this. (can you tell I'm a programmer :(? ) Since this will be several short pieces, we can work on one, and start with a bare structure, and then flesh it out as the pieces are created. [[User:Bytor|Bytor]] 16:15, 15 December 2012 (UTC)<br />
<br />
: I've been using Dropbox with success in some other online projects. I'm fine with Google Drive as well though. I would imagine one of us (AMG probably) creates the 1st draft in Ren'Py, archives its contents, and uploads to a cloud we use. Then we can create and discuss new revisions as we go. That's probably something similar to the Agile-like process you described? --[[User:アラベスク|アラベスク]] 16:21, 15 December 2012 (UTC)<br />
:''edit:'' It could even be an FPT folder @mebious.com I guess, in case you have sufficient amount of drive space available and you're willing to make one. Visual novels archive quite neatly, especially if we keep the music files local. --[[User:アラベスク|アラベスク]] 16:55, 15 December 2012 (UTC)<br />
<br />
::I can volunteer space. it will probably be on a subdomain (likely m.mebious.com) and a non-80 port, but computer resources are not an isssue. [[User:Bytor|Bytor]] 19:57, 15 December 2012 (UTC)<br />
<br />
:::: I may go so far as to make a VM, and then share the username/password with you all, so that you could do ssh and scp to it. [[User:Bytor|Bytor]] 01:05, 16 December 2012 (UTC)<br />
<br />
::Re: process, that would work. The basic idea is that you go through cycles, and at the end of each cycle you have a "working" product. So the first step is to get the basic layout down. then add more text fleshing out each scene, more art, more sounds, etc. I'll have to sit down and play with ren'py myself I guess to see if I really know what I'm talking about for this situation.[[User:Bytor|Bytor]] 01:05, 16 December 2012 (UTC)<br />
<br />
:::Not entirely sure what's going on here. May need to retrieve bear hat before proceeding further. ...I tried putting together the start of Lain's life and Chisa's story in Ren'Py just now. All my Lain screencaps are 480 x 360, but they scaled up surprisingly well. It's standard for VN backgrounds to look blurry, right? Do we want to specify a more Lain-like typeface? I was thinking of Courier New or something like it. 02:13, 16 December 2012 (UTC)[[User:Amysteriousgal|Amysteriousgal]]<br />
<br />
::::640x480 seems like The Classic VN Resolution, although it's rather small by today's standards. I'd suggest 1024x768 (4:3) or 1024×576 (16:9). As for the font, [https://en.wikipedia.org/wiki/Nimbus_Mono_L Nimbus Mono L] comes pretty close to Courier New, and is open source. --[[User:アラベスク|アラベスク]] 16:06, 20 December 2012 (UTC)<br />
<br />
:::::Ren'Py defaults to 800x600, so that's what I've gotten used to, although it could be changed. Nimbus Mono L sounds good - do you think it's suitable for a Lain VN? It probably fits in with the themes and setting, right? [[User:Amysteriousgal|Amysteriousgal]] 17:29, 20 December 2012 (UTC)<br />
<br />
== Regarding the music ==<br />
By the way, should we want to make this project comply copyrights (not that I really care, but it'd be nice), we could consider using available open music out there. For example, [http://archive.org/details/nineinchnails_ghosts_I_IV Nine Inch Nail's ''"Ghosts"''] has been released under a [https://creativecommons.org/licenses/by-nc-sa/3.0/us/ Creative Commons licence]. While of course not identical to the SEL soundtrack, I personally think it comes really close to the thematics described at the planning page, and to those of SEL in general. Do give it a listen if you have the time, and let me know what you think. --[[User:アラベスク|アラベスク]] 15:27, 15 December 2012 (UTC)<br />
<br />
:I like it. It's probably easier to use than the Lain soundtrack is, actually. We'll probably run with Creative Commons music in the end. Just make sure not to mix CC-BY-SA with CC-BY-NC-SA, since that would lead to messy licensing things. [[User:Amysteriousgal|Amysteriousgal]] 15:38, 15 December 2012 (UTC)<br />
<br />
:: Yes. One big thing to note though would probably be that using the aforementioned NiN album would require us to release this game with a similar, open licence, including all our own intellectual content put into it. I would personally have no problem with this, but it's worth pointing out. --[[User:アラベスク|アラベスク]] 16:03, 15 December 2012 (UTC)<br />
<br />
:::I have no problem with it, either. Being attributed is nice, nobody is in this for the money, and spreading Creative Commons is a worthwhile cause. [[User:Amysteriousgal|Amysteriousgal]] 16:07, 15 December 2012 (UTC)<br />
<br />
::::I'm cool with it being open, as well. [[User:Bytor|Bytor]] 16:15, 15 December 2012 (UTC)<br />
<br />
::::: Alright then! In case we need more music, [http://search.creativecommons.org/ CC Search] with Jamendo and SoundCloud selected is handy. (I'm thinking especially the dating sim part might need at least a few "less serious tracks", if/when implemented.) --[[User:アラベスク|アラベスク]] 16:50, 15 December 2012 (UTC)<br />
<br />
== Locked pages ==<br />
As a test, I just semi-protected this page. アラベスク, could make sure you can still edit it? [[User:Bytor|Bytor]] 01:05, 16 December 2012 (UTC)<br />
<br />
:Seems to work. --[[User:アラベスク|アラベスク]] 09:41, 16 December 2012 (UTC)<br />
<br />
==Art==<br />
So I drew Lain for the first time in ages. How does it look? Does this style work with the lighter stories? The darker ones will probably have duller shades of the same colours, plus possibly some textures. [[User:Amysteriousgal|Amysteriousgal]] 14:57, 17 December 2012 (UTC)<br />
<br />
:I like it. I suppose even intentionally having different visual styles between the various stories might work. --[[User:アラベスク|アラベスク]] 15:07, 17 December 2012 (UTC)<br />
<br />
:looks good to me. I would say maybe make her eyes a little larger, theyre a little too close to accurate for an anime style as-is.[[User:Bytor|Bytor]] 17:34, 17 December 2012 (UTC)<br />
<br />
::Yeah, that happens a lot. I've adjusted them. If all goes well, the dark versions will be up in a few hours. [[User:Amysteriousgal|Amysteriousgal]] 00:33, 18 December 2012 (UTC)</div>Amysteriousgalhttps://lain.wiki/index.php?title=Come_to_the_Wired&diff=936Come to the Wired2012-12-20T12:00:18Z<p>Amysteriousgal: </p>
<hr />
<div>Written by Amysteriousgal<br />
<br />
Last updated 2012-12-19<br />
<br />
<br />
<br />
''Suggested background: Blurry anime screencaps, possibly in black and white/sepia? There's no need for any people to appear in this one. It should be more effective if we don't include other people beyond some chattering in the background noise.''<br />
<br />
<br />
<br />
''Classroom, chattering''<br />
<br />
'''Chisa:''' 'I'm sorry... I'm sorry...'<br />
<br />
I don't know why, but I can never do anything right.<br />
<br />
It was only a minor role in our class play. I only had one line. Just one.<br />
<br />
...But I couldn't say it. It got to my turn and... I couldn't say anything! At all!<br />
<br />
Everyone was staring at me. Everyone was waiting for me. The main character couldn't do anything until I gave him his cue.<br />
<br />
I started shaking.<br />
<br />
I wanted to cry.<br />
<br />
I was so confused.<br />
<br />
Why was this happening?<br />
<br />
I think they moved on somehow. The play continued. They all left me behind.<br />
<br />
''Black, silence''<br />
<br />
...And then, suddenly, I understood it.<br />
<br />
They didn't need me.<br />
<br />
The world didn't need me.<br />
<br />
Everything became so clear as soon as I noticed.<br />
<br />
'''Chisa:''' 'I...'<br />
<br />
'''Chisa:''' '...don't need to be here.'<br />
<br />
<br />
<br />
''Wired, electric hum?''<br />
<br />
I always had another life, on the Wired.<br />
<br />
There, I could connect to people. It's not like the real world, where I mess up such stupid things as one line in a play.<br />
<br />
Writing is so much easier than speaking. It doesn't make me freeze in place and shiver and want to cry.<br />
<br />
On the Wired, people listen to what I say. I don't have to seal my voice away, like I do in the real world, scared of saying something wrong and being hated.<br />
<br />
'''Stranger:''' 'You're amazing! Thank you so much!'<br />
<br />
'''Chisa:''' 'It's nothing, I'm glad I was able to help.'<br />
<br />
That's why I always wanted to live on the Wired.<br />
<br />
Maybe someday, I'll be able to.<br />
<br />
<br />
<br />
''Street near Lain's home, electric hum?''<br />
<br />
There's this girl in another class called Iwakura Lain.<br />
<br />
She's quiet, like me. I think she's lonely, too.<br />
<br />
Today, I walked home together with her.<br />
<br />
We didn't really talk about anything, but it was nice being beside her.<br />
<br />
She felt familiar. Maybe it's because I saw myself in her, but it seems like something else.<br />
<br />
Oh, I get it.<br />
<br />
Being with her feels like being on the Wired.<br />
<br />
I wonder why.<br />
<br />
<br />
<br />
''Classroom, chattering''<br />
<br />
A few girls tried to make friends with me today.<br />
<br />
I think they were in Lain's class.<br />
<br />
They took me to this nightclub called 'Cyberia'. I'd never been there before, so I was a little scared.<br />
<br />
'''Alice:''' 'Don't worry. It'll be fun!'<br />
<br />
'''Reika:''' 'Are you sure? A place like Cyberia doesn't suit her at all.'<br />
<br />
'''Alice:''' 'It's fine, I'm sure she'll be different once we get her to open up a little.'<br />
<br />
''Cyberia, louder chattering''<br />
<br />
In the end, I didn't really do anything there. There were so many people and it was all noisy and crowded... I wanted to run away.<br />
<br />
How many of those people do you think were having fun?<br />
<br />
Those girls tried to be nice. They tried to make me dance along with them, but I didn't know how. I think they gave up quite quickly.<br />
<br />
Are they really friends if they want me to be someone I'm not?<br />
<br />
''Wired, ?''<br />
<br />
'''Stranger:''' 'You shouldn't make friends with people like them.'<br />
<br />
'''Stranger:''' 'You can just stay on the Wired. You can be yourself here.'<br />
<br />
'''Chisa:''' 'That's right. Thank you for understanding.'<br />
<br />
Yes, that's right. I don't belong here, in the real world.<br />
<br />
I belong on the Wired.<br />
<br />
Just like Lain.<br />
<br />
I don't know how, but I know that Lain belongs on the Wired.<br />
<br />
...Even though I've never seen her use a NAVI before.<br />
<br />
I think we would be happy in the Wired.<br />
<br />
We would finally be able to connect. We wouldn't have to walk in silence together anymore.<br />
<br />
<br />
<br />
''Wired, ?''<br />
<br />
I heard something interesting on the Wired today.<br />
<br />
Someone claiming to be in the Knights posted it.<br />
<br />
God is here.<br />
<br />
God lives in the Wired. He is as omnipresent as the Wired. He sees and knows everything. He connected all of us and is connected to all of us.<br />
<br />
He loves all of us.<br />
<br />
...I wonder if He can truly love someone like me, someone awkward and useless who is a burden to my family and has no friends.<br />
<br />
'''Knight:''' He can.<br />
<br />
'''Knight:''' He will love you as long as you are on the Wired.<br />
<br />
'''Chisa:''' I want to be on the Wired forever, then.<br />
<br />
'''Knight:''' You can. I'll show you how.<br />
<br />
He told me about the Psyche processor and how it would let me materialise in the Wired without a NAVI.<br />
<br />
...He told me about abandoning the flesh.<br />
<br />
'''Chisa:''' Is that really the only way? It sounds scary.<br />
<br />
'''Knight:''' Don't you think it's a burden having to eat and sleep? You can be free from all that.<br />
<br />
'''Chisa:''' That's true, but...<br />
<br />
'''Knight:''' The real world doesn't need you, anyway.<br />
<br />
''...The real world doesn't need me, anyway.''<br />
<br />
<br />
<br />
''Close-up on Psyche?''<br />
<br />
The Psyche processor arrived today. I found it on my desk when I got home.<br />
<br />
There was a letter together with it.<br />
<br />
''Whenever you are ready. We're waiting for you.''<br />
<br />
<br />
<br />
''Empty corridor, silence''<br />
<br />
I'm still going to school as usual, still living as usual.<br />
<br />
Dying is scary, after all.<br />
<br />
I saw Lain at school today. She didn't seem to notice me.<br />
<br />
...I want to be her friend.<br />
<br />
I want to, but I don't know how, and I don't know if she likes me. I can only make friends on the Wired.<br />
<br />
I want to at least talk to her.<br />
<br />
In the real world, the only person I can talk to is myself, so I close my eyes and pretend.<br />
<br />
''Black, silence''<br />
<br />
'''Chisa:''' Come to the Wired as soon as you can.<br />
<br />
'''Chisa:''' OK?<br />
<br />
'''Chisa:''' Lain?<br />
<br />
I open my eyes again.<br />
<br />
''Empty corridor, silence''<br />
<br />
I'm alone. I'm still alone. In this bitter world where I don't belong, I'm always alone.<br />
<br />
<br />
<br />
''Shibuya at night, city noise''<br />
<br />
I decided something today.<br />
<br />
I decided to leave. To go to a better place.<br />
<br />
...To abandon the flesh.<br />
<br />
There are lots of tall buildings in Shibuya. Lots of girls walking on the streets. I'm the only one running, because unlike these people who are merely heading for the shallow chaos of places like Cyberia, I have a wonderful place to go to.<br />
<br />
My breath is getting so heavy that it's painful. I lean against the wall, trying not to collapse. People are staring, and I silently curse my current state.<br />
<br />
Such a useless body. So limited. So pathetic. It's nothing more than a prison to me.<br />
<br />
Well, that's alright.<br />
<br />
I'm going home.<br />
<br />
To the Wired.<br />
<br />
I'll finally, finally be free.<br />
<br />
<br />
<br />
''Top of building, quieter city noise?''<br />
<br />
...The street looks so far away. Maybe I'm still a little scared. Will it hurt? Will it?<br />
<br />
No, I can't think about that now. I've decided.<br />
<br />
This night is so beautiful. I take off my glasses so that I can't see how far it is to the ground, untie my hair to let it drift in the wind. I free myself.<br />
<br />
For a moment, I even feel like I could fly.<br />
<br />
Softly, I whisper into the breeze - my last words that nobody will hear.<br />
<br />
The railing feels cold.<br />
<br />
This might be the last time I can feel 'cold'.<br />
<br />
This might be the last time I can see the streets of Shibuya and feel the wind in my hair.<br />
<br />
I let it all go.<br />
<br />
<br />
<br />
{{VNProject}}<br />
<br />
[[Category:VN]]</div>Amysteriousgalhttps://lain.wiki/index.php?title=Come_to_the_Wired&diff=935Come to the Wired2012-12-20T11:54:53Z<p>Amysteriousgal: </p>
<hr />
<div>Written by Amysteriousgal<br />
<br />
Last updated 2012-12-19<br />
<br />
<br />
<br />
''Suggested background: Blurry anime screencaps, possibly in black and white/sepia? There's no need for any people to appear in this one. It should be more effective if we don't include other people beyond some chattering in the background noise.''<br />
<br />
<br />
<br />
''Classroom, chattering''<br />
<br />
'''Chisa:''' 'I'm sorry... I'm sorry...'<br />
<br />
I don't know why, but I can never do anything right.<br />
<br />
It was only a minor role in our class play. I only had one line. Just one.<br />
<br />
...But I couldn't say it. It got to my turn and... I couldn't say anything! At all!<br />
<br />
Everyone was staring at me. Everyone was waiting for me. The main character couldn't do anything until I gave him his cue.<br />
<br />
I started shaking.<br />
<br />
I wanted to cry.<br />
<br />
I was so confused.<br />
<br />
Why was this happening?<br />
<br />
I think they moved on somehow. The play continued. They all left me behind.<br />
<br />
''Black, silence''<br />
<br />
...And then, suddenly, I understood it.<br />
<br />
They didn't need me.<br />
<br />
The world didn't need me.<br />
<br />
Everything became so clear as soon as I noticed.<br />
<br />
'''Chisa:''' 'I...'<br />
<br />
'''Chisa:''' '...don't need to be here.'<br />
<br />
<br />
<br />
''Wired, electric hum?''<br />
<br />
I always had another life, on the Wired.<br />
<br />
There, I could connect to people. It's not like the real world, where I mess up such stupid things as one line in a play.<br />
<br />
Writing is so much easier than speaking. It doesn't make me freeze in place and shiver and want to cry.<br />
<br />
On the Wired, people listen to what I say. I don't have to seal my voice away, like I do in the real world, scared of saying something wrong and being hated.<br />
<br />
'''Stranger:''' 'You're amazing! Thank you so much!'<br />
<br />
'''Chisa:''' 'It's nothing, I'm glad I was able to help.'<br />
<br />
That's why I always wanted to live on the Wired.<br />
<br />
Maybe someday, I'll be able to.<br />
<br />
<br />
<br />
''Street near Lain's home, electric hum?''<br />
<br />
There's this girl in another class called Iwakura Lain.<br />
<br />
She's quiet, like me. I think she's lonely, too.<br />
<br />
Today, I walked home together with her.<br />
<br />
We didn't really talk about anything, but it was nice being beside her.<br />
<br />
She felt familiar. Maybe it's because I saw myself in her, but it seems like something else.<br />
<br />
Oh, I get it.<br />
<br />
Being with her feels like being on the Wired.<br />
<br />
I wonder why.<br />
<br />
<br />
<br />
''Classroom, chattering''<br />
<br />
A few girls tried to make friends with me today.<br />
<br />
I think they were in Lain's class.<br />
<br />
They took me to this nightclub called 'Cyberia'. I'd never been there before, so I was a little scared.<br />
<br />
'''Alice:''' 'Don't worry. It'll be fun!'<br />
<br />
'''Reika:''' 'Are you sure? A place like Cyberia doesn't suit her at all.'<br />
<br />
'''Alice:''' 'It's fine, I'm sure she'll be different once we get her to open up a little.'<br />
<br />
''Cyberia, louder chattering''<br />
<br />
In the end, I didn't really do anything there. There were so many people and it was all noisy and crowded... I wanted to run away.<br />
<br />
How many of those people do you think were having fun?<br />
<br />
Those girls tried to be nice. They tried to make me dance along with them, but I didn't know how. I think they gave up quite quickly.<br />
<br />
Are they really friends if they want me to be someone I'm not?<br />
<br />
''Wired, ?''<br />
<br />
'''Stranger:''' 'You shouldn't make friends with people like them.'<br />
<br />
'''Stranger:''' 'You can just stay on the Wired. You can be yourself here.'<br />
<br />
'''Chisa:''' 'That's right. Thank you for understanding.'<br />
<br />
Yes, that's right. I don't belong here, in the real world.<br />
<br />
I belong on the Wired.<br />
<br />
Just like Lain.<br />
<br />
I don't know how, but I know that Lain belongs on the Wired.<br />
<br />
...Even though I've never seen her use a NAVI before.<br />
<br />
I think we would be happy in the Wired.<br />
<br />
We would finally be able to connect. We wouldn't have to walk in silence together anymore.<br />
<br />
<br />
<br />
''Wired, ?''<br />
<br />
I heard something interesting on the Wired today.<br />
<br />
Someone claiming to be in the Knights posted it.<br />
<br />
God is here.<br />
<br />
God lives in the Wired. He is as omnipresent as the Wired. He sees and knows everything. He connected all of us and is connected to all of us.<br />
<br />
He loves all of us.<br />
<br />
...I wonder if He can truly love someone like me, someone awkward and useless who is a burden to my family and has no friends.<br />
<br />
'''Knight:''' He can.<br />
<br />
'''Knight:''' He will love you as long as you are on the Wired.<br />
<br />
'''Chisa:''' I want to be on the Wired forever, then.<br />
<br />
'''Knight:''' You can. I'll show you how.<br />
<br />
He told me about the Psyche processor and how it would let me materialise in the Wired without a NAVI.<br />
<br />
He told me about abandoning the flesh.<br />
<br />
'''Chisa:''' Is that really the only way? It sounds scary.<br />
<br />
'''Knight:''' Don't you think it's a burden having to eat and sleep? You can be free from all that.<br />
<br />
'''Chisa:''' That's true, but...<br />
<br />
'''Knight:''' The real world doesn't need you, anyway.<br />
<br />
''...The real world doesn't need me, anyway.''<br />
<br />
<br />
<br />
''Close-up on Psyche?''<br />
<br />
The Psyche processor arrived today. I found it on my desk when I got home.<br />
<br />
There was a letter together with it.<br />
<br />
''Whenever you are ready. We're waiting for you.''<br />
<br />
<br />
<br />
''Empty corridor, silence''<br />
<br />
I'm still going to school as usual, still living as usual.<br />
<br />
Dying is scary, after all.<br />
<br />
I saw Lain at school today. She didn't seem to notice me.<br />
<br />
...I want to be her friend.<br />
<br />
I want to, but I don't know how, and I don't know if she likes me. I can only make friends on the Wired.<br />
<br />
I want to at least talk to her.<br />
<br />
In the real world, the only person I can talk to is myself, so I close my eyes and pretend.<br />
<br />
''Black, silence''<br />
<br />
'''Chisa:''' Come to the Wired as soon as you can.<br />
<br />
'''Chisa:''' OK?<br />
<br />
'''Chisa:''' Lain?<br />
<br />
<br />
<br />
''Shibuya at night, city noise''<br />
<br />
I decided something today.<br />
<br />
I decided to leave. To go to a better place.<br />
<br />
...To abandon the flesh.<br />
<br />
There are lots of tall buildings in Shibuya. Lots of girls walking on the streets. I'm the only one running, because unlike these people who are merely heading for the shallow chaos of places like Cyberia, I have a wonderful place to go to.<br />
<br />
My breath is getting so heavy that it's painful. I lean against the wall, trying not to collapse. People are staring, and I silently curse my current state.<br />
<br />
Such a useless body. So limited. So pathetic. It's nothing more than a prison to me.<br />
<br />
Well, that's alright.<br />
<br />
I'm going home.<br />
<br />
To the Wired.<br />
<br />
I'll finally, finally be free.<br />
<br />
<br />
<br />
''Top of building, quieter city noise?''<br />
<br />
...The street looks so far away. Maybe I'm still a little scared. Will it hurt? Will it?<br />
<br />
No, I can't think about that now. I've decided.<br />
<br />
This night is so beautiful. I take off my glasses so that I can't see how far it is to the ground, untie my hair to let it drift in the wind. I free myself.<br />
<br />
For a moment, I even feel like I could fly.<br />
<br />
Softly, I whisper into the breeze. My last words that nobody will hear.<br />
<br />
The railing feels cold.<br />
<br />
This might be the last time I can feel 'cold'.<br />
<br />
This might be the last time I can see the streets of Shibuya and feel the wind in my hair.<br />
<br />
I let it all go.<br />
<br />
<br />
<br />
{{VNProject}}<br />
<br />
[[Category:VN]]</div>Amysteriousgalhttps://lain.wiki/index.php?title=Talk:Come_to_the_Wired&diff=934Talk:Come to the Wired2012-12-20T11:31:13Z<p>Amysteriousgal: </p>
<hr />
<div>There's no music designed into it right now - it's probably too short to warrant many tracks anyway, and in the spirit of Lain, most of the sounds are noise.<br />
<br />
Does anyone think it's too short or paced strangely or anything? I might expand on some of those scenes, perhaps add some more dialogue... This story would be more suited to NVL mode, where the text fills the whole screen rather than just a box at the bottom, I think. [[User:Amysteriousgal|Amysteriousgal]] 16:13, 15 December 2012 (UTC)<br />
<br />
<br />
<br />
I still have the impression that something needs to be added to this one. It seems empty. [[User:Amysteriousgal|Amysteriousgal]] 13:12, 19 December 2012 (UTC)<br />
<br />
:Perhaps it could be a little longer, but I am liking the structure. I think ending the story at the ''"I let it all go."'' (basically leaving out the "aftermath") might have a nice, strong impact. --[[User:アラベスク|アラベスク]] 15:07, 19 December 2012 (UTC)<br />
<br />
:: I do like the idea of that being the end. Maybe slip a mental invite to Lain earlier into the last paragraph?[[User:Bytor|Bytor]] 22:33, 19 December 2012 (UTC)<br />
<br />
::One place I could see lengthening it is to maybe have some content as she decides to go to the Wired. I don't think she would be in a state to just jump right away, so maybe some more debating it, finding out what is involved, getting convinced? I do like what is here, and I think it will work well as a sort of intro, first story for the collection- lengthening it to much may ruin that "prelude" feel. [[User:Bytor|Bytor]] 22:20, 19 December 2012 (UTC)<br />
:::Now that I think about it more, if anything were added, it probably should be pretty short; the way this is written (and SEL itself), is very efficient and compact when it comes to dialogue. Just enough to get rid of that "ok, why is she just killing herself?" feeling that the method of entering the Wired can give.[[User:Bytor|Bytor]] 22:22, 19 December 2012 (UTC)<br />
<br />
::::Yeah, I'll elaborate on that a bit. May as well mention Eiri, too. [[User:Amysteriousgal|Amysteriousgal]] 11:31, 20 December 2012 (UTC)<br />
<br />
<br />
Do we maybe want to do this so that the first time you launch the VN, it does a basic options screen, then jumps straight to this VN? Then, each subsequent launch goes to the title screen. Assuming ren'py supports this, of course. [[User:Bytor|Bytor]] 22:31, 19 December 2012 (UTC)<br />
<br />
:There's a splashscreen thing built in, so we could use that. I have no idea how to make the prologue only play the first time the game is opened, though. [[User:Amysteriousgal|Amysteriousgal]] 11:31, 20 December 2012 (UTC)</div>Amysteriousgalhttps://lain.wiki/index.php?title=Talk:A_day_in_the_life_of_Lain&diff=931Talk:A day in the life of Lain2012-12-19T23:19:50Z<p>Amysteriousgal: </p>
<hr />
<div>==Tech Level ==<br />
<br />
Do we want the setting to be 1999 tech, or modern? I would personally vote for modern, because it will be simpler to think about, and Lain with a smartphone could be interesting.<br />
<br />
== Scene Ideas ==<br />
<br />
Scenes that should exist in this story:<br />
*work on upgrading computers. Perhaps buying a pressure gauge somewhere?<br />
*part of the splitting paths could be deciding if you go out or work on your computer each night (or if you even get to choose), and how upgraded the pc is could affect further scenes appearing or not [eg- playing an online game or not])<br />
::have social points and pc points. some events require at least however many of whatever kind of points, and some actions could grant/require both (Lain goes to hacker-con?).<br />
<br />
== Game Length ==<br />
<br />
:What if we make it into a time loop in a Kagetsu Tohya style, where you can raise flags and accumulate points that change the second, third etc. playthroughs? That way, each time it's played, only a day passes, but we can still make progress and watch Lain cover her room in wires and coolant. EDIT: Also, I put an example of the reality-warping qualities of this story. Perhaps we could use the school days for comedy and introduce serious plot elements into the weekends? [[User:Amysteriousgal|Amysteriousgal]] 02:26, 16 December 2012 (UTC)<br />
<br />
::I think looping on the day might be too short, unless we want to go into very minute detail,or we expect a large number of playthroughs, but in that case we would have to make a lot of content, so it might as well just be a continuous playthrough. I could see there being a bad end that is some sort of failed reset, so it goes back to almost the same, and maybe she manages to leave herself clues on the second time through (like that one star trek tng episode).[[User:Bytor|Bytor]] 03:48, 16 December 2012 (UTC)<br />
<br />
:::I've played a bunch of slow-paced VNs recently, and there's a lot that we could do with one day, especially with the reality-warping effect. The more choices we include, the more replayable this story becomes, anyway. How about if time doesn't pass unless you make it the weekend? That would mean that the school day options won't change between playthroughs, but the weekend options will constantly change for a few days. On the ending menu after a day, the player can choose to go back and select another story or to live another day as Lain. After the first playthrough, I think this waking up scene won't be used anymore, but there can be an option that says "Today is... A weekday/A weekend". ...Or we could just organise this game into about a week's worth of, uh, Laining? The problem there is that we're forced to follow her actual weekly schedule, while the daily loop option would let us (and the readers) to be more flexible in which days to read about. Hmm... The reset idea is nice. Have you written any mystery stories before? I always wanted to try it. [[User:Amysteriousgal|Amysteriousgal]] 08:34, 16 December 2012 (UTC)<br />
<br />
::::I like the idea of "looping" with variation. Perhaps making the weekend days special somehow could improve the pacing in the long run. Also, I am going to adapt the term Laining into my vocabulary. --[[User:アラベスク|アラベスク]] 09:54, 16 December 2012 (UTC)<br />
<br />
:::::Just threw some ideas on there for daily looping. It should be easy to adapt if we decide to make the chronology linear, though. Does it seem interesting so far? It'll need a lot of expanding, of course... [[User:Amysteriousgal|Amysteriousgal]] 16:09, 16 December 2012 (UTC)<br />
<br />
::::I feel like making it only one day, but adding this content and structure to make each playthrough is making it more complicated than necessary. Like, if someone is going to play it through multiple days, where they do different things, why not just play through several things, and if we want events to happen that aren't based on the day of the week, just have them based on the player reaching certain milestones, like point counters or something? [[User:Bytor|Bytor]] 16:15, 16 December 2012 (UTC)<br />
<br />
::::Regarding schedules, other than school, and going out to party, I don't think there's much that would be affected by day of the week (and even then, it seemed like the kids in SEL were irresponsible and partied at the club on whatever day it was, rather than just Friday). I think it would be neat to have one or two end-of-game type events, like have there be a huge party at Cyberia, or the knights make a move, in two weeks. That way, there are goal events you could work toward, and then there could be like a bad end reset, or mediocre end like she just continues to be shy and doesn't do much. [[User:Bytor|Bytor]] 16:15, 16 December 2012 (UTC)<br />
<br />
:::::Since there are three types of points, we could have a big event that you can do for each if it gets high enough.[[User:Bytor|Bytor]] 16:22, 16 December 2012 (UTC)<br />
<br />
::::::A fair point. It would be a million times easier to structure it without the loop. For the "plot", maybe some comedic reality slippage happens, and Lain runs around secretly patching things up... Imagine if, I don't know, a LOLcat was found sitting on the teacher's desk at school when NAVI=2, or a giant tomato appears in the sky when Weird=3, or something. What if we have different endings depending on which point scale is maxed out first? Maximum Social would take place in Cyberia, where Lain maybe wins a karaoke contest; maximum NAVI might make Lain move back into the Wired and spend her days cyberstalking Alice; maximum Weird might lead to a reset which causes bear suits to become in fashion. [[User:Amysteriousgal|Amysteriousgal]] 16:37, 16 December 2012 (UTC)<br />
<br />
== Tone ==<br />
I like the idea of keeping this one light-hearted, slice of life style, since the others will probably be more serious. [[User:Bytor|Bytor]] 16:18, 16 December 2012 (UTC)<br />
<br />
:I heard someone claim that Lain fans have no sense of humour. That sounds like a challenge... [[User:Amysteriousgal|Amysteriousgal]] 16:40, 16 December 2012 (UTC)<br />
<br />
:: I think coloring will be an important part of this. I think flatter coloring, with less shading and more contrast would be best, and maybe have the background be bright and happy most of the time, but maybe still have Lain be moody looking? [[User:Bytor|Bytor]] 16:45, 16 December 2012 (UTC)<br />
<br />
:::Hidamari Sketch-like pastel colours and probably cute and simple patterns - waves, large polka dots - during dialogue scenes... There should be plenty of cheerful music from TAM Music Factory that we can use. All the other characters can be similarly unshaded and pastelified - although all that black hair... [[User:Amysteriousgal|Amysteriousgal]] 17:00, 16 December 2012 (UTC)<br />
<br />
::::So maybe a random storyline like this would work? Also, augh help I can't write comedy [[User:Amysteriousgal|Amysteriousgal]] 01:23, 17 December 2012 (UTC)<br />
<br />
:::::I think we've definitely got the beginnings of a good plan here. As much as I do enjoy the brainstorming for this one, we probably ought to actually put our efforts into one the stories you've already made good progress on writing, so that we've got a better feel of the process. I'll have my evenings (CST -6) free starting Tuesday; until then I'll mostly be poking at this, so my efforts may stick to this story until then, but after that I am up for getting serious with this project. I personally have done basically zero writing, but I think if we bounce ideas around enough we can mold them into some kind of story, and as long as we keep it from being too SRS BSNS, we could probably find some subtle jokes and silliness to insert.[[User:Bytor|Bytor]] 03:24, 17 December 2012 (UTC)<br />
<br />
== Structure ==<br />
What kind of level of choices do we want in this? If we lean towards a small number, it will be simpler to design, and more effort will be spent on writing longer pieces of content, but more choices will allow us to have more scenes that are divergent, though they will necessarily be shorter. I guess I'm asking: do we want breadth or depth? I've only played maybe 3-4 VNs myself, so I don't have a very good idea of what is the norm, but I could see it being 2-4 choices per day, depending on the day and choices taken.[[User:Bytor|Bytor]] 22:28, 19 December 2012 (UTC)<br />
<br />
:For comedy VNs, there tend to be more choices - maybe 5 per day, sometimes up to 10. Serious ones usually have fewer, maybe 2 or 3 on average, unless they're designed to be adventure and/or horror. I was thinking 5 would be a reasonable number for each day, and in any case, it's relatively difficult to write extended pieces of fluff. Or maybe it would be easy for someone other than me. ^^; [[User:Amysteriousgal|Amysteriousgal]] 23:18, 19 December 2012 (UTC)<br />
<br />
== Quick ideas ==<br />
<br />
In a pastiche of the cute-girls-doing-cute-things trope of school clubs, could Lain's school (I need to put my mind to a nice punny name for it) suddenly find itself with a computer club?<br />
<br />
I also rather like the idea of sending Taro and Myu-Myu to Lain's school.<br />
<br />
Alice as class rep would be a nice little nod to, ahem, too. Ahania 22:35, 19 December 2012 (UTC)<br />
<br />
:Yeah, a computer club! It magically appears in the school, or maybe it was always there and nobody noticed, or maybe it appeared as a result of all this reality slippage. What if the kids show up to take part in a competition? Inter-school gaming contest, using a game that Lain's school made? ...Was there already a class rep somewhere, though? Oh well, reality slippage is a good excuse for everything. [[User:Amysteriousgal|Amysteriousgal]] 23:18, 19 December 2012 (UTC)</div>Amysteriousgalhttps://lain.wiki/index.php?title=Talk:A_day_in_the_life_of_Lain&diff=930Talk:A day in the life of Lain2012-12-19T23:19:33Z<p>Amysteriousgal: </p>
<hr />
<div>==Tech Level ==<br />
<br />
Do we want the setting to be 1999 tech, or modern? I would personally vote for modern, because it will be simpler to think about, and Lain with a smartphone could be interesting.<br />
<br />
== Scene Ideas ==<br />
<br />
Scenes that should exist in this story:<br />
*work on upgrading computers. Perhaps buying a pressure gauge somewhere?<br />
*part of the splitting paths could be deciding if you go out or work on your computer each night (or if you even get to choose), and how upgraded the pc is could affect further scenes appearing or not [eg- playing an online game or not])<br />
::have social points and pc points. some events require at least however many of whatever kind of points, and some actions could grant/require both (Lain goes to hacker-con?).<br />
<br />
== Game Length ==<br />
<br />
:What if we make it into a time loop in a Kagetsu Tohya style, where you can raise flags and accumulate points that change the second, third etc. playthroughs? That way, each time it's played, only a day passes, but we can still make progress and watch Lain cover her room in wires and coolant. EDIT: Also, I put an example of the reality-warping qualities of this story. Perhaps we could use the school days for comedy and introduce serious plot elements into the weekends? [[User:Amysteriousgal|Amysteriousgal]] 02:26, 16 December 2012 (UTC)<br />
<br />
::I think looping on the day might be too short, unless we want to go into very minute detail,or we expect a large number of playthroughs, but in that case we would have to make a lot of content, so it might as well just be a continuous playthrough. I could see there being a bad end that is some sort of failed reset, so it goes back to almost the same, and maybe she manages to leave herself clues on the second time through (like that one star trek tng episode).[[User:Bytor|Bytor]] 03:48, 16 December 2012 (UTC)<br />
<br />
:::I've played a bunch of slow-paced VNs recently, and there's a lot that we could do with one day, especially with the reality-warping effect. The more choices we include, the more replayable this story becomes, anyway. How about if time doesn't pass unless you make it the weekend? That would mean that the school day options won't change between playthroughs, but the weekend options will constantly change for a few days. On the ending menu after a day, the player can choose to go back and select another story or to live another day as Lain. After the first playthrough, I think this waking up scene won't be used anymore, but there can be an option that says "Today is... A weekday/A weekend". ...Or we could just organise this game into about a week's worth of, uh, Laining? The problem there is that we're forced to follow her actual weekly schedule, while the daily loop option would let us (and the readers) to be more flexible in which days to read about. Hmm... The reset idea is nice. Have you written any mystery stories before? I always wanted to try it. [[User:Amysteriousgal|Amysteriousgal]] 08:34, 16 December 2012 (UTC)<br />
<br />
::::I like the idea of "looping" with variation. Perhaps making the weekend days special somehow could improve the pacing in the long run. Also, I am going to adapt the term Laining into my vocabulary. --[[User:アラベスク|アラベスク]] 09:54, 16 December 2012 (UTC)<br />
<br />
:::::Just threw some ideas on there for daily looping. It should be easy to adapt if we decide to make the chronology linear, though. Does it seem interesting so far? It'll need a lot of expanding, of course... [[User:Amysteriousgal|Amysteriousgal]] 16:09, 16 December 2012 (UTC)<br />
<br />
::::I feel like making it only one day, but adding this content and structure to make each playthrough is making it more complicated than necessary. Like, if someone is going to play it through multiple days, where they do different things, why not just play through several things, and if we want events to happen that aren't based on the day of the week, just have them based on the player reaching certain milestones, like point counters or something? [[User:Bytor|Bytor]] 16:15, 16 December 2012 (UTC)<br />
<br />
::::Regarding schedules, other than school, and going out to party, I don't think there's much that would be affected by day of the week (and even then, it seemed like the kids in SEL were irresponsible and partied at the club on whatever day it was, rather than just Friday). I think it would be neat to have one or two end-of-game type events, like have there be a huge party at Cyberia, or the knights make a move, in two weeks. That way, there are goal events you could work toward, and then there could be like a bad end reset, or mediocre end like she just continues to be shy and doesn't do much. [[User:Bytor|Bytor]] 16:15, 16 December 2012 (UTC)<br />
<br />
:::::Since there are three types of points, we could have a big event that you can do for each if it gets high enough.[[User:Bytor|Bytor]] 16:22, 16 December 2012 (UTC)<br />
<br />
::::::A fair point. It would be a million times easier to structure it without the loop. For the "plot", maybe some comedic reality slippage happens, and Lain runs around secretly patching things up... Imagine if, I don't know, a LOLcat was found sitting on the teacher's desk at school when NAVI=2, or a giant tomato appears in the sky when Weird=3, or something. What if we have different endings depending on which point scale is maxed out first? Maximum Social would take place in Cyberia, where Lain maybe wins a karaoke contest; maximum NAVI might make Lain move back into the Wired and spend her days cyberstalking Alice; maximum Weird might lead to a reset which causes bear suits to become in fashion. [[User:Amysteriousgal|Amysteriousgal]] 16:37, 16 December 2012 (UTC)<br />
<br />
== Tone ==<br />
I like the idea of keeping this one light-hearted, slice of life style, since the others will probably be more serious. [[User:Bytor|Bytor]] 16:18, 16 December 2012 (UTC)<br />
<br />
:I heard someone claim that Lain fans have no sense of humour. That sounds like a challenge... [[User:Amysteriousgal|Amysteriousgal]] 16:40, 16 December 2012 (UTC)<br />
<br />
:: I think coloring will be an important part of this. I think flatter coloring, with less shading and more contrast would be best, and maybe have the background be bright and happy most of the time, but maybe still have Lain be moody looking? [[User:Bytor|Bytor]] 16:45, 16 December 2012 (UTC)<br />
<br />
:::Hidamari Sketch-like pastel colours and probably cute and simple patterns - waves, large polka dots - during dialogue scenes... There should be plenty of cheerful music from TAM Music Factory that we can use. All the other characters can be similarly unshaded and pastelified - although all that black hair... [[User:Amysteriousgal|Amysteriousgal]] 17:00, 16 December 2012 (UTC)<br />
<br />
::::So maybe a random storyline like this would work? Also, augh help I can't write comedy [[User:Amysteriousgal|Amysteriousgal]] 01:23, 17 December 2012 (UTC)<br />
<br />
:::::I think we've definitely got the beginnings of a good plan here. As much as I do enjoy the brainstorming for this one, we probably ought to actually put our efforts into one the stories you've already made good progress on writing, so that we've got a better feel of the process. I'll have my evenings (CST -6) free starting Tuesday; until then I'll mostly be poking at this, so my efforts may stick to this story until then, but after that I am up for getting serious with this project. I personally have done basically zero writing, but I think if we bounce ideas around enough we can mold them into some kind of story, and as long as we keep it from being too SRS BSNS, we could probably find some subtle jokes and silliness to insert.[[User:Bytor|Bytor]] 03:24, 17 December 2012 (UTC)<br />
<br />
== Structure ==<br />
What kind of level of choices do we want in this? If we lean towards a small number, it will be simpler to design, and more effort will be spent on writing longer pieces of content, but more choices will allow us to have more scenes that are divergent, though they will necessarily be shorter. I guess I'm asking: do we want breadth or depth? I've only played maybe 3-4 VNs myself, so I don't have a very good idea of what is the norm, but I could see it being 2-4 choices per day, depending on the day and choices taken.[[User:Bytor|Bytor]] 22:28, 19 December 2012 (UTC)<br />
<br />
:For comedy VNs, there tend to be more choices - maybe 5 per day, sometimes up to 10. Serious ones usually have fewer, maybe 2 or 3 on average, unless they're designed to be adventure and/or horror. I was thinking 5 would be a reasonable number for each day, and in any case, it's relatively difficult to write extended pieces of fluff. Or maybe it would be easy for someone other than me. ^^; [[User:Amysteriousgal|Amysteriousgal]] 23:18, 19 December 2012 (UTC)<br />
<br />
== Quick ideas ==<br />
<br />
In a pastiche of the cute-girls-doing-cute-things trope of school clubs, could Lain's school (I need to put my mind to a nice punny name for it) suddenly find itself with a computer club?<br />
<br />
I also rather like the idea of sending Taro and Myu-Myu to Lain's school.<br />
<br />
Alice as class rep would be a nice little nod to, ahem, too. Ahania 22:35, 19 December 2012 (UTC)<br />
<br />
:Yeah, a computer club! It magically appears in the school, or maybe it was always there and nobody noticed, or maybe it appeared as a result of all this reality slippage. What if the kids show up to take part in a competition? Inter-school gaming contest, using a game that Lain's school made? ...Was there already a class rep somewhere, though. Oh well, reality slippage is a good excuse for everything. [[User:Amysteriousgal|Amysteriousgal]] 23:18, 19 December 2012 (UTC)</div>Amysteriousgalhttps://lain.wiki/index.php?title=Talk:A_day_in_the_life_of_Lain&diff=929Talk:A day in the life of Lain2012-12-19T23:18:32Z<p>Amysteriousgal: </p>
<hr />
<div>==Tech Level ==<br />
<br />
Do we want the setting to be 1999 tech, or modern? I would personally vote for modern, because it will be simpler to think about, and Lain with a smartphone could be interesting.<br />
<br />
== Scene Ideas ==<br />
<br />
Scenes that should exist in this story:<br />
*work on upgrading computers. Perhaps buying a pressure gauge somewhere?<br />
*part of the splitting paths could be deciding if you go out or work on your computer each night (or if you even get to choose), and how upgraded the pc is could affect further scenes appearing or not [eg- playing an online game or not])<br />
::have social points and pc points. some events require at least however many of whatever kind of points, and some actions could grant/require both (Lain goes to hacker-con?).<br />
<br />
== Game Length ==<br />
<br />
:What if we make it into a time loop in a Kagetsu Tohya style, where you can raise flags and accumulate points that change the second, third etc. playthroughs? That way, each time it's played, only a day passes, but we can still make progress and watch Lain cover her room in wires and coolant. EDIT: Also, I put an example of the reality-warping qualities of this story. Perhaps we could use the school days for comedy and introduce serious plot elements into the weekends? [[User:Amysteriousgal|Amysteriousgal]] 02:26, 16 December 2012 (UTC)<br />
<br />
::I think looping on the day might be too short, unless we want to go into very minute detail,or we expect a large number of playthroughs, but in that case we would have to make a lot of content, so it might as well just be a continuous playthrough. I could see there being a bad end that is some sort of failed reset, so it goes back to almost the same, and maybe she manages to leave herself clues on the second time through (like that one star trek tng episode).[[User:Bytor|Bytor]] 03:48, 16 December 2012 (UTC)<br />
<br />
:::I've played a bunch of slow-paced VNs recently, and there's a lot that we could do with one day, especially with the reality-warping effect. The more choices we include, the more replayable this story becomes, anyway. How about if time doesn't pass unless you make it the weekend? That would mean that the school day options won't change between playthroughs, but the weekend options will constantly change for a few days. On the ending menu after a day, the player can choose to go back and select another story or to live another day as Lain. After the first playthrough, I think this waking up scene won't be used anymore, but there can be an option that says "Today is... A weekday/A weekend". ...Or we could just organise this game into about a week's worth of, uh, Laining? The problem there is that we're forced to follow her actual weekly schedule, while the daily loop option would let us (and the readers) to be more flexible in which days to read about. Hmm... The reset idea is nice. Have you written any mystery stories before? I always wanted to try it. [[User:Amysteriousgal|Amysteriousgal]] 08:34, 16 December 2012 (UTC)<br />
<br />
::::I like the idea of "looping" with variation. Perhaps making the weekend days special somehow could improve the pacing in the long run. Also, I am going to adapt the term Laining into my vocabulary. --[[User:アラベスク|アラベスク]] 09:54, 16 December 2012 (UTC)<br />
<br />
:::::Just threw some ideas on there for daily looping. It should be easy to adapt if we decide to make the chronology linear, though. Does it seem interesting so far? It'll need a lot of expanding, of course... [[User:Amysteriousgal|Amysteriousgal]] 16:09, 16 December 2012 (UTC)<br />
<br />
::::I feel like making it only one day, but adding this content and structure to make each playthrough is making it more complicated than necessary. Like, if someone is going to play it through multiple days, where they do different things, why not just play through several things, and if we want events to happen that aren't based on the day of the week, just have them based on the player reaching certain milestones, like point counters or something? [[User:Bytor|Bytor]] 16:15, 16 December 2012 (UTC)<br />
<br />
::::Regarding schedules, other than school, and going out to party, I don't think there's much that would be affected by day of the week (and even then, it seemed like the kids in SEL were irresponsible and partied at the club on whatever day it was, rather than just Friday). I think it would be neat to have one or two end-of-game type events, like have there be a huge party at Cyberia, or the knights make a move, in two weeks. That way, there are goal events you could work toward, and then there could be like a bad end reset, or mediocre end like she just continues to be shy and doesn't do much. [[User:Bytor|Bytor]] 16:15, 16 December 2012 (UTC)<br />
<br />
:::::Since there are three types of points, we could have a big event that you can do for each if it gets high enough.[[User:Bytor|Bytor]] 16:22, 16 December 2012 (UTC)<br />
<br />
::::::A fair point. It would be a million times easier to structure it without the loop. For the "plot", maybe some comedic reality slippage happens, and Lain runs around secretly patching things up... Imagine if, I don't know, a LOLcat was found sitting on the teacher's desk at school when NAVI=2, or a giant tomato appears in the sky when Weird=3, or something. What if we have different endings depending on which point scale is maxed out first? Maximum Social would take place in Cyberia, where Lain maybe wins a karaoke contest; maximum NAVI might make Lain move back into the Wired and spend her days cyberstalking Alice; maximum Weird might lead to a reset which causes bear suits to become in fashion. [[User:Amysteriousgal|Amysteriousgal]] 16:37, 16 December 2012 (UTC)<br />
<br />
== Tone ==<br />
I like the idea of keeping this one light-hearted, slice of life style, since the others will probably be more serious. [[User:Bytor|Bytor]] 16:18, 16 December 2012 (UTC)<br />
<br />
:I heard someone claim that Lain fans have no sense of humour. That sounds like a challenge... [[User:Amysteriousgal|Amysteriousgal]] 16:40, 16 December 2012 (UTC)<br />
<br />
:: I think coloring will be an important part of this. I think flatter coloring, with less shading and more contrast would be best, and maybe have the background be bright and happy most of the time, but maybe still have Lain be moody looking? [[User:Bytor|Bytor]] 16:45, 16 December 2012 (UTC)<br />
<br />
:::Hidamari Sketch-like pastel colours and probably cute and simple patterns - waves, large polka dots - during dialogue scenes... There should be plenty of cheerful music from TAM Music Factory that we can use. All the other characters can be similarly unshaded and pastelified - although all that black hair... [[User:Amysteriousgal|Amysteriousgal]] 17:00, 16 December 2012 (UTC)<br />
<br />
::::So maybe a random storyline like this would work? Also, augh help I can't write comedy [[User:Amysteriousgal|Amysteriousgal]] 01:23, 17 December 2012 (UTC)<br />
<br />
:::::I think we've definitely got the beginnings of a good plan here. As much as I do enjoy the brainstorming for this one, we probably ought to actually put our efforts into one the stories you've already made good progress on writing, so that we've got a better feel of the process. I'll have my evenings (CST -6) free starting Tuesday; until then I'll mostly be poking at this, so my efforts may stick to this story until then, but after that I am up for getting serious with this project. I personally have done basically zero writing, but I think if we bounce ideas around enough we can mold them into some kind of story, and as long as we keep it from being too SRS BSNS, we could probably find some subtle jokes and silliness to insert.[[User:Bytor|Bytor]] 03:24, 17 December 2012 (UTC)<br />
<br />
== Structure ==<br />
What kind of level of choices do we want in this? If we lean towards a small number, it will be simpler to design, and more effort will be spent on writing longer pieces of content, but more choices will allow us to have more scenes that are divergent, though they will necessarily be shorter. I guess I'm asking: do we want breadth or depth? I've only played maybe 3-4 VNs myself, so I don't have a very good idea of what is the norm, but I could see it being 2-4 choices per day, depending on the day and choices taken.[[User:Bytor|Bytor]] 22:28, 19 December 2012 (UTC)<br />
<br />
:For comedy VNs, there tend to be more choices - maybe 5 per day, sometimes up to 10. Serious ones usually have fewer, maybe 2 or 3 on average, unless they're designed to be adventure and/or horror. I was thinking 5 would be a reasonable number for each day, and in any case, it's relatively difficult to write extended pieces of fluff. Or maybe it would be easy for someone other than me. ^^; [[User:Amysteriousgal|Amysteriousgal]] 23:18, 19 December 2012 (UTC)<br />
<br />
== Quick ideas ==<br />
<br />
In a pastiche of the cute-girls-doing-cute-things trope of school clubs, could Lain's school (I need to put my mind to a nice punny name for it) suddenly find itself with a computer club?<br />
<br />
I also rather like the idea of sending Taro and Myu-Myu to Lain's school.<br />
<br />
Alice as class rep would be a nice little nod to, ahem, too. Ahania 22:35, 19 December 2012 (UTC)<br />
<br />
:Yeah, a computer club! It magically appears in the school, or maybe it was always there and nobody noticed, or maybe it appeared as a result of all this reality slippage. What if the kids show up to take part in a competition? Inter-school FPS? ...Was there already a class rep somewhere, though. Oh well, reality slippage is a good excuse for everything. [[User:Amysteriousgal|Amysteriousgal]] 23:18, 19 December 2012 (UTC)</div>Amysteriousgalhttps://lain.wiki/index.php?title=Talk:Come_to_the_Wired&diff=919Talk:Come to the Wired2012-12-19T13:12:24Z<p>Amysteriousgal: </p>
<hr />
<div>There's no music designed into it right now - it's probably too short to warrant many tracks anyway, and in the spirit of Lain, most of the sounds are noise.<br />
<br />
Does anyone think it's too short or paced strangely or anything? I might expand on some of those scenes, perhaps add some more dialogue... This story would be more suited to NVL mode, where the text fills the whole screen rather than just a box at the bottom, I think. [[User:Amysteriousgal|Amysteriousgal]] 16:13, 15 December 2012 (UTC)<br />
<br />
<br />
<br />
I still have the impression that something needs to be added to this one. It seems empty. [[User:Amysteriousgal|Amysteriousgal]] 13:12, 19 December 2012 (UTC)</div>Amysteriousgalhttps://lain.wiki/index.php?title=Come_to_the_Wired&diff=918Come to the Wired2012-12-19T01:14:27Z<p>Amysteriousgal: </p>
<hr />
<div>Written by Amysteriousgal<br />
<br />
Last updated 2012-12-19<br />
<br />
<br />
<br />
''Suggested background: Blurry anime screencaps, possibly in black and white/sepia? There's no need for any people to appear in this one. It should be more effective if we don't include other people beyond some chattering in the background noise.''<br />
<br />
<br />
<br />
''Classroom, chattering''<br />
<br />
'''Chisa:''' 'I'm sorry... I'm sorry...'<br />
<br />
I don't know why, but I can never do anything right.<br />
<br />
It was only a minor role in our class play. I only had one line. Just one.<br />
<br />
...But I couldn't say it. It got to my turn and... I couldn't say anything! At all!<br />
<br />
Everyone was staring at me. Everyone was waiting for me. The main character couldn't do anything until I gave him his cue.<br />
<br />
I started shaking.<br />
<br />
I wanted to cry.<br />
<br />
I was so confused.<br />
<br />
Why was this happening?<br />
<br />
I think they moved on somehow. The play continued. They all left me behind.<br />
<br />
''Black, silence''<br />
<br />
...And then, suddenly, I understood it.<br />
<br />
They didn't need me.<br />
<br />
The world didn't need me.<br />
<br />
Everything became so clear as soon as I noticed.<br />
<br />
'''Chisa:''' 'I...'<br />
<br />
'''Chisa:''' '...don't need to be here.'<br />
<br />
<br />
<br />
''Wired, electric hum?''<br />
<br />
I always had another life, on the Wired.<br />
<br />
There, I could connect to people. It's not like the real world, where I mess up such stupid things as one line in a play.<br />
<br />
Writing is so much easier than speaking. It doesn't make me freeze in place and shiver and want to cry.<br />
<br />
On the Wired, people listen to what I say. I don't have to seal my voice away, like I do in the real world, scared of saying something wrong and being hated.<br />
<br />
'''Stranger:''' 'You're amazing! Thank you so much!'<br />
<br />
'''Chisa:''' 'It's nothing, I'm glad I was able to help.'<br />
<br />
That's why I always wanted to live on the Wired.<br />
<br />
Maybe someday, I'll be able to.<br />
<br />
<br />
<br />
''Street near Lain's home, electric hum?''<br />
<br />
There's this girl in another class called Iwakura Lain.<br />
<br />
She's quiet, like me. I think she's lonely, too.<br />
<br />
Today, I walked home together with her.<br />
<br />
We didn't really talk about anything, but it was nice being beside her.<br />
<br />
She felt familiar. Maybe it's because I saw myself in her, but it seems like something else.<br />
<br />
Oh, I get it.<br />
<br />
Being with her feels like being on the Wired.<br />
<br />
I wonder why.<br />
<br />
<br />
<br />
''Classroom, chattering''<br />
<br />
A few girls tried to make friends with me today.<br />
<br />
I think they were in Lain's class.<br />
<br />
They took me to this nightclub called 'Cyberia'. I'd never been there before, so I was a little scared.<br />
<br />
'''Alice:''' 'Don't worry. It'll be fun!'<br />
<br />
'''Reika:''' 'Are you sure? A place like Cyberia doesn't suit her at all.'<br />
<br />
'''Alice:''' 'It's fine, I'm sure she'll be different once we get her to open up a little.'<br />
<br />
''Cyberia, louder chattering''<br />
<br />
In the end, I didn't really do anything there. There were so many people and it was all noisy and crowded... I wanted to run away.<br />
<br />
How many of those people do you think were having fun?<br />
<br />
Those girls tried to be nice. They tried to make me dance along with them, but I didn't know how. I think they gave up quite quickly.<br />
<br />
Are they really friends if they want me to be someone I'm not?<br />
<br />
''Wired, ?''<br />
<br />
'''Stranger:''' 'You shouldn't make friends with people like them.'<br />
<br />
'''Stranger:''' 'You can just stay on the Wired. You can be yourself here.'<br />
<br />
'''Chisa:''' 'That's right. Thank you for understanding.'<br />
<br />
Yes, that's right. I don't belong here, in the real world.<br />
<br />
I belong on the Wired.<br />
<br />
Just like Lain.<br />
<br />
I don't know how, but I know that Lain belongs on the Wired.<br />
<br />
...Even though I've never seen her use a NAVI before.<br />
<br />
I think we would be happy in the Wired.<br />
<br />
We would finally be able to connect. We wouldn't have to walk in silence together anymore.<br />
<br />
<br />
<br />
''Shibuya at night, city noise''<br />
<br />
I decided something today.<br />
<br />
I decided to leave. To go to a better place.<br />
<br />
...To abandon the flesh.<br />
<br />
There are lots of tall buildings in Shibuya. Lots of girls walking on the streets. I'm the only one running, because unlike these people who are merely heading for the shallow chaos of places like Cyberia, I have a wonderful place to go to.<br />
<br />
My breath is getting so heavy that it's painful. I lean against the wall, trying not to collapse. People are staring, and I silently curse my current state.<br />
<br />
Such a useless body. So limited. So pathetic. It's nothing more than a prison to me.<br />
<br />
Well, that's alright.<br />
<br />
I'm going home.<br />
<br />
To the Wired.<br />
<br />
I'll finally, finally be free.<br />
<br />
<br />
<br />
''Top of building, quieter city noise?''<br />
<br />
...The street looks so far away. Maybe I'm still a little scared. Will it hurt? Will it?<br />
<br />
No, I can't think about that now. I've decided.<br />
<br />
This night is so beautiful. I take off my glasses so that I can't see how far it is to the ground, untie my hair to let it drift in the wind. I free myself.<br />
<br />
For a moment, I even feel like I could fly.<br />
<br />
Softly, I whisper into the breeze. My last words that nobody will hear.<br />
<br />
The railing feels cold.<br />
<br />
This might be the last time I can feel 'cold'.<br />
<br />
This might be the last time I can see the streets of Shibuya and feel the wind in my hair.<br />
<br />
I let it all go.<br />
<br />
<br />
<br />
''Black, silence''<br />
<br />
'''Chisa:''' Come to the Wired as soon as you can.<br />
<br />
'''Chisa:''' OK?<br />
<br />
'''Chisa:''' Lain?<br />
<br />
{{VNProject}}<br />
<br />
[[Category:VN]]</div>Amysteriousgalhttps://lain.wiki/index.php?title=Lain_Visual_Novel_Project&diff=917Lain Visual Novel Project2012-12-18T03:05:58Z<p>Amysteriousgal: /* Character sprites */</p>
<hr />
<div>On 2012-12-15, several users of [[Mebious.co.uk]] decided to make a visual novel based on [[Serial Experiments Lain]].<br />
<br />
It will consist of a collection of short stories and use the Ren'Py visual novel engine.<br />
<br />
==Staff==<br />
*[[user:Amysteriousgal|Amysteriousgal]] - Writer, possible artist<br />
*[[user:bytor|bytor]] - editor, maybe writer<br />
*[[user:アラベスク|アラベスク]] - audio stuff, Japanese translation, general enthusiast<br />
<br />
==Plan==<br />
The text used for the VN will be collected here in a page in the next section. Each page represents one short story idea that will be included. Feel free to add your own ideas or to choose an existing one to write up.<br />
<br />
Music will be Creative Commons (any non-ND license). Possible source: http://archive.org/details/nineinchnails_ghosts_I_IV<br />
<br />
Backgrounds should mostly be made from anime screencaps. Some specific ones may need to be drawn or adapted from photos.<br />
<br />
Character sprites will need to be drawn. (I'll try to draw some if she has time, but I can't guarantee quality. -Amysteriousgal)<br />
<br />
Everything will then be assembled into a visual novel. (I'll try my best to do this, but I'm really not capable of anything beyond the basics at the moment. It's fortunate that Ren'Py has been around for long enough for there to be guides to practically everything. -Amysteriousgal)<br />
<br />
==Stories==<br />
*'''[[Love Experiments Lain]]'''<br />
** A dating sim with Lain, where the player plays as himself. Possible choice of which of the 3 Lain personalities to date?<br />
** '''Writer needed'''<br />
<br />
*'''[[A day in the life of Lain]]'''<br />
** A light comedy where you go to school, explore the Wired, flirt with Alice, hallucinate, fulfill the prophecy, fend off your other self and try not to be too socially awkward.<br />
** '''Writer needed'''<br />
<br />
*'''[[Becoming God]]'''<br />
** The conspiracy from Eiri's point of view, beginning with the modification to Protocol 7 and finishing with the incarnation of Lain. Sort of a prequel to the anime.<br />
** '''Writer needed'''<br />
<br />
*'''[[Come to the Wired]]'''<br />
** Chisa's story, leading up to her suicide. Also sort of like a prequel.<br />
** First draft completed<br />
<br />
*'''[[Visual Novel Experiments Lain]]'''<br />
** Visual novel adaptations of the text snippets found in [[Visual Experiments Lain]].<br />
** In progress<br />
<br />
==Art==<br />
<br />
===Character sprites===<br />
<br />
{| border="1" cellpadding="1" cellspacing="1" width=50%<br />
|[[File:Lainschoolstandard1lightfar.png|thumb|50px]]<br />
|[[File:Lainschoolstandard1lightclose.png|thumb|100px]]<br />
|Lain in school uniform, standard pose, 1st (default) expression, light atmosphere.<br />
|-<br />
|[[File:Lainschoolstandard1darkfar.png|thumb|50px]]<br />
|[[File:Lainschoolstandard1darkclose.png|thumb|100px]]<br />
|Lain in school uniform, standard pose, 1st (default) expression, dark atmosphere.<br />
|}<br />
<br />
[[Category:VN]]</div>Amysteriousgalhttps://lain.wiki/index.php?title=File:Lainschoolstandard1darkclose.png&diff=916File:Lainschoolstandard1darkclose.png2012-12-18T03:05:09Z<p>Amysteriousgal: Lain visual novel project</p>
<hr />
<div>[[Lain visual novel project]]</div>Amysteriousgalhttps://lain.wiki/index.php?title=File:Lainschoolstandard1darkfar.png&diff=915File:Lainschoolstandard1darkfar.png2012-12-18T03:04:48Z<p>Amysteriousgal: Lain visual novel project</p>
<hr />
<div>[[Lain visual novel project]]</div>Amysteriousgalhttps://lain.wiki/index.php?title=Talk:Lain_Visual_Novel_Project&diff=914Talk:Lain Visual Novel Project2012-12-18T00:33:47Z<p>Amysteriousgal: /* Art */</p>
<hr />
<div>AMG, you are a goddess amongst men. If you are the artist, I have confidence that this could be done well. Were you the person that initially suggested this? [[User:Bytor|Bytor]]<br />
<br />
:I think 3, 4, and 5 are very doable, and are short enough they shouldn't be a big deal. I think we could perhaps do those to get the system down, and then tackle 2. I presume 4 and 5 will not have any choices in the paths? Personally, I don't have a huge interest in the dating sim as I haven't actually played one before, but if there is interest, I would certainly be willing to help with it. If the guys in Welcome to the NHK can make one, then surely we can, too, right? [[User:Bytor|Bytor]] 14:54, 15 December 2012 (UTC)<br />
<br />
::I'll look into how wiki software can help us with this; I'd like the pages related to this to be semiprotected, so only logged in users can edit, and potentially some pages that can only be seen by approved users. [[User:Bytor|Bytor]]<br />
<br />
:::Indeed I was. Thank you; I don't have as much confidence in my drawing ability as you seem to, but I'll certainly do the best I can. [[User:Amysteriousgal]]<br />
<br />
::::I don't believe I've seen any of your work fully colored, but your general style and skill level are definitely good. [[User:Bytor|Bytor]]<br />
<br />
:::::I really only work with chunks of flat colours. The shading is usually built into the lineart. Never quite worked out how to do things any other way. I'll see if I can put something together by tomorrow, maybe a title screen illustration. [[User:Amysteriousgal|Amysteriousgal]] 16:07, 15 December 2012 (UTC)<br />
<br />
:::3, 4 and 5 would probably be linear. 5 might need a menu to let users select different sections. That's pretty easy to implement. 1 and 2 could work with simple branching (which I've used) or with flags and/or points (which I haven't, but doesn't seem hard). They probably won't be too long, either. The dating sim could potentially take up about half the entire VN, if we choose to write it seriously. If it's a comedy, like the day in the life, then it could be extremely short. [[User:Amysteriousgal|Amysteriousgal]] 15:03, 15 December 2012 (UTC)<br />
<br />
I would like to offer help, if needed. I'm not much of a visual artist nor programmer, but could help out with GUI design or basic Ren'Py code. In addition to that, I could perhaps provide a Japanese translation (I'm the Japanese studying mebby weeaboo) or provide sound FX and other help with audio (I have a decent large diagram microphone and some audio hobbyist background). Or whatever else you might need help with. Let's make this happen! --[[User:アラベスク|アラベスク]] 15:13, 15 December 2012 (UTC)<br />
<br />
== Project management platform? ==<br />
What sort of setup will we need for the software? Should we have subversion repository, or would something simple like google drive be enough? Also, I think it might be best for us to use an Agile-like process for working on this. (can you tell I'm a programmer :(? ) Since this will be several short pieces, we can work on one, and start with a bare structure, and then flesh it out as the pieces are created. [[User:Bytor|Bytor]] 16:15, 15 December 2012 (UTC)<br />
<br />
: I've been using Dropbox with success in some other online projects. I'm fine with Google Drive as well though. I would imagine one of us (AMG probably) creates the 1st draft in Ren'Py, archives its contents, and uploads to a cloud we use. Then we can create and discuss new revisions as we go. That's probably something similar to the Agile-like process you described? --[[User:アラベスク|アラベスク]] 16:21, 15 December 2012 (UTC)<br />
:''edit:'' It could even be an FPT folder @mebious.com I guess, in case you have sufficient amount of drive space available and you're willing to make one. Visual novels archive quite neatly, especially if we keep the music files local. --[[User:アラベスク|アラベスク]] 16:55, 15 December 2012 (UTC)<br />
<br />
::I can volunteer space. it will probably be on a subdomain (likely m.mebious.com) and a non-80 port, but computer resources are not an isssue. [[User:Bytor|Bytor]] 19:57, 15 December 2012 (UTC)<br />
<br />
:::: I may go so far as to make a VM, and then share the username/password with you all, so that you could do ssh and scp to it. [[User:Bytor|Bytor]] 01:05, 16 December 2012 (UTC)<br />
<br />
::Re: process, that would work. The basic idea is that you go through cycles, and at the end of each cycle you have a "working" product. So the first step is to get the basic layout down. then add more text fleshing out each scene, more art, more sounds, etc. I'll have to sit down and play with ren'py myself I guess to see if I really know what I'm talking about for this situation.[[User:Bytor|Bytor]] 01:05, 16 December 2012 (UTC)<br />
<br />
:::Not entirely sure what's going on here. May need to retrieve bear hat before proceeding further. ...I tried putting together the start of Lain's life and Chisa's story in Ren'Py just now. All my Lain screencaps are 480 x 360, but they scaled up surprisingly well. It's standard for VN backgrounds to look blurry, right? Do we want to specify a more Lain-like typeface? I was thinking of Courier New or something like it. 02:13, 16 December 2012 (UTC)[[User:Amysteriousgal|Amysteriousgal]]<br />
<br />
== Regarding the music ==<br />
By the way, should we want to make this project comply copyrights (not that I really care, but it'd be nice), we could consider using available open music out there. For example, [http://archive.org/details/nineinchnails_ghosts_I_IV Nine Inch Nail's ''"Ghosts"''] has been released under a [https://creativecommons.org/licenses/by-nc-sa/3.0/us/ Creative Commons licence]. While of course not identical to the SEL soundtrack, I personally think it comes really close to the thematics described at the planning page, and to those of SEL in general. Do give it a listen if you have the time, and let me know what you think. --[[User:アラベスク|アラベスク]] 15:27, 15 December 2012 (UTC)<br />
<br />
:I like it. It's probably easier to use than the Lain soundtrack is, actually. We'll probably run with Creative Commons music in the end. Just make sure not to mix CC-BY-SA with CC-BY-NC-SA, since that would lead to messy licensing things. [[User:Amysteriousgal|Amysteriousgal]] 15:38, 15 December 2012 (UTC)<br />
<br />
:: Yes. One big thing to note though would probably be that using the aforementioned NiN album would require us to release this game with a similar, open licence, including all our own intellectual content put into it. I would personally have no problem with this, but it's worth pointing out. --[[User:アラベスク|アラベスク]] 16:03, 15 December 2012 (UTC)<br />
<br />
:::I have no problem with it, either. Being attributed is nice, nobody is in this for the money, and spreading Creative Commons is a worthwhile cause. [[User:Amysteriousgal|Amysteriousgal]] 16:07, 15 December 2012 (UTC)<br />
<br />
::::I'm cool with it being open, as well. [[User:Bytor|Bytor]] 16:15, 15 December 2012 (UTC)<br />
<br />
::::: Alright then! In case we need more music, [http://search.creativecommons.org/ CC Search] with Jamendo and SoundCloud selected is handy. (I'm thinking especially the dating sim part might need at least a few "less serious tracks", if/when implemented.) --[[User:アラベスク|アラベスク]] 16:50, 15 December 2012 (UTC)<br />
<br />
== Locked pages ==<br />
As a test, I just semi-protected this page. アラベスク, could make sure you can still edit it? [[User:Bytor|Bytor]] 01:05, 16 December 2012 (UTC)<br />
<br />
:Seems to work. --[[User:アラベスク|アラベスク]] 09:41, 16 December 2012 (UTC)<br />
<br />
==Art==<br />
So I drew Lain for the first time in ages. How does it look? Does this style work with the lighter stories? The darker ones will probably have duller shades of the same colours, plus possibly some textures. [[User:Amysteriousgal|Amysteriousgal]] 14:57, 17 December 2012 (UTC)<br />
<br />
:I like it. I suppose even intentionally having different visual styles between the various stories might work. --[[User:アラベスク|アラベスク]] 15:07, 17 December 2012 (UTC)<br />
<br />
:looks good to me. I would say maybe make her eyes a little larger, theyre a little too close to accurate for an anime style as-is.[[User:Bytor|Bytor]] 17:34, 17 December 2012 (UTC)<br />
<br />
::Yeah, that happens a lot. I've adjusted them. If all goes well, the dark versions will be up in a few hours. [[User:Amysteriousgal|Amysteriousgal]] 00:33, 18 December 2012 (UTC)</div>Amysteriousgalhttps://lain.wiki/index.php?title=File:Lainschoolstandard1lightclose.png&diff=913File:Lainschoolstandard1lightclose.png2012-12-18T00:31:42Z<p>Amysteriousgal: uploaded a new version of &quot;File:Lainschoolstandard1lightclose.png&quot;</p>
<hr />
<div>[[Lain visual novel project]]</div>Amysteriousgalhttps://lain.wiki/index.php?title=File:Lainschoolstandard1lightfar.png&diff=912File:Lainschoolstandard1lightfar.png2012-12-18T00:31:18Z<p>Amysteriousgal: uploaded a new version of &quot;File:Lainschoolstandard1lightfar.png&quot;</p>
<hr />
<div>[[Lain visual novel project]]</div>Amysteriousgalhttps://lain.wiki/index.php?title=Talk:Lain_Visual_Novel_Project&diff=909Talk:Lain Visual Novel Project2012-12-17T14:57:03Z<p>Amysteriousgal: </p>
<hr />
<div>AMG, you are a goddess amongst men. If you are the artist, I have confidence that this could be done well. Were you the person that initially suggested this? [[User:Bytor|Bytor]]<br />
<br />
:I think 3, 4, and 5 are very doable, and are short enough they shouldn't be a big deal. I think we could perhaps do those to get the system down, and then tackle 2. I presume 4 and 5 will not have any choices in the paths? Personally, I don't have a huge interest in the dating sim as I haven't actually played one before, but if there is interest, I would certainly be willing to help with it. If the guys in Welcome to the NHK can make one, then surely we can, too, right? [[User:Bytor|Bytor]] 14:54, 15 December 2012 (UTC)<br />
<br />
::I'll look into how wiki software can help us with this; I'd like the pages related to this to be semiprotected, so only logged in users can edit, and potentially some pages that can only be seen by approved users. [[User:Bytor|Bytor]]<br />
<br />
:::Indeed I was. Thank you; I don't have as much confidence in my drawing ability as you seem to, but I'll certainly do the best I can. [[User:Amysteriousgal]]<br />
<br />
::::I don't believe I've seen any of your work fully colored, but your general style and skill level are definitely good. [[User:Bytor|Bytor]]<br />
<br />
:::::I really only work with chunks of flat colours. The shading is usually built into the lineart. Never quite worked out how to do things any other way. I'll see if I can put something together by tomorrow, maybe a title screen illustration. [[User:Amysteriousgal|Amysteriousgal]] 16:07, 15 December 2012 (UTC)<br />
<br />
:::3, 4 and 5 would probably be linear. 5 might need a menu to let users select different sections. That's pretty easy to implement. 1 and 2 could work with simple branching (which I've used) or with flags and/or points (which I haven't, but doesn't seem hard). They probably won't be too long, either. The dating sim could potentially take up about half the entire VN, if we choose to write it seriously. If it's a comedy, like the day in the life, then it could be extremely short. [[User:Amysteriousgal|Amysteriousgal]] 15:03, 15 December 2012 (UTC)<br />
<br />
I would like to offer help, if needed. I'm not much of a visual artist nor programmer, but could help out with GUI design or basic Ren'Py code. In addition to that, I could perhaps provide a Japanese translation (I'm the Japanese studying mebby weeaboo) or provide sound FX and other help with audio (I have a decent large diagram microphone and some audio hobbyist background). Or whatever else you might need help with. Let's make this happen! --[[User:アラベスク|アラベスク]] 15:13, 15 December 2012 (UTC)<br />
<br />
== Project management platform? ==<br />
What sort of setup will we need for the software? Should we have subversion repository, or would something simple like google drive be enough? Also, I think it might be best for us to use an Agile-like process for working on this. (can you tell I'm a programmer :(? ) Since this will be several short pieces, we can work on one, and start with a bare structure, and then flesh it out as the pieces are created. [[User:Bytor|Bytor]] 16:15, 15 December 2012 (UTC)<br />
<br />
: I've been using Dropbox with success in some other online projects. I'm fine with Google Drive as well though. I would imagine one of us (AMG probably) creates the 1st draft in Ren'Py, archives its contents, and uploads to a cloud we use. Then we can create and discuss new revisions as we go. That's probably something similar to the Agile-like process you described? --[[User:アラベスク|アラベスク]] 16:21, 15 December 2012 (UTC)<br />
:''edit:'' It could even be an FPT folder @mebious.com I guess, in case you have sufficient amount of drive space available and you're willing to make one. Visual novels archive quite neatly, especially if we keep the music files local. --[[User:アラベスク|アラベスク]] 16:55, 15 December 2012 (UTC)<br />
<br />
::I can volunteer space. it will probably be on a subdomain (likely m.mebious.com) and a non-80 port, but computer resources are not an isssue. [[User:Bytor|Bytor]] 19:57, 15 December 2012 (UTC)<br />
<br />
:::: I may go so far as to make a VM, and then share the username/password with you all, so that you could do ssh and scp to it. [[User:Bytor|Bytor]] 01:05, 16 December 2012 (UTC)<br />
<br />
::Re: process, that would work. The basic idea is that you go through cycles, and at the end of each cycle you have a "working" product. So the first step is to get the basic layout down. then add more text fleshing out each scene, more art, more sounds, etc. I'll have to sit down and play with ren'py myself I guess to see if I really know what I'm talking about for this situation.[[User:Bytor|Bytor]] 01:05, 16 December 2012 (UTC)<br />
<br />
:::Not entirely sure what's going on here. May need to retrieve bear hat before proceeding further. ...I tried putting together the start of Lain's life and Chisa's story in Ren'Py just now. All my Lain screencaps are 480 x 360, but they scaled up surprisingly well. It's standard for VN backgrounds to look blurry, right? Do we want to specify a more Lain-like typeface? I was thinking of Courier New or something like it. 02:13, 16 December 2012 (UTC)[[User:Amysteriousgal|Amysteriousgal]]<br />
<br />
== Regarding the music ==<br />
By the way, should we want to make this project comply copyrights (not that I really care, but it'd be nice), we could consider using available open music out there. For example, [http://archive.org/details/nineinchnails_ghosts_I_IV Nine Inch Nail's ''"Ghosts"''] has been released under a [https://creativecommons.org/licenses/by-nc-sa/3.0/us/ Creative Commons licence]. While of course not identical to the SEL soundtrack, I personally think it comes really close to the thematics described at the planning page, and to those of SEL in general. Do give it a listen if you have the time, and let me know what you think. --[[User:アラベスク|アラベスク]] 15:27, 15 December 2012 (UTC)<br />
<br />
:I like it. It's probably easier to use than the Lain soundtrack is, actually. We'll probably run with Creative Commons music in the end. Just make sure not to mix CC-BY-SA with CC-BY-NC-SA, since that would lead to messy licensing things. [[User:Amysteriousgal|Amysteriousgal]] 15:38, 15 December 2012 (UTC)<br />
<br />
:: Yes. One big thing to note though would probably be that using the aforementioned NiN album would require us to release this game with a similar, open licence, including all our own intellectual content put into it. I would personally have no problem with this, but it's worth pointing out. --[[User:アラベスク|アラベスク]] 16:03, 15 December 2012 (UTC)<br />
<br />
:::I have no problem with it, either. Being attributed is nice, nobody is in this for the money, and spreading Creative Commons is a worthwhile cause. [[User:Amysteriousgal|Amysteriousgal]] 16:07, 15 December 2012 (UTC)<br />
<br />
::::I'm cool with it being open, as well. [[User:Bytor|Bytor]] 16:15, 15 December 2012 (UTC)<br />
<br />
::::: Alright then! In case we need more music, [http://search.creativecommons.org/ CC Search] with Jamendo and SoundCloud selected is handy. (I'm thinking especially the dating sim part might need at least a few "less serious tracks", if/when implemented.) --[[User:アラベスク|アラベスク]] 16:50, 15 December 2012 (UTC)<br />
<br />
== Locked pages ==<br />
As a test, I just semi-protected this page. アラベスク, could make sure you can still edit it? [[User:Bytor|Bytor]] 01:05, 16 December 2012 (UTC)<br />
<br />
:Seems to work. --[[User:アラベスク|アラベスク]] 09:41, 16 December 2012 (UTC)<br />
<br />
==Art==<br />
So I drew Lain for the first time in ages. How does it look? Does this style work with the lighter stories? The darker ones will probably have duller shades of the same colours, plus possibly some textures. [[User:Amysteriousgal|Amysteriousgal]] 14:57, 17 December 2012 (UTC)</div>Amysteriousgalhttps://lain.wiki/index.php?title=Lain_Visual_Novel_Project&diff=908Lain Visual Novel Project2012-12-17T14:50:53Z<p>Amysteriousgal: </p>
<hr />
<div>On 2012-12-15, several users of [[Mebious.co.uk]] decided to make a visual novel based on [[Serial Experiments Lain]].<br />
<br />
It will consist of a collection of short stories and use the Ren'Py visual novel engine.<br />
<br />
==Staff==<br />
*[[user:Amysteriousgal|Amysteriousgal]] - Writer, possible artist<br />
*[[user:bytor|bytor]] - editor, maybe writer<br />
*[[user:アラベスク|アラベスク]] - audio stuff, Japanese translation, general enthusiast<br />
<br />
==Plan==<br />
The text used for the VN will be collected here in a page in the next section. Each page represents one short story idea that will be included. Feel free to add your own ideas or to choose an existing one to write up.<br />
<br />
Music will be Creative Commons (any non-ND license). Possible source: http://archive.org/details/nineinchnails_ghosts_I_IV<br />
<br />
Backgrounds should mostly be made from anime screencaps. Some specific ones may need to be drawn or adapted from photos.<br />
<br />
Character sprites will need to be drawn. (I'll try to draw some if she has time, but I can't guarantee quality. -Amysteriousgal)<br />
<br />
Everything will then be assembled into a visual novel. (I'll try my best to do this, but I'm really not capable of anything beyond the basics at the moment. It's fortunate that Ren'Py has been around for long enough for there to be guides to practically everything. -Amysteriousgal)<br />
<br />
==Stories==<br />
*'''[[Love Experiments Lain]]'''<br />
** A dating sim with Lain, where the player plays as himself. Possible choice of which of the 3 Lain personalities to date?<br />
** '''Writer needed'''<br />
<br />
*'''[[A day in the life of Lain]]'''<br />
** A light comedy where you go to school, explore the Wired, flirt with Alice, hallucinate, fulfill the prophecy, fend off your other self and try not to be too socially awkward.<br />
** '''Writer needed'''<br />
<br />
*'''[[Becoming God]]'''<br />
** The conspiracy from Eiri's point of view, beginning with the modification to Protocol 7 and finishing with the incarnation of Lain. Sort of a prequel to the anime.<br />
** '''Writer needed'''<br />
<br />
*'''[[Come to the Wired]]'''<br />
** Chisa's story, leading up to her suicide. Also sort of like a prequel.<br />
** First draft completed<br />
<br />
*'''[[Visual Novel Experiments Lain]]'''<br />
** Visual novel adaptations of the text snippets found in [[Visual Experiments Lain]].<br />
** In progress<br />
<br />
==Art==<br />
<br />
===Character sprites===<br />
<br />
{| border="1" cellpadding="1" cellspacing="1" width=50%<br />
|[[File:Lainschoolstandard1lightfar.png|thumb|50px]]<br />
|[[File:Lainschoolstandard1lightclose.png|thumb|100px]]<br />
|Lain's school uniform, standard pose, 1st (default) expression, light atmosphere.<br />
|}<br />
<br />
[[Category:VN]]</div>Amysteriousgalhttps://lain.wiki/index.php?title=File:Lainschoolstandard1lightclose.png&diff=907File:Lainschoolstandard1lightclose.png2012-12-17T14:29:42Z<p>Amysteriousgal: Lain visual novel project</p>
<hr />
<div>[[Lain visual novel project]]</div>Amysteriousgalhttps://lain.wiki/index.php?title=File:Lainschoolstandard1lightfar.png&diff=906File:Lainschoolstandard1lightfar.png2012-12-17T14:29:27Z<p>Amysteriousgal: Lain visual novel project</p>
<hr />
<div>[[Lain visual novel project]]</div>Amysteriousgalhttps://lain.wiki/index.php?title=A_day_in_the_life_of_Lain&diff=905A day in the life of Lain2012-12-17T06:35:17Z<p>Amysteriousgal: </p>
<hr />
<div>List of things to include:<br />
*Reality-warping<br />
*Messaging Alice in school<br />
*Cyberia option<br />
*Plenty of exploration of the Wired<br />
*Working on her NAVI<br />
*Ridiculous bad endings<br />
*Bear suits<br />
<br />
<br />
<br />
Plot:<br />
<br />
Reality is broken. Only Lain notices at first, but gradually, everyone starts talking about it. Lain has to work out how to fix everything using the Wired and by exploring her own potential.<br />
<br />
<br />
<br />
Points:<br />
*Social: Increased by talking to people in school. Allows Lain to do friend things.<br />
*NAVI: Increased by upgrading the NAVI and by doing some things on the Wired. Allows Lain to advance the plot by finding things on the Wired.<br />
*Weird: Increased by accidentally using her powers. Allows Lain to advance the plot by making strange things happen. As this increases, people start talking to Lain about it. Yasuo or Mika might be the first. Alice should be the last.<br />
<br />
<br />
<br />
==Day 1==<br />
<br />
===Scene 1===<br />
<br />
'''Mum:''' "Lain!"<br />
<br />
'''Mum:''' "Lain, wake up!"<br />
<br />
...Huh? Isn't it the middle of the night?<br />
<br />
...No, it isn't. I just forgot to open my eyes again. No wonder it was so dark.<br />
<br />
...The time... I have to get up now. The teacher will be mad at me if I'm late for class.<br />
<br />
<br />
<br />
I walk to the train station as usual and soon arrive at school.<br />
<br />
Huh? What's going on?<br />
<br />
I'm sure my school should be full of people at this time of day... But I can't see anyone. I can't hear anyone. Shouldn't there be crowds of students walking through the gates? Shouldn't there be noisy chattering?<br />
<br />
...Oh, I can see someone.<br />
<br />
...I can see everyone.<br />
<br />
I wonder why I didn't notice them there before.<br />
<br />
Well, never mind. It must be nothing. I'll just head to my classroom.<br />
<br />
<br />
<br />
There's still some time before class starts.<br />
<br />
What should I do?<br />
<br />
*Talk to Alice<br />
**[[A_day_in_the_life_of_Lain#Scene_2|Scene 2]]<br />
*Go on the Wired<br />
**[[A_day_in_the_life_of_Lain#Scene_3|Scene 3]]<br />
*Doodle in my notebook<br />
**[[A_day_in_the_life_of_Lain#Scene_4|Scene 4]]<br />
<br />
<br />
<br />
===Scene 2===<br />
<br />
(Social +1)<br />
<br />
'''Alice:''' Good morning, Lain!<br />
<br />
'''Lain:''' Good morning...<br />
<br />
'''Alice:''' Hey, have you heard? This girl in the next class saw a UFO this morning! Isn't that cool? I wonder if the aliens will be nice to us.<br />
<br />
'''Lain:''' ...Huh...? Really?<br />
<br />
'''Alice:''' Maybe if we go outside today, we'll see a UFO flying around and we can make friends with aliens! What do you think, Lain?<br />
<br />
'''Lain:''' ...Sure.<br />
<br />
'''Alice:''' It would be awesome if the aliens came to our school, right? What do you think the teachers will do, Lain?<br />
<br />
'''Lain:''' ...I don't know...<br />
<br />
'''Alice:''' Maybe class will be cancelled, or maybe the aliens will be our teachers today! Doesn't that sound like fun?<br />
<br />
'''Lain:''' Yeah.<br />
<br />
(Lain will get less socially awkward as Social increases)<br />
<br />
*[[A_day_in_the_life_of_Lain#Scene_5|Scene 5]]<br />
<br />
<br />
<br />
===Scene 3===<br />
<br />
(NAVI +1)<br />
<br />
I open my HandiNAVI and check my usual sites.<br />
<br />
...Huh? There have been UFO sightings everywhere this morning.<br />
<br />
"I was birdwatching and then suddenly I saw this weird yellow thing zigzagging everywhere!"<br />
<br />
"Ehhhh? But I saw one and it was pink!"<br />
<br />
"Who's been making all this stuff up?"<br />
<br />
"It's real! It almost crashed into my house!"<br />
<br />
"Pics or it didn't happen lol"<br />
<br />
"I took a picture of it on my phone. Here's the link."<br />
<br />
I clicked the link and waited for the image to load.<br />
<br />
...Huh? This image looks kind of familiar, somehow...<br />
<br />
*[[A_day_in_the_life_of_Lain#Scene_5|Scene 5]]<br />
<br />
<br />
<br />
===Scene 4===<br />
<br />
(Weird +1)<br />
<br />
I take out my notebook and doodle some random lines in it. Circles. Hey, it kind of looks like something.<br />
<br />
...I turn it into a UFO.<br />
<br />
Maybe I should draw aliens in it. Cute aliens who wear bear suits. Maybe also striped sweaters. Striped bear suits?<br />
<br />
Yeah. These aliens like teddy bears. They're here to import our teddy bears.<br />
<br />
I kind of like this drawing. It would be nice if these aliens were real. Maybe they'll be friends with me.<br />
<br />
*[[A_day_in_the_life_of_Lain#Scene_5|Scene 5]]<br />
<br />
<br />
<br />
===Scene 5===<br />
<br />
''The screen shakes. A loud rumble is heard.''<br />
<br />
What was that?<br />
<br />
Everyone's rushing over to the window. I can't see a thing.<br />
<br />
'''Alice:''' Is that...? Yes, it is! It's the UFO!<br />
<br />
I squeeze through the wall of people to get to the window. Outside is... a banana?<br />
<br />
A yellow UFO, bent into the shape of a banana. Okay.<br />
<br />
Suddenly, the banana peels itself!<br />
<br />
There's someone inside. Actually, there are two - two aliens in striped bear suits.<br />
<br />
'''Alice:''' They're friendly, right? We should make friends with them!<br />
<br />
'''Juri:''' Wait! It could be dangerous!<br />
<br />
'''Alice:''' It'll be fine, don't worry. Let's see, we should give them something as a gift, right? What do you think we should give them?<br />
<br />
*Keep quiet<br />
**[[A day in the life of Lain#Scene 6|Scene 6]]<br />
*Ask the aliens<br />
**[[A day in the life of Lain#Scene 7|Scene 7]]<br />
*"...a textbook." (Social=1)<br />
**[[A day in the life of Lain#Scene 8|Scene 8]]<br />
*"...a teddy bear." (Weird=1)<br />
**[[A day in the life of Lain#Scene 9|Scene 9]]<br />
<br />
<br />
===Scene 6===<br />
===Scene 7===<br />
===Scene 8===<br />
===Scene 9===<br />
<br />
{{VNProject}}<br />
<br />
[[Category:VN]]</div>Amysteriousgalhttps://lain.wiki/index.php?title=Visual_Novel_Experiments_Lain&diff=904Visual Novel Experiments Lain2012-12-17T04:22:40Z<p>Amysteriousgal: </p>
<hr />
<div>Adapted by: Amysteriousgal<br />
<br />
Last updated 2012-12-14<br />
<br />
<br />
<br />
==Layer 04: Religion==<br />
<br />
--What's your name?<br />
<br />
[...Lain.]<br />
<br />
--You're in seventh grade? Eighth grade?<br />
<br />
[Eighth.]<br />
<br />
--Do you like school?<br />
<br />
[(long pause) ...Uh-huh.]<br />
<br />
--What subject do you like?<br />
<br />
[(silence)]<br />
<br />
--Are you in any clubs?<br />
<br />
[(shakes head silently)]<br />
<br />
--Do you go straight home after school?<br />
<br />
[(silence)]<br />
<br />
--Do you have friends?<br />
<br />
[...Yeah.]<br />
<br />
--What do you and your friends do for fun?<br />
<br />
[Nothing.]<br />
<br />
--Well, what do you do?<br />
<br />
[...(thinks for a while) ...Talk.]<br />
<br />
--What about?<br />
<br />
[...Stuff.]<br />
<br />
--Where do you go to talk?<br />
<br />
[Wired.]<br />
<br />
--You don't like talking with each other in person?<br />
<br />
[(silence)]<br />
<br />
--What kind of place is the Wired, to you?<br />
<br />
[...A place where people connect with other people - the top level of the real world hierarchy.]<br />
<br />
--(weak laugh) Who told you that?<br />
<br />
[My dad.]<br />
<br />
<br />
<br />
--Do you love your father?<br />
<br />
[(Long pause... nods)]<br />
<br />
--What kind of Navigator do you use to access the Wired?<br />
<br />
[When I was in sixth grade... my dad... bought it for me...]<br />
<br />
--Do you like operating this kind of machine?<br />
<br />
[Uh-huh.]<br />
<br />
--Do you dislike questions like these?<br />
<br />
[(silence)]<br />
<br />
--You dislike talking about yourself?<br />
<br />
[...(nods)]<br />
<br />
--Why?<br />
<br />
[...(long pause)...Because...]<br />
<br />
--Because?<br />
<br />
[Because I'm... I'm me, but I'm not me. I mean, I'm just me...]<br />
<br />
--Who told you that?<br />
<br />
[(silence)]<br />
<br />
--Who?<br />
<br />
[...God.]<br />
<br />
--What god?<br />
<br />
[The god of the Wired.]<br />
<br />
--There's a god of the Wired? You believe that?<br />
<br />
[(silence)]<br />
<br />
--Answer me.<br />
<br />
[(silence)]<br />
<br />
--Answer.<br />
<br />
[...There is if I believe there is...]<br />
<br />
--That answer isn't good enough.<br />
<br />
[...There is... a god...]<br />
<br />
--Alright, fine. The god of the Wired is the god of the top level of the real world hierarchy - in other words, a being that controls the entire world. Is that right?<br />
<br />
[...Who are you?]<br />
<br />
==Layer 07: Society==<br />
<br />
Last Sunday, I went out with my family.<br />
<br />
We went to our relatives' house in Fujisawa. All of us together.<br />
<br />
We left at the time I usually leave for school.<br />
<br />
On our way to the station, my mother noticed that she forgot something, so we went back to the house.<br />
<br />
It was the first time we went to their house in Fujisawa. No, I was mistaken. We've been there several times. I just forget things sometimes.<br />
<br />
When meeting my uncle and aunt, I greeted them with "nice to meet you" by mistake, and they laughed at me.<br />
<br />
I don't remember what happened while I was in the train.<br />
<br />
But I think I heard my father and mother talk quietly about the medicine all the way.<br />
<br />
I was listening absentmindedly.<br />
<br />
Then, I began to feel as if I was at school and I felt sick.<br />
<br />
I endured it all the way through. When I met my uncle and aunt, I said "hello". No, I said "nice to meet you". Were my father and mother there?<br />
<br />
Last Sunday, I went out alone.<br />
<br />
I went to my relatives' house in Fujisawa alone.<br />
<br />
==Layer 13: Ego==<br />
<br />
{{VNProject}}<br />
<br />
[[Category:VN]]</div>Amysteriousgalhttps://lain.wiki/index.php?title=A_day_in_the_life_of_Lain&diff=902A day in the life of Lain2012-12-17T02:02:01Z<p>Amysteriousgal: </p>
<hr />
<div>List of things to include:<br />
*Reality-warping<br />
*Messaging Alice in school<br />
*Cyberia option<br />
*Plenty of exploration of the Wired<br />
*Working on her NAVI<br />
*Ridiculous bad endings<br />
*Bear suits<br />
<br />
<br />
<br />
Plot:<br />
<br />
Reality is broken. Only Lain notices at first, but gradually, everyone starts talking about it. Lain has to work out how to fix everything using the Wired and by exploring her own potential.<br />
<br />
<br />
<br />
Points:<br />
*Social: Increased by talking to people in school. Allows Lain to do friend things.<br />
*NAVI: Increased by upgrading the NAVI and by doing some things on the Wired. Allows Lain to advance the plot by finding things on the Wired.<br />
*Weird: Increased by accidentally using her powers. Allows Lain to advance the plot by making strange things happen. As this increases, people start talking to Lain about it. Yasuo or Mika might be the first. Alice should be the last.<br />
<br />
<br />
<br />
==Day 1==<br />
<br />
===Scene 1===<br />
<br />
Mum: "Lain!"<br />
<br />
Mum: "Lain, wake up!"<br />
<br />
...Huh? Isn't it the middle of the night?<br />
<br />
...No, it isn't. I just forgot to open my eyes again. No wonder it was so dark.<br />
<br />
...The time... I have to get up now. The teacher will be mad at me if I'm late for class.<br />
<br />
<br />
<br />
I walk to the train station as usual and soon arrive at school.<br />
<br />
Huh? What's going on?<br />
<br />
I'm sure my school should be full of people at this time of day... But I can't see anyone. I can't hear anyone. Shouldn't there be crowds of students walking through the gates? Shouldn't there be noisy chattering?<br />
<br />
...Oh, I can see someone.<br />
<br />
...I can see everyone.<br />
<br />
I wonder why I didn't notice them there before.<br />
<br />
Well, never mind. It must be nothing. I'll just head to my classroom.<br />
<br />
<br />
<br />
There's still some time before class starts.<br />
<br />
What should I do?<br />
<br />
*Talk to Alice<br />
**[[A_day_in_the_life_of_Lain#Scene_2|Scene 2]]<br />
*Go on the Wired<br />
**[[A_day_in_the_life_of_Lain#Scene_3|Scene 3]]<br />
*Doodle in my notebook<br />
**[[A_day_in_the_life_of_Lain#Scene_4|Scene 4]]<br />
<br />
<br />
<br />
===Scene 2===<br />
<br />
(Social +1)<br />
<br />
'''Alice:''' Good morning, Lain!<br />
<br />
'''Lain:''' Good morning...<br />
<br />
'''Alice:''' Hey, have you heard? This girl in the next class saw a UFO this morning! Isn't that cool? I wonder if the aliens will be nice to us.<br />
<br />
'''Lain:''' ...Huh...? Really?<br />
<br />
'''Alice:''' Maybe if we go outside today, we'll see a UFO flying around and we can make friends with aliens! What do you think, Lain?<br />
<br />
'''Lain:''' ...Sure.<br />
<br />
'''Alice:''' It would be awesome if the aliens came to our school, right? What do you think the teachers will do, Lain?<br />
<br />
'''Lain:''' ...I don't know...<br />
<br />
'''Alice:''' Maybe class will be cancelled, or maybe the aliens will be our teachers today! Doesn't that sound like fun?<br />
<br />
'''Lain:''' Yeah.<br />
<br />
(Lain will get less socially awkward as Social increases)<br />
<br />
*[[A_day_in_the_life_of_Lain#Scene_5|Scene 5]]<br />
<br />
<br />
<br />
===Scene 3===<br />
<br />
(NAVI +1)<br />
<br />
I open my HandiNAVI and check my usual sites.<br />
<br />
...Huh? There have been UFO sightings everywhere this morning.<br />
<br />
"I was birdwatching and then suddenly I saw this weird yellow thing zigzagging everywhere!"<br />
<br />
"Ehhhh? But I saw one and it was pink!"<br />
<br />
"Who's been making all this stuff up?"<br />
<br />
"It's real! It almost crashed into my house!"<br />
<br />
"Pics or it didn't happen lol"<br />
<br />
"I took a picture of it on my phone. Here's the link."<br />
<br />
I clicked the link and waited for the image to load.<br />
<br />
...Huh? This image looks kind of familiar, somehow...<br />
<br />
*[[A_day_in_the_life_of_Lain#Scene_5|Scene 5]]<br />
<br />
<br />
<br />
===Scene 4===<br />
<br />
(Weird +1)<br />
<br />
I take out my notebook and doodle some random lines in it. Circles. Hey, it kind of looks like something.<br />
<br />
...I turn it into a UFO.<br />
<br />
Maybe I should draw aliens in it. Cute aliens who wear bear suits. Maybe also striped sweaters. Striped bear suits?<br />
<br />
Yeah. These aliens like teddy bears. They're here to import our teddy bears.<br />
<br />
I kind of like this drawing. It would be nice if these aliens were real. Maybe they'll be friends with me.<br />
<br />
*[[A_day_in_the_life_of_Lain#Scene_5|Scene 5]]<br />
<br />
<br />
<br />
===Scene 5===<br />
<br />
''The screen shakes. A loud rumble is heard.''<br />
<br />
What was that?<br />
<br />
Everyone's rushing over to the window. I can't see a thing.<br />
<br />
<br />
<br />
{{VNProject}}<br />
<br />
[[Category:VN]]</div>Amysteriousgalhttps://lain.wiki/index.php?title=Talk:A_day_in_the_life_of_Lain&diff=901Talk:A day in the life of Lain2012-12-17T01:23:14Z<p>Amysteriousgal: /* Tone */</p>
<hr />
<div>==Tech Level ==<br />
<br />
Do we want the setting to be 1999 tech, or modern? I would personally vote for modern, because it will be simpler to think about, and Lain with a smartphone could be interesting.<br />
<br />
== Scene Ideas ==<br />
<br />
Scenes that should exist in this story:<br />
*work on upgrading computers. Perhaps buying a pressure gauge somewhere?<br />
*part of the splitting paths could be deciding if you go out or work on your computer each night (or if you even get to choose), and how upgraded the pc is could affect further scenes appearing or not [eg- playing an online game or not])<br />
::have social points and pc points. some events require at least however many of whatever kind of points, and some actions could grant/require both (Lain goes to hacker-con?).<br />
<br />
== Game Length ==<br />
<br />
:What if we make it into a time loop in a Kagetsu Tohya style, where you can raise flags and accumulate points that change the second, third etc. playthroughs? That way, each time it's played, only a day passes, but we can still make progress and watch Lain cover her room in wires and coolant. EDIT: Also, I put an example of the reality-warping qualities of this story. Perhaps we could use the school days for comedy and introduce serious plot elements into the weekends? [[User:Amysteriousgal|Amysteriousgal]] 02:26, 16 December 2012 (UTC)<br />
<br />
::I think looping on the day might be too short, unless we want to go into very minute detail,or we expect a large number of playthroughs, but in that case we would have to make a lot of content, so it might as well just be a continuous playthrough. I could see there being a bad end that is some sort of failed reset, so it goes back to almost the same, and maybe she manages to leave herself clues on the second time through (like that one star trek tng episode).[[User:Bytor|Bytor]] 03:48, 16 December 2012 (UTC)<br />
<br />
:::I've played a bunch of slow-paced VNs recently, and there's a lot that we could do with one day, especially with the reality-warping effect. The more choices we include, the more replayable this story becomes, anyway. How about if time doesn't pass unless you make it the weekend? That would mean that the school day options won't change between playthroughs, but the weekend options will constantly change for a few days. On the ending menu after a day, the player can choose to go back and select another story or to live another day as Lain. After the first playthrough, I think this waking up scene won't be used anymore, but there can be an option that says "Today is... A weekday/A weekend". ...Or we could just organise this game into about a week's worth of, uh, Laining? The problem there is that we're forced to follow her actual weekly schedule, while the daily loop option would let us (and the readers) to be more flexible in which days to read about. Hmm... The reset idea is nice. Have you written any mystery stories before? I always wanted to try it. [[User:Amysteriousgal|Amysteriousgal]] 08:34, 16 December 2012 (UTC)<br />
<br />
::::I like the idea of "looping" with variation. Perhaps making the weekend days special somehow could improve the pacing in the long run. Also, I am going to adapt the term Laining into my vocabulary. --[[User:アラベスク|アラベスク]] 09:54, 16 December 2012 (UTC)<br />
<br />
:::::Just threw some ideas on there for daily looping. It should be easy to adapt if we decide to make the chronology linear, though. Does it seem interesting so far? It'll need a lot of expanding, of course... [[User:Amysteriousgal|Amysteriousgal]] 16:09, 16 December 2012 (UTC)<br />
<br />
::::I feel like making it only one day, but adding this content and structure to make each playthrough is making it more complicated than necessary. Like, if someone is going to play it through multiple days, where they do different things, why not just play through several things, and if we want events to happen that aren't based on the day of the week, just have them based on the player reaching certain milestones, like point counters or something? [[User:Bytor|Bytor]] 16:15, 16 December 2012 (UTC)<br />
<br />
::::Regarding schedules, other than school, and going out to party, I don't think there's much that would be affected by day of the week (and even then, it seemed like the kids in SEL were irresponsible and partied at the club on whatever day it was, rather than just Friday). I think it would be neat to have one or two end-of-game type events, like have there be a huge party at Cyberia, or the knights make a move, in two weeks. That way, there are goal events you could work toward, and then there could be like a bad end reset, or mediocre end like she just continues to be shy and doesn't do much. [[User:Bytor|Bytor]] 16:15, 16 December 2012 (UTC)<br />
<br />
:::::Since there are three types of points, we could have a big event that you can do for each if it gets high enough.[[User:Bytor|Bytor]] 16:22, 16 December 2012 (UTC)<br />
<br />
::::::A fair point. It would be a million times easier to structure it without the loop. For the "plot", maybe some comedic reality slippage happens, and Lain runs around secretly patching things up... Imagine if, I don't know, a LOLcat was found sitting on the teacher's desk at school when NAVI=2, or a giant tomato appears in the sky when Weird=3, or something. What if we have different endings depending on which point scale is maxed out first? Maximum Social would take place in Cyberia, where Lain maybe wins a karaoke contest; maximum NAVI might make Lain move back into the Wired and spend her days cyberstalking Alice; maximum Weird might lead to a reset which causes bear suits to become in fashion. [[User:Amysteriousgal|Amysteriousgal]] 16:37, 16 December 2012 (UTC)<br />
<br />
== Tone ==<br />
I like the idea of keeping this one light-hearted, slice of life style, since the others will probably be more serious. [[User:Bytor|Bytor]] 16:18, 16 December 2012 (UTC)<br />
<br />
:I heard someone claim that Lain fans have no sense of humour. That sounds like a challenge... [[User:Amysteriousgal|Amysteriousgal]] 16:40, 16 December 2012 (UTC)<br />
<br />
:: I think coloring will be an important part of this. I think flatter coloring, with less shading and more contrast would be best, and maybe have the background be bright and happy most of the time, but maybe still have Lain be moody looking? [[User:Bytor|Bytor]] 16:45, 16 December 2012 (UTC)<br />
<br />
:::Hidamari Sketch-like pastel colours and probably cute and simple patterns - waves, large polka dots - during dialogue scenes... There should be plenty of cheerful music from TAM Music Factory that we can use. All the other characters can be similarly unshaded and pastelified - although all that black hair... [[User:Amysteriousgal|Amysteriousgal]] 17:00, 16 December 2012 (UTC)<br />
<br />
::::So maybe a random storyline like this would work? Also, augh help I can't write comedy [[User:Amysteriousgal|Amysteriousgal]] 01:23, 17 December 2012 (UTC)</div>Amysteriousgalhttps://lain.wiki/index.php?title=A_day_in_the_life_of_Lain&diff=900A day in the life of Lain2012-12-17T01:15:31Z<p>Amysteriousgal: </p>
<hr />
<div>List of things to include:<br />
*Reality-warping<br />
*Messaging Alice in school<br />
*Cyberia option<br />
*Plenty of exploration of the Wired<br />
*Working on her NAVI<br />
*Ridiculous bad endings<br />
*Bear suits<br />
<br />
<br />
<br />
Plot:<br />
<br />
Reality is broken. Only Lain notices at first, but gradually, everyone starts talking about it. Lain has to work out how to fix everything using the Wired and by exploring her own potential.<br />
<br />
<br />
<br />
Points:<br />
*Social: Increased by talking to people in school. Allows Lain to do friend things.<br />
*NAVI: Increased by upgrading the NAVI and by doing some things on the Wired. Allows Lain to advance the plot by finding things on the Wired.<br />
*Weird: Increased by accidentally using her powers. Allows Lain to advance the plot by making strange things happen. As this increases, people start talking to Lain about it. Yasuo or Mika might be the first. Alice should be the last.<br />
<br />
<br />
<br />
==Day 1==<br />
<br />
===Scene 1===<br />
<br />
Mum: "Lain!"<br />
<br />
Mum: "Lain, wake up!"<br />
<br />
...Huh? Isn't it the middle of the night?<br />
<br />
...No, it isn't. I just forgot to open my eyes again. No wonder it was so dark.<br />
<br />
...The time... I have to get up now. The teacher will be mad at me if I'm late for class.<br />
<br />
<br />
<br />
I walk to the train station as usual and soon arrive at school.<br />
<br />
Huh? What's going on?<br />
<br />
I'm sure my school should be full of people at this time of day... But I can't see anyone. I can't hear anyone. Shouldn't there be crowds of students walking through the gates? Shouldn't there be noisy chattering?<br />
<br />
...Oh, I can see someone.<br />
<br />
...I can see everyone.<br />
<br />
I wonder why I didn't notice them there before.<br />
<br />
Well, never mind. It must be nothing. I'll just head to my classroom.<br />
<br />
<br />
<br />
There's still some time before class starts.<br />
<br />
What should I do?<br />
<br />
*Talk to Alice<br />
**Scene 2<br />
*Go on the Wired<br />
**Scene 3<br />
*Doodle in my notebook<br />
**Scene 4<br />
<br />
<br />
<br />
===Scene 2===<br />
<br />
(Social +1)<br />
<br />
'''Alice:''' Good morning, Lain!<br />
<br />
'''Lain:''' Good morning...<br />
<br />
'''Alice:''' Hey, have you heard? This girl in the next class saw a UFO this morning! Isn't that cool? I wonder if the aliens will be nice to us.<br />
<br />
'''Lain:''' ...Huh...? Really?<br />
<br />
'''Alice:''' Maybe if we go outside today, we'll see a UFO flying around and we can make friends with aliens! What do you think, Lain?<br />
<br />
'''Lain:''' ...Sure.<br />
<br />
'''Alice:''' It would be awesome if the aliens came to our school, right? What do you think the teachers will do, Lain?<br />
<br />
'''Lain:''' ...I don't know...<br />
<br />
'''Alice:''' Maybe class will be cancelled, or maybe the aliens will be our teachers today! Doesn't that sound like fun?<br />
<br />
'''Lain:''' Yeah.<br />
<br />
(Lain will get less socially awkward as Social increases)<br />
<br />
*Scene 5<br />
<br />
<br />
<br />
===Scene 3===<br />
<br />
(NAVI +1)<br />
<br />
I open my HandiNAVI and check my usual sites.<br />
<br />
...Huh? There have been UFO sightings everywhere this morning.<br />
<br />
"I was birdwatching and then suddenly I saw this weird yellow thing zigzagging everywhere!"<br />
<br />
"Ehhhh? But I saw one and it was pink!"<br />
<br />
"Who's been making all this stuff up?"<br />
<br />
"It's real! It almost crashed into my house!"<br />
<br />
"Pics or it didn't happen lol"<br />
<br />
"I took a picture of it on my phone. Here's the link."<br />
<br />
I clicked the link and waited for the image to load.<br />
<br />
...Huh? This image looks kind of familiar, somehow...<br />
<br />
*Scene 5<br />
<br />
<br />
<br />
===Scene 4===<br />
<br />
(Weird +1)<br />
<br />
I take out my notebook and doodle some random lines in it. Circles. Hey, it kind of looks like something.<br />
<br />
...I turn it into a UFO.<br />
<br />
Maybe I should draw aliens in it. Cute aliens who wear bear suits. Maybe also striped sweaters. Striped bear suits?<br />
<br />
Yeah. These aliens like teddy bears. They're here to import our teddy bears.<br />
<br />
I kind of like this drawing. It would be nice if these aliens were real. Maybe they'll be friends with me.<br />
<br />
*Scene 5<br />
<br />
<br />
<br />
===Scene 5===<br />
<br />
''The screen shakes. A loud rumble is heard.''<br />
<br />
What was that?<br />
<br />
Everyone's rushing over to the window. I can't see a thing.<br />
<br />
<br />
<br />
{{VNProject}}<br />
<br />
[[Category:VN]]</div>Amysteriousgalhttps://lain.wiki/index.php?title=Talk:A_day_in_the_life_of_Lain&diff=860Talk:A day in the life of Lain2012-12-16T17:00:09Z<p>Amysteriousgal: /* Tone */</p>
<hr />
<div>==Tech Level ==<br />
<br />
Do we want the setting to be 1999 tech, or modern? I would personally vote for modern, because it will be simpler to think about, and Lain with a smartphone could be interesting.<br />
<br />
== Scene Ideas ==<br />
<br />
Scenes that should exist in this story:<br />
*work on upgrading computers. Perhaps buying a pressure gauge somewhere?<br />
*part of the splitting paths could be deciding if you go out or work on your computer each night (or if you even get to choose), and how upgraded the pc is could affect further scenes appearing or not [eg- playing an online game or not])<br />
::have social points and pc points. some events require at least however many of whatever kind of points, and some actions could grant/require both (Lain goes to hacker-con?).<br />
<br />
== Game Length ==<br />
<br />
:What if we make it into a time loop in a Kagetsu Tohya style, where you can raise flags and accumulate points that change the second, third etc. playthroughs? That way, each time it's played, only a day passes, but we can still make progress and watch Lain cover her room in wires and coolant. EDIT: Also, I put an example of the reality-warping qualities of this story. Perhaps we could use the school days for comedy and introduce serious plot elements into the weekends? [[User:Amysteriousgal|Amysteriousgal]] 02:26, 16 December 2012 (UTC)<br />
<br />
::I think looping on the day might be too short, unless we want to go into very minute detail,or we expect a large number of playthroughs, but in that case we would have to make a lot of content, so it might as well just be a continuous playthrough. I could see there being a bad end that is some sort of failed reset, so it goes back to almost the same, and maybe she manages to leave herself clues on the second time through (like that one star trek tng episode).[[User:Bytor|Bytor]] 03:48, 16 December 2012 (UTC)<br />
<br />
:::I've played a bunch of slow-paced VNs recently, and there's a lot that we could do with one day, especially with the reality-warping effect. The more choices we include, the more replayable this story becomes, anyway. How about if time doesn't pass unless you make it the weekend? That would mean that the school day options won't change between playthroughs, but the weekend options will constantly change for a few days. On the ending menu after a day, the player can choose to go back and select another story or to live another day as Lain. After the first playthrough, I think this waking up scene won't be used anymore, but there can be an option that says "Today is... A weekday/A weekend". ...Or we could just organise this game into about a week's worth of, uh, Laining? The problem there is that we're forced to follow her actual weekly schedule, while the daily loop option would let us (and the readers) to be more flexible in which days to read about. Hmm... The reset idea is nice. Have you written any mystery stories before? I always wanted to try it. [[User:Amysteriousgal|Amysteriousgal]] 08:34, 16 December 2012 (UTC)<br />
<br />
::::I like the idea of "looping" with variation. Perhaps making the weekend days special somehow could improve the pacing in the long run. Also, I am going to adapt the term Laining into my vocabulary. --[[User:アラベスク|アラベスク]] 09:54, 16 December 2012 (UTC)<br />
<br />
:::::Just threw some ideas on there for daily looping. It should be easy to adapt if we decide to make the chronology linear, though. Does it seem interesting so far? It'll need a lot of expanding, of course... [[User:Amysteriousgal|Amysteriousgal]] 16:09, 16 December 2012 (UTC)<br />
<br />
::::I feel like making it only one day, but adding this content and structure to make each playthrough is making it more complicated than necessary. Like, if someone is going to play it through multiple days, where they do different things, why not just play through several things, and if we want events to happen that aren't based on the day of the week, just have them based on the player reaching certain milestones, like point counters or something? [[User:Bytor|Bytor]] 16:15, 16 December 2012 (UTC)<br />
<br />
::::Regarding schedules, other than school, and going out to party, I don't think there's much that would be affected by day of the week (and even then, it seemed like the kids in SEL were irresponsible and partied at the club on whatever day it was, rather than just Friday). I think it would be neat to have one or two end-of-game type events, like have there be a huge party at Cyberia, or the knights make a move, in two weeks. That way, there are goal events you could work toward, and then there could be like a bad end reset, or mediocre end like she just continues to be shy and doesn't do much. [[User:Bytor|Bytor]] 16:15, 16 December 2012 (UTC)<br />
<br />
:::::Since there are three types of points, we could have a big event that you can do for each if it gets high enough.[[User:Bytor|Bytor]] 16:22, 16 December 2012 (UTC)<br />
<br />
::::::A fair point. It would be a million times easier to structure it without the loop. For the "plot", maybe some comedic reality slippage happens, and Lain runs around secretly patching things up... Imagine if, I don't know, a LOLcat was found sitting on the teacher's desk at school when NAVI=2, or a giant tomato appears in the sky when Weird=3, or something. What if we have different endings depending on which point scale is maxed out first? Maximum Social would take place in Cyberia, where Lain maybe wins a karaoke contest; maximum NAVI might make Lain move back into the Wired and spend her days cyberstalking Alice; maximum Weird might lead to a reset which causes bear suits to become in fashion. [[User:Amysteriousgal|Amysteriousgal]] 16:37, 16 December 2012 (UTC)<br />
<br />
== Tone ==<br />
I like the idea of keeping this one light-hearted, slice of life style, since the others will probably be more serious. [[User:Bytor|Bytor]] 16:18, 16 December 2012 (UTC)<br />
<br />
:I heard someone claim that Lain fans have no sense of humour. That sounds like a challenge... [[User:Amysteriousgal|Amysteriousgal]] 16:40, 16 December 2012 (UTC)<br />
<br />
:: I think coloring will be an important part of this. I think flatter coloring, with less shading and more contrast would be best, and maybe have the background be bright and happy most of the time, but maybe still have Lain be moody looking? [[User:Bytor|Bytor]] 16:45, 16 December 2012 (UTC)<br />
<br />
:::Hidamari Sketch-like pastel colours and probably cute and simple patterns - waves, large polka dots - during dialogue scenes... There should be plenty of cheerful music from TAM Music Factory that we can use. All the other characters can be similarly unshaded and pastelified - although all that black hair... [[User:Amysteriousgal|Amysteriousgal]] 17:00, 16 December 2012 (UTC)</div>Amysteriousgalhttps://lain.wiki/index.php?title=Talk:A_day_in_the_life_of_Lain&diff=858Talk:A day in the life of Lain2012-12-16T16:40:17Z<p>Amysteriousgal: /* Tone */</p>
<hr />
<div>==Tech Level ==<br />
<br />
Do we want the setting to be 1999 tech, or modern? I would personally vote for modern, because it will be simpler to think about, and Lain with a smartphone could be interesting.<br />
<br />
== Scene Ideas ==<br />
<br />
Scenes that should exist in this story:<br />
*work on upgrading computers. Perhaps buying a pressure gauge somewhere?<br />
*part of the splitting paths could be deciding if you go out or work on your computer each night (or if you even get to choose), and how upgraded the pc is could affect further scenes appearing or not [eg- playing an online game or not])<br />
::have social points and pc points. some events require at least however many of whatever kind of points, and some actions could grant/require both (Lain goes to hacker-con?).<br />
<br />
== Game Length ==<br />
<br />
:What if we make it into a time loop in a Kagetsu Tohya style, where you can raise flags and accumulate points that change the second, third etc. playthroughs? That way, each time it's played, only a day passes, but we can still make progress and watch Lain cover her room in wires and coolant. EDIT: Also, I put an example of the reality-warping qualities of this story. Perhaps we could use the school days for comedy and introduce serious plot elements into the weekends? [[User:Amysteriousgal|Amysteriousgal]] 02:26, 16 December 2012 (UTC)<br />
<br />
::I think looping on the day might be too short, unless we want to go into very minute detail,or we expect a large number of playthroughs, but in that case we would have to make a lot of content, so it might as well just be a continuous playthrough. I could see there being a bad end that is some sort of failed reset, so it goes back to almost the same, and maybe she manages to leave herself clues on the second time through (like that one star trek tng episode).[[User:Bytor|Bytor]] 03:48, 16 December 2012 (UTC)<br />
<br />
:::I've played a bunch of slow-paced VNs recently, and there's a lot that we could do with one day, especially with the reality-warping effect. The more choices we include, the more replayable this story becomes, anyway. How about if time doesn't pass unless you make it the weekend? That would mean that the school day options won't change between playthroughs, but the weekend options will constantly change for a few days. On the ending menu after a day, the player can choose to go back and select another story or to live another day as Lain. After the first playthrough, I think this waking up scene won't be used anymore, but there can be an option that says "Today is... A weekday/A weekend". ...Or we could just organise this game into about a week's worth of, uh, Laining? The problem there is that we're forced to follow her actual weekly schedule, while the daily loop option would let us (and the readers) to be more flexible in which days to read about. Hmm... The reset idea is nice. Have you written any mystery stories before? I always wanted to try it. [[User:Amysteriousgal|Amysteriousgal]] 08:34, 16 December 2012 (UTC)<br />
<br />
::::I like the idea of "looping" with variation. Perhaps making the weekend days special somehow could improve the pacing in the long run. Also, I am going to adapt the term Laining into my vocabulary. --[[User:アラベスク|アラベスク]] 09:54, 16 December 2012 (UTC)<br />
<br />
:::::Just threw some ideas on there for daily looping. It should be easy to adapt if we decide to make the chronology linear, though. Does it seem interesting so far? It'll need a lot of expanding, of course... [[User:Amysteriousgal|Amysteriousgal]] 16:09, 16 December 2012 (UTC)<br />
<br />
::::I feel like making it only one day, but adding this content and structure to make each playthrough is making it more complicated than necessary. Like, if someone is going to play it through multiple days, where they do different things, why not just play through several things, and if we want events to happen that aren't based on the day of the week, just have them based on the player reaching certain milestones, like point counters or something? [[User:Bytor|Bytor]] 16:15, 16 December 2012 (UTC)<br />
<br />
::::Regarding schedules, other than school, and going out to party, I don't think there's much that would be affected by day of the week (and even then, it seemed like the kids in SEL were irresponsible and partied at the club on whatever day it was, rather than just Friday). I think it would be neat to have one or two end-of-game type events, like have there be a huge party at Cyberia, or the knights make a move, in two weeks. That way, there are goal events you could work toward, and then there could be like a bad end reset, or mediocre end like she just continues to be shy and doesn't do much. [[User:Bytor|Bytor]] 16:15, 16 December 2012 (UTC)<br />
<br />
:::::Since there are three types of points, we could have a big event that you can do for each if it gets high enough.[[User:Bytor|Bytor]] 16:22, 16 December 2012 (UTC)<br />
<br />
::::::A fair point. It would be a million times easier to structure it without the loop. For the "plot", maybe some comedic reality slippage happens, and Lain runs around secretly patching things up... Imagine if, I don't know, a LOLcat was found sitting on the teacher's desk at school when NAVI=2, or a giant tomato appears in the sky when Weird=3, or something. What if we have different endings depending on which point scale is maxed out first? Maximum Social would take place in Cyberia, where Lain maybe wins a karaoke contest; maximum NAVI might make Lain move back into the Wired and spend her days cyberstalking Alice; maximum Weird might lead to a reset which causes bear suits to become in fashion. [[User:Amysteriousgal|Amysteriousgal]] 16:37, 16 December 2012 (UTC)<br />
<br />
== Tone ==<br />
I like the idea of keeping this one light-hearted, slice of life style, since the others will probably be more serious. [[User:Bytor|Bytor]] 16:18, 16 December 2012 (UTC)<br />
<br />
:I heard someone claim that Lain fans have no sense of humour. That sounds like a challenge... [[User:Amysteriousgal|Amysteriousgal]] 16:40, 16 December 2012 (UTC)</div>Amysteriousgalhttps://lain.wiki/index.php?title=Talk:A_day_in_the_life_of_Lain&diff=857Talk:A day in the life of Lain2012-12-16T16:37:52Z<p>Amysteriousgal: /* Game Length */</p>
<hr />
<div>==Tech Level ==<br />
<br />
Do we want the setting to be 1999 tech, or modern? I would personally vote for modern, because it will be simpler to think about, and Lain with a smartphone could be interesting.<br />
<br />
== Scene Ideas ==<br />
<br />
Scenes that should exist in this story:<br />
*work on upgrading computers. Perhaps buying a pressure gauge somewhere?<br />
*part of the splitting paths could be deciding if you go out or work on your computer each night (or if you even get to choose), and how upgraded the pc is could affect further scenes appearing or not [eg- playing an online game or not])<br />
::have social points and pc points. some events require at least however many of whatever kind of points, and some actions could grant/require both (Lain goes to hacker-con?).<br />
<br />
== Game Length ==<br />
<br />
:What if we make it into a time loop in a Kagetsu Tohya style, where you can raise flags and accumulate points that change the second, third etc. playthroughs? That way, each time it's played, only a day passes, but we can still make progress and watch Lain cover her room in wires and coolant. EDIT: Also, I put an example of the reality-warping qualities of this story. Perhaps we could use the school days for comedy and introduce serious plot elements into the weekends? [[User:Amysteriousgal|Amysteriousgal]] 02:26, 16 December 2012 (UTC)<br />
<br />
::I think looping on the day might be too short, unless we want to go into very minute detail,or we expect a large number of playthroughs, but in that case we would have to make a lot of content, so it might as well just be a continuous playthrough. I could see there being a bad end that is some sort of failed reset, so it goes back to almost the same, and maybe she manages to leave herself clues on the second time through (like that one star trek tng episode).[[User:Bytor|Bytor]] 03:48, 16 December 2012 (UTC)<br />
<br />
:::I've played a bunch of slow-paced VNs recently, and there's a lot that we could do with one day, especially with the reality-warping effect. The more choices we include, the more replayable this story becomes, anyway. How about if time doesn't pass unless you make it the weekend? That would mean that the school day options won't change between playthroughs, but the weekend options will constantly change for a few days. On the ending menu after a day, the player can choose to go back and select another story or to live another day as Lain. After the first playthrough, I think this waking up scene won't be used anymore, but there can be an option that says "Today is... A weekday/A weekend". ...Or we could just organise this game into about a week's worth of, uh, Laining? The problem there is that we're forced to follow her actual weekly schedule, while the daily loop option would let us (and the readers) to be more flexible in which days to read about. Hmm... The reset idea is nice. Have you written any mystery stories before? I always wanted to try it. [[User:Amysteriousgal|Amysteriousgal]] 08:34, 16 December 2012 (UTC)<br />
<br />
::::I like the idea of "looping" with variation. Perhaps making the weekend days special somehow could improve the pacing in the long run. Also, I am going to adapt the term Laining into my vocabulary. --[[User:アラベスク|アラベスク]] 09:54, 16 December 2012 (UTC)<br />
<br />
:::::Just threw some ideas on there for daily looping. It should be easy to adapt if we decide to make the chronology linear, though. Does it seem interesting so far? It'll need a lot of expanding, of course... [[User:Amysteriousgal|Amysteriousgal]] 16:09, 16 December 2012 (UTC)<br />
<br />
::::I feel like making it only one day, but adding this content and structure to make each playthrough is making it more complicated than necessary. Like, if someone is going to play it through multiple days, where they do different things, why not just play through several things, and if we want events to happen that aren't based on the day of the week, just have them based on the player reaching certain milestones, like point counters or something? [[User:Bytor|Bytor]] 16:15, 16 December 2012 (UTC)<br />
<br />
::::Regarding schedules, other than school, and going out to party, I don't think there's much that would be affected by day of the week (and even then, it seemed like the kids in SEL were irresponsible and partied at the club on whatever day it was, rather than just Friday). I think it would be neat to have one or two end-of-game type events, like have there be a huge party at Cyberia, or the knights make a move, in two weeks. That way, there are goal events you could work toward, and then there could be like a bad end reset, or mediocre end like she just continues to be shy and doesn't do much. [[User:Bytor|Bytor]] 16:15, 16 December 2012 (UTC)<br />
<br />
:::::Since there are three types of points, we could have a big event that you can do for each if it gets high enough.[[User:Bytor|Bytor]] 16:22, 16 December 2012 (UTC)<br />
<br />
::::::A fair point. It would be a million times easier to structure it without the loop. For the "plot", maybe some comedic reality slippage happens, and Lain runs around secretly patching things up... Imagine if, I don't know, a LOLcat was found sitting on the teacher's desk at school when NAVI=2, or a giant tomato appears in the sky when Weird=3, or something. What if we have different endings depending on which point scale is maxed out first? Maximum Social would take place in Cyberia, where Lain maybe wins a karaoke contest; maximum NAVI might make Lain move back into the Wired and spend her days cyberstalking Alice; maximum Weird might lead to a reset which causes bear suits to become in fashion. [[User:Amysteriousgal|Amysteriousgal]] 16:37, 16 December 2012 (UTC)<br />
<br />
== Tone ==<br />
I like the idea of keeping this one light-hearted, slice of life style, since the others will probably be more serious. [[User:Bytor|Bytor]] 16:18, 16 December 2012 (UTC)</div>Amysteriousgalhttps://lain.wiki/index.php?title=A_day_in_the_life_of_Lain&diff=853A day in the life of Lain2012-12-16T16:12:15Z<p>Amysteriousgal: </p>
<hr />
<div>List of things to include:<br />
*Reality-warping<br />
*Messaging Alice in school<br />
*Cyberia option<br />
*Plenty of exploration of the Wired<br />
*Working on her NAVI<br />
*Ridiculous bad endings<br />
*Bear suits<br />
<br />
<br />
<br />
Plot:<br />
<br />
Reality is broken. Only Lain notices at first, but gradually, everyone starts talking about it. Lain has to work out how to fix everything using the Wired and by exploring her own potential.<br />
<br />
<br />
<br />
Points:<br />
*Social: Increased by talking to people in school. Allows Lain to do friend things.<br />
*NAVI: Increased by upgrading the NAVI and by doing some things on the Wired. Allows Lain to advance the plot by finding things on the Wired.<br />
*Weird: Increased by accidentally using her powers. Allows Lain to advance the plot by making strange things happen. As this increases, people start talking to Lain about it. Yasuo or Mika might be the first. Alice should be the last.<br />
<br />
<br />
<br />
==Start of the day==<br />
<br />
===Day 1===<br />
<br />
Mum: "Lain!"<br />
<br />
Mum: "Lain, wake up!"<br />
<br />
...Huh? Isn't it the middle of the night?<br />
<br />
...No, it isn't. I just forgot to open my eyes again. No wonder it was so dark.<br />
<br />
...The time... Isn't it still kind of early?<br />
<br />
#...Too early. Go back to sleep.<br />
#No, I don't want to be late.<br />
<br />
<br />
<br />
1.<br />
<br />
Yeah, it's Saturday. No need to wake up so early.<br />
<br />
I'll just sleep in a bit longer...<br />
<br />
The sun is hurting my eyes. I guess it's almost noon. Time to get up.<br />
<br />
My breakfast is still on the table. I guess my mother left it there for me.<br />
<br />
I quickly eat everything. If I don't, she'll complain at me again.<br />
<br />
*Weekend menu 1<br />
<br />
<br />
<br />
2.<br />
<br />
I have to get up now. The teacher will be mad at me if I'm late for class.<br />
<br />
I walk to the train station as usual and soon arrive at school.<br />
<br />
Huh? What's going on?<br />
<br />
I'm sure my school should be full of people at this time of day... But I can't see anyone. I can't hear anyone. Shouldn't there be crowds of students walking through the gates? Shouldn't there be noisy chattering?<br />
<br />
...Oh, I can see someone.<br />
<br />
...I can see everyone.<br />
<br />
I wonder why I didn't notice them there before.<br />
<br />
Well, never mind. It must be nothing. I'll just head to my classroom.<br />
<br />
*School menu 2<br />
<br />
===Day 2 onwards===<br />
<br />
What day is it today?<br />
<br />
#A weekend<br />
#A school day<br />
<br />
1.<br />
<br />
It's the weekend. Should I sleep in or get up early?<br />
<br />
A. Sleep in<br />
B. Get up<br />
<br />
<br />
<br />
A.<br />
<br />
Yeah, I guess I can sleep a bit longer. There's not much to do today, anyway.<br />
<br />
*Weekend menu 1<br />
<br />
B.<br />
<br />
I should get up now. There's a lot to do today.<br />
<br />
*Weekend menu 2<br />
<br />
<br />
<br />
2.<br />
<br />
I have to go to school today. Better not be late.<br />
<br />
*School menu 1<br />
<br />
==Weekend menu 1==<br />
<br />
What am I going to do this afternoon?<br />
<br />
#Visit the Wired<br />
#Go outside<br />
<br />
==Weekend menu 2==<br />
<br />
What was it that I had to do today?<br />
<br />
#Upgrade my NAVI<br />
#Explore the Wired<br />
#Go shopping with friends (Social points >5)<br />
<br />
<br />
<br />
1.<br />
<br />
(NAVI points +1)<br />
<br />
==School menu 1==<br />
<br />
I stand in my usual spot on the train, watching the cables go by outside the window. Everyone's talking really loudly. What should I do?<br />
<br />
#Ignore them<br />
#Tell them to shut up<br />
<br />
<br />
<br />
1.<br />
<br />
I don't do anything. The journey to school isn't that long, anyway.<br />
<br />
I get to my classroom quite quickly.<br />
<br />
*School menu 2<br />
<br />
<br />
<br />
2.<br />
<br />
(Weird points +1)<br />
<br />
Lain: Shut up.<br />
<br />
The people suddenly fall silent. What? I was really quiet, they shouldn't even have been able to hear me.<br />
<br />
The rest of the train journey is really awkward. I feel a sense of relief when I settle into my seat in the noisy classroom.<br />
<br />
*School menu 2<br />
<br />
==School menu 2==<br />
<br />
There's still time before class. What should I do?<br />
<br />
#Talk with Alice<br />
#Go on the Wired<br />
#Doodle in my notebook<br />
<br />
<br />
<br />
1. <br />
<br />
(Social points +1)<br />
<br />
<br />
<br />
2.<br />
<br />
(NAVI points <2)<br />
<br />
There isn't really anything interesting going on right now.<br />
<br />
(NAVI points >=2)<br />
<br />
Someone just emailed me. Who is it?<br />
<br />
#Alice<br />
#Chisa<br />
#Taro<br />
#A stranger<br />
<br />
<br />
<br />
3.<br />
<br />
(Weird points +1)<br />
<br />
I randomly draw lines in my notebook.<br />
<br />
[[Category:VN]]</div>Amysteriousgalhttps://lain.wiki/index.php?title=Talk:A_day_in_the_life_of_Lain&diff=852Talk:A day in the life of Lain2012-12-16T16:09:44Z<p>Amysteriousgal: </p>
<hr />
<div>Do we want the setting to be 1999 tech, or modern? I would personally vote for modern, because it will be simpler to think about, and Lain with a smartphone could be interesting.<br />
<br />
Scenes that should exist in this story:<br />
*work on upgrading computers. Perhaps buying a pressure gauge somewhere?<br />
*part of the splitting paths could be deciding if you go out or work on your computer each night (or if you even get to choose), and how upgraded the pc is could affect further scenes appearing or not [eg- playing an online game or not])<br />
::have social points and pc points. some events require at least however many of whatever kind of points, and some actions could grant/require both (Lain goes to hacker-con?).<br />
<br />
<br />
:What if we make it into a time loop in a Kagetsu Tohya style, where you can raise flags and accumulate points that change the second, third etc. playthroughs? That way, each time it's played, only a day passes, but we can still make progress and watch Lain cover her room in wires and coolant. EDIT: Also, I put an example of the reality-warping qualities of this story. Perhaps we could use the school days for comedy and introduce serious plot elements into the weekends? [[User:Amysteriousgal|Amysteriousgal]] 02:26, 16 December 2012 (UTC)<br />
<br />
::I think looping on the day might be too short, unless we want to go into very minute detail,or we expect a large number of playthroughs, but in that case we would have to make a lot of content, so it might as well just be a continuous playthrough. I could see there being a bad end that is some sort of failed reset, so it goes back to almost the same, and maybe she manages to leave herself clues on the second time through (like that one star trek tng episode).[[User:Bytor|Bytor]] 03:48, 16 December 2012 (UTC)<br />
<br />
:::I've played a bunch of slow-paced VNs recently, and there's a lot that we could do with one day, especially with the reality-warping effect. The more choices we include, the more replayable this story becomes, anyway. How about if time doesn't pass unless you make it the weekend? That would mean that the school day options won't change between playthroughs, but the weekend options will constantly change for a few days. On the ending menu after a day, the player can choose to go back and select another story or to live another day as Lain. After the first playthrough, I think this waking up scene won't be used anymore, but there can be an option that says "Today is... A weekday/A weekend". ...Or we could just organise this game into about a week's worth of, uh, Laining? The problem there is that we're forced to follow her actual weekly schedule, while the daily loop option would let us (and the readers) to be more flexible in which days to read about. Hmm... The reset idea is nice. Have you written any mystery stories before? I always wanted to try it. [[User:Amysteriousgal|Amysteriousgal]] 08:34, 16 December 2012 (UTC)<br />
<br />
::::I like the idea of "looping" with variation. Perhaps making the weekend days special somehow could improve the pacing in the long run. Also, I am going to adapt the term Laining into my vocabulary. --[[User:アラベスク|アラベスク]] 09:54, 16 December 2012 (UTC)<br />
<br />
:::::Just threw some ideas on there for daily looping. It should be easy to adapt if we decide to make the chronology linear, though. Does it seem interesting so far? It'll need a lot of expanding, of course... [[User:Amysteriousgal|Amysteriousgal]] 16:09, 16 December 2012 (UTC)</div>Amysteriousgalhttps://lain.wiki/index.php?title=A_day_in_the_life_of_Lain&diff=851A day in the life of Lain2012-12-16T16:07:38Z<p>Amysteriousgal: </p>
<hr />
<div>List of things to include:<br />
*Reality-warping<br />
*Messaging Alice in school<br />
*Cyberia option<br />
*Plenty of exploration of the Wired<br />
*Working on her NAVI<br />
*Ridiculous bad endings<br />
*Bear suits<br />
<br />
<br />
<br />
Plot:<br />
<br />
Reality is broken. Only Lain notices at first, but gradually, everyone starts talking about it. Lain has to work out how to fix everything using the Wired and by exploring her own potential.<br />
<br />
<br />
<br />
Points:<br />
*Social: Increased by talking to people in school. Allows Lain to do friend things.<br />
*NAVI: Increased by upgrading the NAVI and by doing some things on the Wired. Allows Lain to advance the plot by finding things on the Wired.<br />
*Weird: Increased by accidentally using her powers. Allows Lain to advance the plot by strange things happen.<br />
<br />
<br />
<br />
==Start of the day==<br />
<br />
===Day 1===<br />
<br />
Mum: "Lain!"<br />
<br />
Mum: "Lain, wake up!"<br />
<br />
...Huh? Isn't it the middle of the night?<br />
<br />
...No, it isn't. I just forgot to open my eyes again. No wonder it was so dark.<br />
<br />
...The time... Isn't it still kind of early?<br />
<br />
#...Too early. Go back to sleep.<br />
#No, I don't want to be late.<br />
<br />
<br />
<br />
1.<br />
<br />
Yeah, it's Saturday. No need to wake up so early.<br />
<br />
I'll just sleep in a bit longer...<br />
<br />
The sun is hurting my eyes. I guess it's almost noon. Time to get up.<br />
<br />
My breakfast is still on the table. I guess my mother left it there for me.<br />
<br />
I quickly eat everything. If I don't, she'll complain at me again.<br />
<br />
*Weekend menu 1<br />
<br />
<br />
<br />
2.<br />
<br />
I have to get up now. The teacher will be mad at me if I'm late for class.<br />
<br />
I walk to the train station as usual and soon arrive at school.<br />
<br />
Huh? What's going on?<br />
<br />
I'm sure my school should be full of people at this time of day... But I can't see anyone. I can't hear anyone. Shouldn't there be crowds of students walking through the gates? Shouldn't there be noisy chattering?<br />
<br />
...Oh, I can see someone.<br />
<br />
...I can see everyone.<br />
<br />
I wonder why I didn't notice them there before.<br />
<br />
Well, never mind. It must be nothing. I'll just head to my classroom.<br />
<br />
*School menu 2<br />
<br />
===Day 2 onwards===<br />
<br />
What day is it today?<br />
<br />
#A weekend<br />
#A school day<br />
<br />
1.<br />
<br />
It's the weekend. Should I sleep in or get up early?<br />
<br />
A. Sleep in<br />
B. Get up<br />
<br />
<br />
<br />
A.<br />
<br />
Yeah, I guess I can sleep a bit longer. There's not much to do today, anyway.<br />
<br />
*Weekend menu 1<br />
<br />
B.<br />
<br />
I should get up now. There's a lot to do today.<br />
<br />
*Weekend menu 2<br />
<br />
<br />
<br />
2.<br />
<br />
I have to go to school today. Better not be late.<br />
<br />
*School menu 1<br />
<br />
==Weekend menu 1==<br />
<br />
What am I going to do this afternoon?<br />
<br />
#Visit the Wired<br />
#Go outside<br />
<br />
==Weekend menu 2==<br />
<br />
What was it that I had to do today?<br />
<br />
#Upgrade my NAVI<br />
#Explore the Wired<br />
#Go shopping with friends (Social points >5)<br />
<br />
<br />
<br />
1.<br />
<br />
(NAVI points +1)<br />
<br />
==School menu 1==<br />
<br />
I stand in my usual spot on the train, watching the cables go by outside the window. Everyone's talking really loudly. What should I do?<br />
<br />
#Ignore them<br />
#Tell them to shut up<br />
<br />
<br />
<br />
1.<br />
<br />
I don't do anything. The journey to school isn't that long, anyway.<br />
<br />
I get to my classroom quite quickly.<br />
<br />
*School menu 2<br />
<br />
<br />
<br />
2.<br />
<br />
(Weird points +1)<br />
<br />
Lain: Shut up.<br />
<br />
The people suddenly fall silent. What? I was really quiet, they shouldn't even have been able to hear me.<br />
<br />
The rest of the train journey is really awkward. I feel a sense of relief when I settle into my seat in the noisy classroom.<br />
<br />
*School menu 2<br />
<br />
==School menu 2==<br />
<br />
There's still time before class. What should I do?<br />
<br />
#Talk with Alice<br />
#Go on the Wired<br />
#Doodle in my notebook<br />
<br />
<br />
<br />
1. <br />
<br />
(Social points +1)<br />
<br />
<br />
<br />
2.<br />
<br />
(NAVI points <2)<br />
<br />
There isn't really anything interesting going on right now.<br />
<br />
(NAVI points >=2)<br />
<br />
Someone just emailed me. Who is it?<br />
<br />
#Alice<br />
#Chisa<br />
#Taro<br />
#A stranger<br />
<br />
<br />
<br />
3.<br />
<br />
(Weird points +1)<br />
<br />
I randomly draw lines in my notebook.<br />
<br />
[[Category:VN]]</div>Amysteriousgalhttps://lain.wiki/index.php?title=Talk:A_day_in_the_life_of_Lain&diff=845Talk:A day in the life of Lain2012-12-16T08:34:21Z<p>Amysteriousgal: </p>
<hr />
<div>Do we want the setting to be 1999 tech, or modern? I would personally vote for modern, because it will be simpler to think about, and Lain with a smartphone could be interesting.<br />
<br />
Scenes that should exist in this story:<br />
*work on upgrading computers. Perhaps buying a pressure gauge somewhere?<br />
*part of the splitting paths could be deciding if you go out or work on your computer each night (or if you even get to choose), and how upgraded the pc is could affect further scenes appearing or not [eg- playing an online game or not])<br />
::have social points and pc points. some events require at least however many of whatever kind of points, and some actions could grant/require both (Lain goes to hacker-con?).<br />
<br />
<br />
:What if we make it into a time loop in a Kagetsu Tohya style, where you can raise flags and accumulate points that change the second, third etc. playthroughs? That way, each time it's played, only a day passes, but we can still make progress and watch Lain cover her room in wires and coolant. EDIT: Also, I put an example of the reality-warping qualities of this story. Perhaps we could use the school days for comedy and introduce serious plot elements into the weekends? [[User:Amysteriousgal|Amysteriousgal]] 02:26, 16 December 2012 (UTC)<br />
<br />
::I think looping on the day might be too short, unless we want to go into very minute detail,or we expect a large number of playthroughs, but in that case we would have to make a lot of content, so it might as well just be a continuous playthrough. I could see there being a bad end that is some sort of failed reset, so it goes back to almost the same, and maybe she manages to leave herself clues on the second time through (like that one star trek tng episode).[[User:Bytor|Bytor]] 03:48, 16 December 2012 (UTC)<br />
<br />
:::I've played a bunch of slow-paced VNs recently, and there's a lot that we could do with one day, especially with the reality-warping effect. The more choices we include, the more replayable this story becomes, anyway. How about if time doesn't pass unless you make it the weekend? That would mean that the school day options won't change between playthroughs, but the weekend options will constantly change for a few days. On the ending menu after a day, the player can choose to go back and select another story or to live another day as Lain. After the first playthrough, I think this waking up scene won't be used anymore, but there can be an option that says "Today is... A weekday/A weekend". ...Or we could just organise this game into about a week's worth of, uh, Laining? The problem there is that we're forced to follow her actual weekly schedule, while the daily loop option would let us (and the readers) to be more flexible in which days to read about. Hmm... The reset idea is nice. Have you written any mystery stories before? I always wanted to try it. [[User:Amysteriousgal|Amysteriousgal]] 08:34, 16 December 2012 (UTC)</div>Amysteriousgalhttps://lain.wiki/index.php?title=Talk:A_day_in_the_life_of_Lain&diff=840Talk:A day in the life of Lain2012-12-16T02:27:35Z<p>Amysteriousgal: </p>
<hr />
<div>Do we want the setting to be 1999 tech, or modern? I would personally vote for modern, because it will be simpler to think about, and Lain with a smartphone could be interesting.<br />
<br />
Scenes that should exist in this story:<br />
*work on upgrading computers. Perhaps buying a pressure gauge somewhere?<br />
*part of the splitting paths could be deciding if you go out or work on your computer each night (or if you even get to choose), and how upgraded the pc is could affect further scenes appearing or not [eg- playing an online game or not])<br />
<br />
<br />
<br />
:What if we make it into a time loop in a Kagetsu Tohya style, where you can raise flags and accumulate points that change the second, third etc. playthroughs? That way, each time it's played, only a day passes, but we can still make progress and watch Lain cover her room in wires and coolant. EDIT: Also, I put an example of the reality-warping qualities of this story. Perhaps we could use the school days for comedy and introduce serious plot elements into the weekends? [[User:Amysteriousgal|Amysteriousgal]] 02:26, 16 December 2012 (UTC)</div>Amysteriousgalhttps://lain.wiki/index.php?title=Talk:A_day_in_the_life_of_Lain&diff=839Talk:A day in the life of Lain2012-12-16T02:26:02Z<p>Amysteriousgal: </p>
<hr />
<div>Do we want the setting to be 1999 tech, or modern? I would personally vote for modern, because it will be simpler to think about, and Lain with a smartphone could be interesting.<br />
<br />
Scenes that should exist in this story:<br />
*work on upgrading computers. Perhaps buying a pressure gauge somewhere?<br />
*part of the splitting paths could be deciding if you go out or work on your computer each night (or if you even get to choose), and how upgraded the pc is could affect further scenes appearing or not [eg- playing an online game or not])<br />
<br />
:What if we make it into a time loop in a Kagetsu Tohya style, where you can raise flags and accumulate points that change the second, third etc. playthroughs? That way, each time it's played, only a day passes, but we can still make progress and watch Lain cover her room in wires and coolant. [[User:Amysteriousgal|Amysteriousgal]] 02:26, 16 December 2012 (UTC)</div>Amysteriousgalhttps://lain.wiki/index.php?title=A_day_in_the_life_of_Lain&diff=838A day in the life of Lain2012-12-16T02:22:50Z<p>Amysteriousgal: </p>
<hr />
<div>List of things to include:<br />
*Reality-warping<br />
*Messaging Alice in school<br />
*Cyberia option<br />
*Plenty of exploration of the Wired<br />
*Working on her NAVI<br />
*Ridiculous bad endings<br />
*Bear suits<br />
<br />
<br />
<br />
Mum: "Lain!"<br />
<br />
Mum: "Lain, wake up!"<br />
<br />
...Huh? Isn't it the middle of the night?<br />
<br />
...No, it isn't. I just forgot to open my eyes again. No wonder it was so dark.<br />
<br />
...The time... Isn't it still kind of early?<br />
<br />
#...Too early. Go back to sleep.<br />
#No, I don't want to be late.<br />
<br />
<br />
<br />
1.<br />
<br />
Yeah, it's Saturday. No need to wake up so early.<br />
<br />
(Today is now Saturday. Lain stays at home and mostly spends the day online.)<br />
<br />
<br />
<br />
2.<br />
<br />
I have to get up now. The teacher will be mad at me if I'm late for class.<br />
<br />
(Today is now Monday. Lain goes to school and does school things and friend things.)<br />
<br />
[[Category:VN]]</div>Amysteriousgalhttps://lain.wiki/index.php?title=Talk:Lain_Visual_Novel_Project&diff=837Talk:Lain Visual Novel Project2012-12-16T02:13:01Z<p>Amysteriousgal: /* Project management platform? */</p>
<hr />
<div>AMG, you are a goddess amongst men. If you are the artist, I have confidence that this could be done well. Were you the person that initially suggested this? [[User:Bytor|Bytor]]<br />
<br />
:I think 3, 4, and 5 are very doable, and are short enough they shouldn't be a big deal. I think we could perhaps do those to get the system down, and then tackle 2. I presume 4 and 5 will not have any choices in the paths? Personally, I don't have a huge interest in the dating sim as I haven't actually played one before, but if there is interest, I would certainly be willing to help with it. If the guys in Welcome to the NHK can make one, then surely we can, too, right? [[User:Bytor|Bytor]] 14:54, 15 December 2012 (UTC)<br />
<br />
::I'll look into how wiki software can help us with this; I'd like the pages related to this to be semiprotected, so only logged in users can edit, and potentially some pages that can only be seen by approved users. [[User:Bytor|Bytor]]<br />
<br />
:::Indeed I was. Thank you; I don't have as much confidence in my drawing ability as you seem to, but I'll certainly do the best I can. [[User:Amysteriousgal]]<br />
<br />
::::I don't believe I've seen any of your work fully colored, but your general style and skill level are definitely good. [[User:Bytor|Bytor]]<br />
<br />
:::::I really only work with chunks of flat colours. The shading is usually built into the lineart. Never quite worked out how to do things any other way. I'll see if I can put something together by tomorrow, maybe a title screen illustration. [[User:Amysteriousgal|Amysteriousgal]] 16:07, 15 December 2012 (UTC)<br />
<br />
:::3, 4 and 5 would probably be linear. 5 might need a menu to let users select different sections. That's pretty easy to implement. 1 and 2 could work with simple branching (which I've used) or with flags and/or points (which I haven't, but doesn't seem hard). They probably won't be too long, either. The dating sim could potentially take up about half the entire VN, if we choose to write it seriously. If it's a comedy, like the day in the life, then it could be extremely short. [[User:Amysteriousgal|Amysteriousgal]] 15:03, 15 December 2012 (UTC)<br />
<br />
I would like to offer help, if needed. I'm not much of a visual artist nor programmer, but could help out with GUI design or basic Ren'Py code. In addition to that, I could perhaps provide a Japanese translation (I'm the Japanese studying mebby weeaboo) or provide sound FX and other help with audio (I have a decent large diagram microphone and some audio hobbyist background). Or whatever else you might need help with. Let's make this happen! --[[User:アラベスク|アラベスク]] 15:13, 15 December 2012 (UTC)<br />
<br />
== Project management platform? ==<br />
What sort of setup will we need for the software? Should we have subversion repository, or would something simple like google drive be enough? Also, I think it might be best for us to use an Agile-like process for working on this. (can you tell I'm a programmer :(? ) Since this will be several short pieces, we can work on one, and start with a bare structure, and then flesh it out as the pieces are created. [[User:Bytor|Bytor]] 16:15, 15 December 2012 (UTC)<br />
<br />
: I've been using Dropbox with success in some other online projects. I'm fine with Google Drive as well though. I would imagine one of us (AMG probably) creates the 1st draft in Ren'Py, archives its contents, and uploads to a cloud we use. Then we can create and discuss new revisions as we go. That's probably something similar to the Agile-like process you described? --[[User:アラベスク|アラベスク]] 16:21, 15 December 2012 (UTC)<br />
:''edit:'' It could even be an FPT folder @mebious.com I guess, in case you have sufficient amount of drive space available and you're willing to make one. Visual novels archive quite neatly, especially if we keep the music files local. --[[User:アラベスク|アラベスク]] 16:55, 15 December 2012 (UTC)<br />
<br />
::I can volunteer space. it will probably be on a subdomain (likely m.mebious.com) and a non-80 port, but computer resources are not an isssue. [[User:Bytor|Bytor]] 19:57, 15 December 2012 (UTC)<br />
<br />
:::: I may go so far as to make a VM, and then share the username/password with you all, so that you could do ssh and scp to it. [[User:Bytor|Bytor]] 01:05, 16 December 2012 (UTC)<br />
<br />
::Re: process, that would work. The basic idea is that you go through cycles, and at the end of each cycle you have a "working" product. So the first step is to get the basic layout down. then add more text fleshing out each scene, more art, more sounds, etc. I'll have to sit down and play with ren'py myself I guess to see if I really know what I'm talking about for this situation.[[User:Bytor|Bytor]] 01:05, 16 December 2012 (UTC)<br />
<br />
:::Not entirely sure what's going on here. May need to retrieve bear hat before proceeding further. ...I tried putting together the start of Lain's life and Chisa's story in Ren'Py just now. All my Lain screencaps are 480 x 360, but they scaled up surprisingly well. It's standard for VN backgrounds to look blurry, right? Do we want to specify a more Lain-like typeface? I was thinking of Courier New or something like it. 02:13, 16 December 2012 (UTC)[[User:Amysteriousgal|Amysteriousgal]]<br />
<br />
== Regarding the music ==<br />
By the way, should we want to make this project comply copyrights (not that I really care, but it'd be nice), we could consider using available open music out there. For example, [http://archive.org/details/nineinchnails_ghosts_I_IV Nine Inch Nail's ''"Ghosts"''] has been released under a [https://creativecommons.org/licenses/by-nc-sa/3.0/us/ Creative Commons licence]. While of course not identical to the SEL soundtrack, I personally think it comes really close to the thematics described at the planning page, and to those of SEL in general. Do give it a listen if you have the time, and let me know what you think. --[[User:アラベスク|アラベスク]] 15:27, 15 December 2012 (UTC)<br />
<br />
:I like it. It's probably easier to use than the Lain soundtrack is, actually. We'll probably run with Creative Commons music in the end. Just make sure not to mix CC-BY-SA with CC-BY-NC-SA, since that would lead to messy licensing things. [[User:Amysteriousgal|Amysteriousgal]] 15:38, 15 December 2012 (UTC)<br />
<br />
:: Yes. One big thing to note though would probably be that using the aforementioned NiN album would require us to release this game with a similar, open licence, including all our own intellectual content put into it. I would personally have no problem with this, but it's worth pointing out. --[[User:アラベスク|アラベスク]] 16:03, 15 December 2012 (UTC)<br />
<br />
:::I have no problem with it, either. Being attributed is nice, nobody is in this for the money, and spreading Creative Commons is a worthwhile cause. [[User:Amysteriousgal|Amysteriousgal]] 16:07, 15 December 2012 (UTC)<br />
<br />
::::I'm cool with it being open, as well. [[User:Bytor|Bytor]] 16:15, 15 December 2012 (UTC)<br />
<br />
::::: Alright then! In case we need more music, [http://search.creativecommons.org/ CC Search] with Jamendo and SoundCloud selected is handy. (I'm thinking especially the dating sim part might need at least a few "less serious tracks", if/when implemented.) --[[User:アラベスク|アラベスク]] 16:50, 15 December 2012 (UTC)<br />
<br />
== Locked pages ==<br />
As a test, I just semi-protected this page. アラベスク, could make sure you can still edit it? [[User:Bytor|Bytor]] 01:05, 16 December 2012 (UTC)</div>Amysteriousgalhttps://lain.wiki/index.php?title=Talk:Come_to_the_Wired&diff=819Talk:Come to the Wired2012-12-15T16:13:29Z<p>Amysteriousgal: Created page with "There's no music designed into it right now - it's probably too short to warrant many tracks anyway, and in the spirit of Lain, most of the sounds are noise. Does anyone think i..."</p>
<hr />
<div>There's no music designed into it right now - it's probably too short to warrant many tracks anyway, and in the spirit of Lain, most of the sounds are noise.<br />
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Does anyone think it's too short or paced strangely or anything? I might expand on some of those scenes, perhaps add some more dialogue... This story would be more suited to NVL mode, where the text fills the whole screen rather than just a box at the bottom, I think. [[User:Amysteriousgal|Amysteriousgal]] 16:13, 15 December 2012 (UTC)</div>Amysteriousgalhttps://lain.wiki/index.php?title=Talk:Lain_Visual_Novel_Project&diff=818Talk:Lain Visual Novel Project2012-12-15T16:07:37Z<p>Amysteriousgal: </p>
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<div>AMG, you are a goddess amongst men. If you are the artist, I have confidence that this could be done well. Were you the person that initially suggested this? [[User:Bytor|Bytor]]<br />
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:I think 3, 4, and 5 are very doable, and are short enough they shouldn't be a big deal. I think we could perhaps do those to get the system down, and then tackle 2. I presume 4 and 5 will not have any choices in the paths? Personally, I don't have a huge interest in the dating sim as I haven't actually played one before, but if there is interest, I would certainly be willing to help with it. If the guys in Welcome to the NHK can make one, then surely we can, too, right? [[User:Bytor|Bytor]] 14:54, 15 December 2012 (UTC)<br />
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::I'll look into how wiki software can help us with this; I'd like the pages related to this to be semiprotected, so only logged in users can edit, and potentially some pages that can only be seen by approved users. [[User:Bytor|Bytor]]<br />
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:::Indeed I was. Thank you; I don't have as much confidence in my drawing ability as you seem to, but I'll certainly do the best I can. <br />
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::::I don't believe I've seen any of your work fully colored, but your general style and skill level are definitely good.<br />
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:::::I really only work with chunks of flat colours. The shading is usually built into the lineart. Never quite worked out how to do things any other way. I'll see if I can put something together by tomorrow, maybe a title screen illustration. [[User:Amysteriousgal|Amysteriousgal]] 16:07, 15 December 2012 (UTC)<br />
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:::3, 4 and 5 would probably be linear. 5 might need a menu to let users select different sections. That's pretty easy to implement. 1 and 2 could work with simple branching (which I've used) or with flags and/or points (which I haven't, but doesn't seem hard). They probably won't be too long, either. The dating sim could potentially take up about half the entire VN, if we choose to write it seriously. If it's a comedy, like the day in the life, then it could be extremely short. [[User:Amysteriousgal|Amysteriousgal]] 15:03, 15 December 2012 (UTC)<br />
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I would like to offer help, if needed. I'm not much of a visual artist nor programmer, but could help out with GUI design or basic Ren'Py code. In addition to that, I could perhaps provide a Japanese translation (I'm the Japanese studying mebby weeaboo) or provide sound FX and other help with audio (I have a decent large diagram microphone and some audio hobbyist background). Or whatever else you might need help with. Let's make this happen! --[[User:アラベスク|アラベスク]] 15:13, 15 December 2012 (UTC)<br />
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== Regarding the music ==<br />
By the way, should we want to make this project comply copyrights (not that I really care, but it'd be nice), we could consider using available open music out there. For example, [http://archive.org/details/nineinchnails_ghosts_I_IV Nine Inch Nail's ''"Ghosts"''] has been released under a [https://creativecommons.org/licenses/by-nc-sa/3.0/us/ Creative Commons licence]. While of course not identical to the SEL soundtrack, I personally think it comes really close to the thematics described at the planning page, and to those of SEL in general. Do give it a listen if you have the time, and let me know what you think. --[[User:アラベスク|アラベスク]] 15:27, 15 December 2012 (UTC)<br />
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:I like it. It's probably easier to use than the Lain soundtrack is, actually. We'll probably run with Creative Commons music in the end. Just make sure not to mix CC-BY-SA with CC-BY-NC-SA, since that would lead to messy licensing things. [[User:Amysteriousgal|Amysteriousgal]] 15:38, 15 December 2012 (UTC)<br />
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:: Yes. One big thing to note though would probably be that using the aforementioned NiN album would require us to release this game with a similar, open licence, including all our own intellectual content put into it. I would personally have no problem with this, but it's worth pointing out. --[[User:アラベスク|アラベスク]] 16:03, 15 December 2012 (UTC)<br />
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:::I have no problem with it, either. Being attributed is nice, nobody is in this for the money, and spreading Creative Commons is a worthwhile cause. [[User:Amysteriousgal|Amysteriousgal]] 16:07, 15 December 2012 (UTC)</div>Amysteriousgal