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:What if we make it into a time loop in a Kagetsu Tohya style, where you can raise flags and accumulate points that change the second, third etc. playthroughs? That way, each time it's played, only a day passes, but we can still make progress and watch Lain cover her room in wires and coolant. EDIT: Also, I put an example of the reality-warping qualities of this story. Perhaps we could use the school days for comedy and introduce serious plot elements into the weekends? [[User:Amysteriousgal|Amysteriousgal]] 02:26, 16 December 2012 (UTC)
 
:What if we make it into a time loop in a Kagetsu Tohya style, where you can raise flags and accumulate points that change the second, third etc. playthroughs? That way, each time it's played, only a day passes, but we can still make progress and watch Lain cover her room in wires and coolant. EDIT: Also, I put an example of the reality-warping qualities of this story. Perhaps we could use the school days for comedy and introduce serious plot elements into the weekends? [[User:Amysteriousgal|Amysteriousgal]] 02:26, 16 December 2012 (UTC)
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::I think looping on the day might be too short, unless we want to go into very minute detail,or we expect a large number of playthroughs, but in that case we would have to make a lot of content, so it might as well just be a continuous playthrough. I could see there being a bad end that is some sort of failed reset, so it goes back to almost the same, and maybe she manages to leave herself clues on the second time through (like that one star trek tng episode).
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::I think looping on the day might be too short, unless we want to go into very minute detail,or we expect a large number of playthroughs, but in that case we would have to make a lot of content, so it might as well just be a continuous playthrough. I could see there being a bad end that is some sort of failed reset, so it goes back to almost the same, and maybe she manages to leave herself clues on the second time through (like that one star trek tng episode).[[User:Bytor|Bytor]] 03:48, 16 December 2012 (UTC)

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