Difference between revisions of "Talk:Lain Visual Novel Project"
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− | + | Since this was mentioned earlier on mebby, I found some motivation (boredom?) to put a bit of thought into the project. I think maybe something keeping us from making progress (when we actually mess with this) is that we're at the point where any work done will mostly just create more work (by planning the structure) or show how immense it is (write a bit- well that's 5 minutes of text down. X hours to go!). I'd like to get some sort of structure to the plan, so we can clearly see where we're going. So, we should plan out what order each of the separate stories are going to be worked on. For having random ideas or something of course add to wherever, but for the most part we should probably work on one at a time, starting with "Come to the Wired", since it is rather short, and there is already a full draft written. Once we get at least a working beta of that, we can move on to adding to other projects. Since there are multiple people and multiple areas to focus on, we can split up from there. Opinions? (assuming anyone ever reads this...) [[User:Bytor|Bytor]] 22:24, 18 March 2013 (UTC) | |
− | + | I think I'm also going to go ahead and take some initiative and clean up these discussion pages - a lot of this can be deleted, and it will always be accessible since this is a wiki. For discussions that reached a consensus, I'll just have that decision spelled out somewhere.[[User:Bytor|Bytor]] 22:26, 18 March 2013 (UTC) | |
− | |||
− | + | ==timezones== | |
− | + | ahania is 0 | |
+ | amysteriousgal is ?? | ||
+ | arabesque is +2 | ||
+ | bytor is -6 | ||
− | |||
− | + | == file location == | |
− | + | choices: | |
+ | *google drive | ||
+ | *ftp/svn on mebious.com | ||
− | + | I vote for google drive- that seems simple enough if we all have accounts with the beast. [[User:Bytor|Bytor]] 22:32, 18 March 2013 (UTC) | |
− | |||
− | |||
− | == | + | ==resolution== |
+ | |||
+ | All my Lain screencaps are 480 x 360, but they scaled up surprisingly well. It's standard for VN backgrounds to look blurry, right? Do we want to specify a more Lain-like typeface? I was thinking of Courier New or something like it. 02:13, 16 December 2012 (UTC)[[User:Amysteriousgal|Amysteriousgal]] | ||
+ | |||
+ | :640x480 seems like The Classic VN Resolution, although it's rather small by today's standards. I'd suggest 1024x768 (4:3) or 1024×576 (16:9). As for the font, [https://en.wikipedia.org/wiki/Nimbus_Mono_L Nimbus Mono L] comes pretty close to Courier New, and is open source. --[[User:アラベスク|アラベスク]] 16:06, 20 December 2012 (UTC) | ||
+ | |||
+ | ::Ren'Py defaults to 800x600, so that's what I've gotten used to, although it could be changed. Nimbus Mono L sounds good - do you think it's suitable for a Lain VN? It probably fits in with the themes and setting, right? [[User:Amysteriousgal|Amysteriousgal]] 17:29, 20 December 2012 (UTC) | ||
+ | |||
+ | :::Is there any chance of allowing scaling or stretching with ren'py? At the very least, being able to maximize it. I have a 1920x1200 screen, and anything locked at 800x600 makes me :( [[User:Bytor|Bytor]] 01:34, 21 December 2012 (UTC) | ||
+ | |||
+ | ::::Yes, Ren'Py supports stretching the window and making it fullscreen (F is the hotkey for fullscreen). --[[User:アラベスク|アラベスク]] 13:38, 21 December 2012 (UTC) | ||
+ | |||
+ | :::Yeah, I think the font style would fit right in, most likely. --[[User:アラベスク|アラベスク]] 20:02, 20 December 2012 (UTC) | ||
+ | |||
+ | |||
+ | ==font== | ||
+ | |||
+ | I tried using Cutive Mono [https://www.google.com/webfonts/specimen/Cutive+Mono] just now. It's under an OFL and looks like this: | ||
+ | |||
+ | [[File:Cap1.png|400px]] | ||
+ | |||
+ | What do you think? | ||
+ | |||
+ | :I think that looks great. It's monospace, and has a nice sort of cold feeling (...because its monospace) which suits Lain well.[[User:Bytor|Bytor]] 01:32, 21 December 2012 (UTC) | ||
+ | |||
+ | |||
+ | == Music == | ||
+ | |||
By the way, should we want to make this project comply copyrights (not that I really care, but it'd be nice), we could consider using available open music out there. For example, [http://archive.org/details/nineinchnails_ghosts_I_IV Nine Inch Nail's ''"Ghosts"''] has been released under a [https://creativecommons.org/licenses/by-nc-sa/3.0/us/ Creative Commons licence]. While of course not identical to the SEL soundtrack, I personally think it comes really close to the thematics described at the planning page, and to those of SEL in general. Do give it a listen if you have the time, and let me know what you think. --[[User:アラベスク|アラベスク]] 15:27, 15 December 2012 (UTC) | By the way, should we want to make this project comply copyrights (not that I really care, but it'd be nice), we could consider using available open music out there. For example, [http://archive.org/details/nineinchnails_ghosts_I_IV Nine Inch Nail's ''"Ghosts"''] has been released under a [https://creativecommons.org/licenses/by-nc-sa/3.0/us/ Creative Commons licence]. While of course not identical to the SEL soundtrack, I personally think it comes really close to the thematics described at the planning page, and to those of SEL in general. Do give it a listen if you have the time, and let me know what you think. --[[User:アラベスク|アラベスク]] 15:27, 15 December 2012 (UTC) | ||
:I like it. It's probably easier to use than the Lain soundtrack is, actually. We'll probably run with Creative Commons music in the end. Just make sure not to mix CC-BY-SA with CC-BY-NC-SA, since that would lead to messy licensing things. [[User:Amysteriousgal|Amysteriousgal]] 15:38, 15 December 2012 (UTC) | :I like it. It's probably easier to use than the Lain soundtrack is, actually. We'll probably run with Creative Commons music in the end. Just make sure not to mix CC-BY-SA with CC-BY-NC-SA, since that would lead to messy licensing things. [[User:Amysteriousgal|Amysteriousgal]] 15:38, 15 December 2012 (UTC) | ||
− | :: Yes. One big thing to note though would probably be that using the aforementioned NiN album would require us to release this game with a similar, open licence, including all our own intellectual content put into it. I would personally have no problem with this, but it's worth pointing out. --[[User:アラベスク|アラベスク]] 16:03, 15 December 2012 (UTC) | + | ::Yes. One big thing to note though would probably be that using the aforementioned NiN album would require us to release this game with a similar, open licence, including all our own intellectual content put into it. I would personally have no problem with this, but it's worth pointing out. --[[User:アラベスク|アラベスク]] 16:03, 15 December 2012 (UTC) |
:::I have no problem with it, either. Being attributed is nice, nobody is in this for the money, and spreading Creative Commons is a worthwhile cause. [[User:Amysteriousgal|Amysteriousgal]] 16:07, 15 December 2012 (UTC) | :::I have no problem with it, either. Being attributed is nice, nobody is in this for the money, and spreading Creative Commons is a worthwhile cause. [[User:Amysteriousgal|Amysteriousgal]] 16:07, 15 December 2012 (UTC) | ||
::::I'm cool with it being open, as well. [[User:Bytor|Bytor]] 16:15, 15 December 2012 (UTC) | ::::I'm cool with it being open, as well. [[User:Bytor|Bytor]] 16:15, 15 December 2012 (UTC) | ||
+ | |||
+ | ::::: Alright then! In case we need more music, [http://search.creativecommons.org/ CC Search] with Jamendo and SoundCloud selected is handy. (I'm thinking especially the dating sim part might need at least a few "less serious tracks", if/when implemented.) --[[User:アラベスク|アラベスク]] 16:50, 15 December 2012 (UTC) | ||
+ | |||
+ | |||
+ | I made a somewhat minimalist [https://www.dropbox.com/s/v5236na6skwpn3v/utopia.ogg BGM loop] with this project in mind. Do feel free to assess. --[[User:アラベスク|アラベスク]] 15:15, 21 December 2012 (UTC) | ||
+ | |||
+ | Slightly updated. --[[User:アラベスク|アラベスク]] 15:24, 12 January 2013 (UTC) | ||
+ | |||
+ | :Interesting. It might make a good "weird stuff happening" theme, kind of like Ectoplasm? Unsettling, but neither comedic nor terrifying. [[User:Amysteriousgal|Amysteriousgal]] 23:35, 22 December 2012 (UTC) | ||
+ | |||
+ | anonymous user - I can make some dark and ethereal synth music if required. Ghosts is good, but original would be nice too. | ||
+ | I was playing around with the beginning of something so I could upload a sample http://www.tunescoop.com/play/313533303636/vnostsample-mp3 | ||
+ | I'll tidy up the midi and finish it if you want or if there's a specific sound needed whip something new up. If Arabesku-chan doesn't have it covered, that is. | ||
+ | |||
+ | :I'm sure we could use more help with the project! --[[User:アラベスク|アラベスク]] 04:21, 30 December 2012 (UTC) | ||
+ | |||
+ | Another Anon - I'd also recommend trying some glitch-oriented stuff that's OS to fit the theme, maybe some of the more chilled Kamikaze Deadboy stuff, or even something from http://entity.be , http://www.vuzhmusic.com , http://chaserecords.free.fr/ , or http://nksinternational.free.fr/ . Between the lot of them, and with a savvy ear such as mine own or those I would assume are owned by the previous anon and Arab seem to have, there's more than enough to not worry about making OC....unless you want some, in which case the previous Anon can help, and I can make some stuff if you want. Your call, I'm just a newbie here with some ideas... |
Latest revision as of 20:40, 14 April 2022
Since this was mentioned earlier on mebby, I found some motivation (boredom?) to put a bit of thought into the project. I think maybe something keeping us from making progress (when we actually mess with this) is that we're at the point where any work done will mostly just create more work (by planning the structure) or show how immense it is (write a bit- well that's 5 minutes of text down. X hours to go!). I'd like to get some sort of structure to the plan, so we can clearly see where we're going. So, we should plan out what order each of the separate stories are going to be worked on. For having random ideas or something of course add to wherever, but for the most part we should probably work on one at a time, starting with "Come to the Wired", since it is rather short, and there is already a full draft written. Once we get at least a working beta of that, we can move on to adding to other projects. Since there are multiple people and multiple areas to focus on, we can split up from there. Opinions? (assuming anyone ever reads this...) Bytor 22:24, 18 March 2013 (UTC)
I think I'm also going to go ahead and take some initiative and clean up these discussion pages - a lot of this can be deleted, and it will always be accessible since this is a wiki. For discussions that reached a consensus, I'll just have that decision spelled out somewhere.Bytor 22:26, 18 March 2013 (UTC)
timezones
ahania is 0 amysteriousgal is ?? arabesque is +2 bytor is -6
file location
choices:
- google drive
- ftp/svn on mebious.com
I vote for google drive- that seems simple enough if we all have accounts with the beast. Bytor 22:32, 18 March 2013 (UTC)
resolution
All my Lain screencaps are 480 x 360, but they scaled up surprisingly well. It's standard for VN backgrounds to look blurry, right? Do we want to specify a more Lain-like typeface? I was thinking of Courier New or something like it. 02:13, 16 December 2012 (UTC)Amysteriousgal
- 640x480 seems like The Classic VN Resolution, although it's rather small by today's standards. I'd suggest 1024x768 (4:3) or 1024×576 (16:9). As for the font, Nimbus Mono L comes pretty close to Courier New, and is open source. --アラベスク 16:06, 20 December 2012 (UTC)
- Ren'Py defaults to 800x600, so that's what I've gotten used to, although it could be changed. Nimbus Mono L sounds good - do you think it's suitable for a Lain VN? It probably fits in with the themes and setting, right? Amysteriousgal 17:29, 20 December 2012 (UTC)
- Is there any chance of allowing scaling or stretching with ren'py? At the very least, being able to maximize it. I have a 1920x1200 screen, and anything locked at 800x600 makes me :( Bytor 01:34, 21 December 2012 (UTC)
- Yes, Ren'Py supports stretching the window and making it fullscreen (F is the hotkey for fullscreen). --アラベスク 13:38, 21 December 2012 (UTC)
- Yeah, I think the font style would fit right in, most likely. --アラベスク 20:02, 20 December 2012 (UTC)
font
I tried using Cutive Mono [1] just now. It's under an OFL and looks like this:
What do you think?
- I think that looks great. It's monospace, and has a nice sort of cold feeling (...because its monospace) which suits Lain well.Bytor 01:32, 21 December 2012 (UTC)
Music
By the way, should we want to make this project comply copyrights (not that I really care, but it'd be nice), we could consider using available open music out there. For example, Nine Inch Nail's "Ghosts" has been released under a Creative Commons licence. While of course not identical to the SEL soundtrack, I personally think it comes really close to the thematics described at the planning page, and to those of SEL in general. Do give it a listen if you have the time, and let me know what you think. --アラベスク 15:27, 15 December 2012 (UTC)
- I like it. It's probably easier to use than the Lain soundtrack is, actually. We'll probably run with Creative Commons music in the end. Just make sure not to mix CC-BY-SA with CC-BY-NC-SA, since that would lead to messy licensing things. Amysteriousgal 15:38, 15 December 2012 (UTC)
- Yes. One big thing to note though would probably be that using the aforementioned NiN album would require us to release this game with a similar, open licence, including all our own intellectual content put into it. I would personally have no problem with this, but it's worth pointing out. --アラベスク 16:03, 15 December 2012 (UTC)
- I have no problem with it, either. Being attributed is nice, nobody is in this for the money, and spreading Creative Commons is a worthwhile cause. Amysteriousgal 16:07, 15 December 2012 (UTC)
- I'm cool with it being open, as well. Bytor 16:15, 15 December 2012 (UTC)
I made a somewhat minimalist BGM loop with this project in mind. Do feel free to assess. --アラベスク 15:15, 21 December 2012 (UTC)
Slightly updated. --アラベスク 15:24, 12 January 2013 (UTC)
- Interesting. It might make a good "weird stuff happening" theme, kind of like Ectoplasm? Unsettling, but neither comedic nor terrifying. Amysteriousgal 23:35, 22 December 2012 (UTC)
anonymous user - I can make some dark and ethereal synth music if required. Ghosts is good, but original would be nice too. I was playing around with the beginning of something so I could upload a sample http://www.tunescoop.com/play/313533303636/vnostsample-mp3 I'll tidy up the midi and finish it if you want or if there's a specific sound needed whip something new up. If Arabesku-chan doesn't have it covered, that is.
- I'm sure we could use more help with the project! --アラベスク 04:21, 30 December 2012 (UTC)
Another Anon - I'd also recommend trying some glitch-oriented stuff that's OS to fit the theme, maybe some of the more chilled Kamikaze Deadboy stuff, or even something from http://entity.be , http://www.vuzhmusic.com , http://chaserecords.free.fr/ , or http://nksinternational.free.fr/ . Between the lot of them, and with a savvy ear such as mine own or those I would assume are owned by the previous anon and Arab seem to have, there's more than enough to not worry about making OC....unless you want some, in which case the previous Anon can help, and I can make some stuff if you want. Your call, I'm just a newbie here with some ideas...