The Problem of Existence in Japanese Animation: Difference between revisions
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S U S A N J . N A P I E R | S U S A N J . N A P I E R | ||
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in pragmatism, and I myself grew up in the house that William and | in pragmatism, and I myself grew up in the house that William and | ||
Henry James built for their mother in Cambridge, Massachusetts. | Henry James built for their mother in Cambridge, Massachusetts. | ||
However, | However, it's not often that I have the chance to speak before such a | ||
diverse and erudite group, so I decided to throw pragmatism to the | diverse and erudite group, so I decided to throw pragmatism to the | ||
winds and instead explore some questions that have become increasingly intriguing to me as I have continued my research in animation. In | winds and instead explore some questions that have become increasingly intriguing to me as I have continued my research in animation. In | ||
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itself and our response to it. Paul Wells has said that “[a]nimation is | itself and our response to it. Paul Wells has said that “[a]nimation is | ||
arguably the most important creative form of the 21st century ... it | arguably the most important creative form of the 21st century ... it | ||
is the omnipresent pictorial form of the modern era”(1). | is the omnipresent pictorial form of the modern era”(1). Wells's assertion may appear surprising to many of us in America. Unlike in Japan, | ||
where animated film is appreciated across the generations, as exemplified by the recent award-winning film Spirited Away (Sen to Chihiro | where animated film is appreciated across the generations, as exemplified by the recent award-winning film Spirited Away (Sen to Chihiro | ||
no kamikakushi), which was the highest grossing film (including live | no kamikakushi), which was the highest grossing film (including live | ||
action and foreign films) in Japanese history, animation is still regarded | action and foreign films) in Japanese history, animation is still regarded | ||
largely as a | largely as a children's medium in America. Indeed, many older Americans (including my friends and colleagues!) seem uncomfortable with | ||
the notion of taking animation seriously as an art form. | the notion of taking animation seriously as an art form. | ||
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In the West, the story is a different one. Narratives that put an | In the West, the story is a different one. Narratives that put an | ||
equal emphasis on print and illustration have usually been confined to | equal emphasis on print and illustration have usually been confined to | ||
children's books, apart from the occasional exception of someone like | |||
William Blake and his ethereally illustrated poetry. Print culture was | William Blake and his ethereally illustrated poetry. Print culture was | ||
considered serious and adult, even while mass production made comics | considered serious and adult, even while mass production made comics | ||
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To better understand the uncanny dynamic between animate and | To better understand the uncanny dynamic between animate and | ||
inanimate, we might look at Masahiro | inanimate, we might look at Masahiro Shinoda's extraordinary live | ||
action film Double Suicide, a 1969 work based on | action film Double Suicide, a 1969 work based on Chikamatsu's Love | ||
Suicide at Amijima (Shinju ten no Amijima). This work uses live actors | Suicide at Amijima (Shinju ten no Amijima). This work uses live actors | ||
interspersed with their puppet counterparts to offer a fatalistic view of | interspersed with their puppet counterparts to offer a fatalistic view of | ||
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I would like to conclude with three examples from recent Japanese | I would like to conclude with three examples from recent Japanese | ||
animation that problematize reality, each in very distinctive ways. The | animation that problematize reality, each in very distinctive ways. The | ||
first is the aforementioned blockbuster hit Spirited Away, by | first is the aforementioned blockbuster hit Spirited Away, by Japan's | ||
most famous animation director, Hayao Miyazaki. The reasons behind | most famous animation director, Hayao Miyazaki. The reasons behind | ||
the success of this film are generally easy to understand. It is in certain | the success of this film are generally easy to understand. It is in certain | ||
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which in turn opens up to a bizarre fantasy realm dominated by a magnificent old-fashioned bathhouse whose customers are gods or spirits. | which in turn opens up to a bizarre fantasy realm dominated by a magnificent old-fashioned bathhouse whose customers are gods or spirits. | ||
The first boundary crossing is of course the | The first boundary crossing is of course the family's progress through | ||
the tunnel, an action that can be seen as a voyage into the unconscious | the tunnel, an action that can be seen as a voyage into the unconscious | ||
or else a regression into infancy, since symbols of orality and anality | or else a regression into infancy, since symbols of orality and anality | ||
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1980s. The theme park suggests the artificiality and ephemerality of | 1980s. The theme park suggests the artificiality and ephemerality of | ||
the bubble and, perhaps, the inevitability of its bursting. In contrast, | the bubble and, perhaps, the inevitability of its bursting. In contrast, | ||
the final boundary crossing, | the final boundary crossing, Chihiro's entrance into the genuinely fantastic bathhouse of the gods, can be interpreted as a rediscovery of the | ||
vanishing culture of old Japan, a culture that is constantly in danger of | vanishing culture of old Japan, a culture that is constantly in danger of | ||
being soiled by both outside influences and internal corruption. It is | being soiled by both outside influences and internal corruption. It is | ||
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The disturbing and even threatening aspects of Spirited Away are | The disturbing and even threatening aspects of Spirited Away are | ||
contained by the | contained by the movie's happy ending, in which Chihiro does indeed | ||
rescue her parents and they return unscathed to the real world (although | rescue her parents and they return unscathed to the real world (although | ||
the film includes a slightly supernatural tweak at the end, when the | the film includes a slightly supernatural tweak at the end, when the | ||
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“There’s an afterglow of profound pleasure but also a sense of loss.” | “There’s an afterglow of profound pleasure but also a sense of loss.” | ||
While Spirited Away falls largely on the “dream” side of the animation continuum, my next example, Mamoru | While Spirited Away falls largely on the “dream” side of the animation continuum, my next example, Mamoru Oshii's film Ghost in | ||
the Shell contains elements of both dream and nightmare. Created by a | the Shell contains elements of both dream and nightmare. Created by a | ||
director clearly familiar with both Christian and Platonic concepts (in | director clearly familiar with both Christian and Platonic concepts (in | ||
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tracking down cybervillains, spends her time ruminating about whether | tracking down cybervillains, spends her time ruminating about whether | ||
she has a “ghost” (essentially a soul or mind). In the course of her | she has a “ghost” (essentially a soul or mind). In the course of her | ||
work she encounters a sentient computer program known as the Puppet Master, which she is supposed to capture and destroy. At the | work she encounters a sentient computer program known as the Puppet Master, which she is supposed to capture and destroy. At the film's | ||
denouement, however, the Puppet Master convinces her to fuse with it/ | denouement, however, the Puppet Master convinces her to fuse with it/ | ||
him to create a new form of electronic offspring that will be “born in | him to create a new form of electronic offspring that will be “born in | ||
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Ghost in the Shell takes on many traditional science fiction tropes | Ghost in the Shell takes on many traditional science fiction tropes | ||
(Arthur | (Arthur Clarke's 1953 novel Childhood's End also deals with the creation of a kind of Overmind), but the film's extraordinary visuals, | ||
combined with the complex three-dimensional character of Motoko, | combined with the complex three-dimensional character of Motoko, | ||
allow for a fresh treatment of a complex subject. In perhaps the | allow for a fresh treatment of a complex subject. In perhaps the film's | ||
most memorable scene, Motoko, most of her torso blown away by a | most memorable scene, Motoko, most of her torso blown away by a | ||
deadly government assault, lies on the floor of a deserted glass building | deadly government assault, lies on the floor of a deserted glass building | ||
preparing to receive the Puppet Master. The “camera” shifts to her | preparing to receive the Puppet Master. The “camera” shifts to her | ||
point of view as she gazes up at the | point of view as she gazes up at the building's glass dome and sees for | ||
an infinitesimal moment what appears to be a winged creature floating | an infinitesimal moment what appears to be a winged creature floating | ||
toward her, accompanied by a drifting feather. The implication that | toward her, accompanied by a drifting feather. The implication that | ||
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viewer with the feeling of having been offered a fleeting glimpse into a | viewer with the feeling of having been offered a fleeting glimpse into a | ||
totally Other world. No doubt live action cinema could achieve something similar to this surreal moment, but I suspect that the materiality | totally Other world. No doubt live action cinema could achieve something similar to this surreal moment, but I suspect that the materiality | ||
of live action limning | of live action limning Motoko's battered torso and the shattered glass | ||
of the building would undercut the | of the building would undercut the scene's ethereal beauty. | ||
My last anime example, Serial Experiments Lain (the title is in | My last anime example, [[Serial Experiments Lain]] (the title is in | ||
English), also contains numerous evocative moments, but these moments | English), also contains numerous evocative moments, but these moments | ||
are more likely to evoke nightmares than dreams. Unlike the more | are more likely to evoke nightmares than dreams. Unlike the more | ||
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English over the credits) “I am falling, I am fading,” and, like Spirited | English over the credits) “I am falling, I am fading,” and, like Spirited | ||
Away, it follows a young girl (Lain) whose journey into a liminal Other | Away, it follows a young girl (Lain) whose journey into a liminal Other | ||
world becomes a drama of self-discovery. In the case of Lain, however, | world becomes a drama of self-discovery. In the case of [[Lain Iwakura|Lain]], however, | ||
this is not a fantasy realm but rather the world of cyberspace, an environment she enters after her father gives her a fancy new computer that | this is not a fantasy realm but rather the world of cyberspace, an environment she enters after [[Yasuo Iwakura|her father]] gives her a fancy new computer that | ||
becomes her gateway to the world of the Wired. Lain becomes more | becomes her gateway to the world of [[the Wired]]. Lain becomes more | ||
and more involved in the Wired at the same time as the Wired seems to | and more involved in the Wired at the same time as the Wired seems to | ||
begin impinging on outward reality. Doubles of Lain appear out of | begin impinging on outward reality. Doubles of Lain appear out of | ||
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(Source: [http://www.amphilsoc.org/sites/default/files/490106.pdf]) | (Source: [http://www.amphilsoc.org/sites/default/files/490106.pdf]) | ||
[[Category:Essays]] | |||