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==Tech Level ==
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Do we want the setting to be 1999 tech, or modern? I would personally vote for modern, because it will be simpler to think about, and Lain with a smartphone could be interesting.
 
Do we want the setting to be 1999 tech, or modern? I would personally vote for modern, because it will be simpler to think about, and Lain with a smartphone could be interesting.
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== Scene Ideas ==
    
Scenes that should exist in this story:
 
Scenes that should exist in this story:
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::have social points and pc points. some events require at least however many of whatever kind of points, and some actions could grant/require both (Lain goes to hacker-con?).
 
::have social points and pc points. some events require at least however many of whatever kind of points, and some actions could grant/require both (Lain goes to hacker-con?).
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== Game Length ==
    
:What if we make it into a time loop in a Kagetsu Tohya style, where you can raise flags and accumulate points that change the second, third etc. playthroughs? That way, each time it's played, only a day passes, but we can still make progress and watch Lain cover her room in wires and coolant. EDIT: Also, I put an example of the reality-warping qualities of this story. Perhaps we could use the school days for comedy and introduce serious plot elements into the weekends? [[User:Amysteriousgal|Amysteriousgal]] 02:26, 16 December 2012 (UTC)
 
:What if we make it into a time loop in a Kagetsu Tohya style, where you can raise flags and accumulate points that change the second, third etc. playthroughs? That way, each time it's played, only a day passes, but we can still make progress and watch Lain cover her room in wires and coolant. EDIT: Also, I put an example of the reality-warping qualities of this story. Perhaps we could use the school days for comedy and introduce serious plot elements into the weekends? [[User:Amysteriousgal|Amysteriousgal]] 02:26, 16 December 2012 (UTC)
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:::::Just threw some ideas on there for daily looping. It should be easy to adapt if we decide to make the chronology linear, though. Does it seem interesting so far? It'll need a lot of expanding, of course... [[User:Amysteriousgal|Amysteriousgal]] 16:09, 16 December 2012 (UTC)
 
:::::Just threw some ideas on there for daily looping. It should be easy to adapt if we decide to make the chronology linear, though. Does it seem interesting so far? It'll need a lot of expanding, of course... [[User:Amysteriousgal|Amysteriousgal]] 16:09, 16 December 2012 (UTC)
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::::I feel like making it only one day, but adding this content and structure to make each playthrough is making it more complicated than necessary. Like, if someone is going to play it through multiple days, where they do different things, why not just play through several things, and if we want events to happen that aren't based on the day of the week, just have them based on the player reaching certain milestones, like point counters or something? [[User:Bytor|Bytor]] 16:15, 16 December 2012 (UTC)
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::::Regarding schedules, other than school, and going out to party, I don't think there's much that would be affected by day of the week (and even then, it seemed like the kids in SEL were irresponsible and partied at the club on whatever day it was, rather than just Friday). I think it would be neat to have one or two end-of-game type events, like have there be a huge party at Cyberia, or the knights make a move, in two weeks. That way, there are goal events you could work toward, and then there could be like a bad end reset, or mediocre end like she just continues to be shy and doesn't do much. [[User:Bytor|Bytor]] 16:15, 16 December 2012 (UTC)

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